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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.20 21:26:00 -
[1] - Quote
Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss?
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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SHADOWBlood ASSASSIN
The Hundred Acre Hood Rise Of Legion.
190
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Posted - 2015.06.20 21:32:00 -
[2] - Quote
Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes
Not done with copy/paste ^^^^^
I definitely want this. However, this might make things like the ARR have almost 0 dispersion on Cal suits...
On the other hand, my Dual BP fit with reload V in BP is also OP, so take your pick.
For all of you bitching about shields being bad, you're doing it wrong. HP tank the hell out of your Cal suit. Trust me.
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Sicerly Yaw
Quantum times
307
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Posted - 2015.06.20 21:50:00 -
[3] - Quote
this wouldnt work well as most of the Gal weaponry would need to be buffed so the reload did not become a problem such as shotguns
in any case Caldari weaponry has the one of the highest reload times it would be another significant gimp to the already poor caldari state in the meta
the Caldari wouldn't benefit so much from the skill as the kick is horrendous that even with 25% reduction it would still be too bad to keep prolonged fire, however it seems like an interesting idea as the ARR would become better at CQC
the sniper rifle would not benefit at all from this unless it really does have a dispersion zone meaning that no scoping could become a thing
it's not a good idea to change the suit bonus for the Caldari without thinking about the consequences and if you want faster reload on Gal weaponry then you can just use the Gal commando |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.20 22:04:00 -
[4] - Quote
Sicerly Yaw wrote:this wouldnt work well as most of the Gal weaponry would need to be buffed so the reload did not become a problem such as shotguns
in any case Caldari weaponry has the one of the highest reload times it would be another significant gimp to the already poor caldari state in the meta
the Caldari wouldn't benefit so much from the skill as the kick is horrendous that even with 25% reduction it would still be too bad to keep prolonged fire, however it seems like an interesting idea as the ARR would become better at CQC
the sniper rifle would not benefit at all from this unless it really does have a dispersion zone meaning that no scoping could become a thing
it's not a good idea to change the suit bonus for the Caldari without thinking about the consequences and if you want faster reload on Gal weaponry then you can just use the Gal commando
I don't understand, really. If the kick is horrendous a 25% reduction would be welcomed, even without prolonged fire. I'd even argue that because of the reduction you'd have less necessity for prolonged fire in the first place because you'd likely kill your target before then.
Of course the Sniper Rifle wouldn't benefit but it isn't like the Gallentean Plasma Cannon gets a benefit from the dispersion reduction either, so there are edge cases on either side. The Caldari have a lot more weaponry with which to benefit from the recoil reduction as all of their weapons have some pretty high kick.
I'm not sure I see how Shotguns would be broken by reload - if you're at a point where you're having to reload a shotgun in mid-combat no amount of reload speed in the world is going to matter for you because you somehow managed to fire eight rounds and not kill your target, lol.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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postapo wastelander
Corrosive Synergy No Context
1
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Posted - 2015.06.20 22:10:00 -
[5] - Quote
Aeon Amadi wrote:Sicerly Yaw wrote:this wouldnt work well as most of the Gal weaponry would need to be buffed so the reload did not become a problem such as shotguns
in any case Caldari weaponry has the one of the highest reload times it would be another significant gimp to the already poor caldari state in the meta
the Caldari wouldn't benefit so much from the skill as the kick is horrendous that even with 25% reduction it would still be too bad to keep prolonged fire, however it seems like an interesting idea as the ARR would become better at CQC
the sniper rifle would not benefit at all from this unless it really does have a dispersion zone meaning that no scoping could become a thing
it's not a good idea to change the suit bonus for the Caldari without thinking about the consequences and if you want faster reload on Gal weaponry then you can just use the Gal commando I don't understand, really. If the kick is horrendous a 25% reduction would be welcomed, even without prolonged fire. I'd even argue that because of the reduction you'd have less necessity for prolonged fire in the first place because you'd likely kill your target before then. Of course the Sniper Rifle wouldn't benefit but it isn't like the Gallentean Plasma Cannon gets a benefit from the dispersion reduction either, so there are edge cases on either side. The Caldari have a lot more weaponry with which to benefit from the recoil reduction as all of their weapons have some pretty high kick. I'm not sure I see how Shotguns would be broken by reload - if you're at a point where you're having to reload a shotgun in mid-combat no amount of reload speed in the world is going to matter for you because you somehow managed to fire eight rounds and not kill your target, lol.
I actually agree here, i remeber time when all cals cried for better rec.reduction, this can be fix for them for sure (even when that kick is not that horendous at all, but that is different story).
"Caller of the Monolith"
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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.20 22:18:00 -
[6] - Quote
While I'm for a kick reduction for the Cal bonus, I like the current Gal one and really wouldn't like reload speed instead of it. The Gal bonus is great for burst AR, Tac AR, ion pistol and shotgun, and a bit less for the breach and classic versions but still useful.
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.20 22:21:00 -
[7] - Quote
I wouldn't want a bonus that all commandos have... Repetition is bad...
Just saying.
Scouts United
Gk.0s & Quafes all day.
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.06.20 22:26:00 -
[8] - Quote
I can tell no difference between the dispersion of the AR on my Gal Assault vs. Gal Commando.
The Gal Assault bonus is a myth, like Big Foot, the Loch Ness Monster, and freedom of speech.
I will gladly take the Cal reload bonus and wish them luck with their new found "hip fire dispersion reduction".
"Stay gold, Ponyboy..."
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.20 22:30:00 -
[9] - Quote
Eruditus 920 wrote:I can tell no difference between the dispersion of the AR on my Gal Assault vs. Gal Commando.
The Gal Assault bonus is a myth, like Big Foot, the Loch Ness Monster, and freedom of speech.
I will gladly take the Cal reload bonus and wish them luck with their new found "hip fire dispersion reduction".
You never reach max dispersion while standing still. You never even come close. Dispersion goes up more quickly as you move. Rattati explained this himself in a thread discussing dispersion.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.06.20 22:40:00 -
[10] - Quote
Mina Longstrike wrote:Eruditus 920 wrote:I can tell no difference between the dispersion of the AR on my Gal Assault vs. Gal Commando.
The Gal Assault bonus is a myth, like Big Foot, the Loch Ness Monster, and freedom of speech.
I will gladly take the Cal reload bonus and wish them luck with their new found "hip fire dispersion reduction". You never reach max dispersion while standing still. You never even come close. Dispersion goes up more quickly as you move. Rattati explained this himself in a thread discussing dispersion.
Yes, the reticule for weapons is smaller standing still, larger while moving.
What is your point?
"Stay gold, Ponyboy..."
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Francois Sanchez
Prima Gallicus
498
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Posted - 2015.06.20 22:55:00 -
[11] - Quote
Eruditus 920 wrote:Mina Longstrike wrote:Eruditus 920 wrote:I can tell no difference between the dispersion of the AR on my Gal Assault vs. Gal Commando.
The Gal Assault bonus is a myth, like Big Foot, the Loch Ness Monster, and freedom of speech.
I will gladly take the Cal reload bonus and wish them luck with their new found "hip fire dispersion reduction". You never reach max dispersion while standing still. You never even come close. Dispersion goes up more quickly as you move. Rattati explained this himself in a thread discussing dispersion. Yes, the reticule for weapons is smaller standing still, larger while moving. What is your point?
I think he means you don't see much difference because your galmando can't strafe fast enough. |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
103
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Posted - 2015.06.20 23:01:00 -
[12] - Quote
It's a kick reduction, not a hip fire dispersion deduction, secondly, gallente would definitely benefit from a reload skill increase, the base skill to reload is weak, and the gallente have weapon's that take quite sometime to reload (provided you don't glitch load the weapon), it would be a double win win benefit.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Eruditus 920
Nemo Malus Felix
2
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Posted - 2015.06.21 00:13:00 -
[13] - Quote
Zan Azikuchi wrote:It's a kick reduction, not a hip fire dispersion deduction, secondly, gallente would definitely benefit from a reload skill increase, the base skill to reload is weak, and the gallente have weapon's that take quite sometime to reload (provided you don't glitch load the weapon), it would be a double win win benefit.
Nope.
It's a hip-fire dispersion and kick reduction per level for the Gal Assault.
And it is not noticeable.
"Stay gold, Ponyboy..."
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nelo kazuma
Ecce Initio RLC. RUST415
284
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Posted - 2015.06.21 00:17:00 -
[14] - Quote
I actually was like holy **** this is a good idea I would miss my reload bonus but this is an awesome idea to be honest
FOR THE STATE ^(-_-) Cal Loyalist For Life
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nelo kazuma
Ecce Initio RLC. RUST415
284
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Posted - 2015.06.21 00:21:00 -
[15] - Quote
Sicerly Yaw wrote:this wouldnt work well as most of the Gal weaponry would need to be buffed so the reload did not become a problem such as shotguns
in any case Caldari weaponry has the one of the highest reload times it would be another significant gimp to the already poor caldari state in the meta
the Caldari wouldn't benefit so much from the skill as the kick is horrendous that even with 25% reduction it would still be too bad to keep prolonged fire, however it seems like an interesting idea as the ARR would become better at CQC
the sniper rifle would not benefit at all from this unless it really does have a dispersion zone meaning that no scoping could become a thing
it's not a good idea to change the suit bonus for the Caldari without thinking about the consequences and if you want faster reload on Gal weaponry then you can just use the Gal commando Id say they could give the rr a minor buff in reload speed n this would work perfectly fine in my opinion cal were always meant to have delays between fights to regen shields with even a reg or two on u still end up waiting a lil bit so shields can recharge this would make em viable at farther range fights like they were intended
FOR THE STATE ^(-_-) Cal Loyalist For Life
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nelo kazuma
Ecce Initio RLC. RUST415
284
|
Posted - 2015.06.21 00:25:00 -
[16] - Quote
postapo wastelander wrote:Aeon Amadi wrote:Sicerly Yaw wrote:this wouldnt work well as most of the Gal weaponry would need to be buffed so the reload did not become a problem such as shotguns
in any case Caldari weaponry has the one of the highest reload times it would be another significant gimp to the already poor caldari state in the meta
the Caldari wouldn't benefit so much from the skill as the kick is horrendous that even with 25% reduction it would still be too bad to keep prolonged fire, however it seems like an interesting idea as the ARR would become better at CQC
the sniper rifle would not benefit at all from this unless it really does have a dispersion zone meaning that no scoping could become a thing
it's not a good idea to change the suit bonus for the Caldari without thinking about the consequences and if you want faster reload on Gal weaponry then you can just use the Gal commando I don't understand, really. If the kick is horrendous a 25% reduction would be welcomed, even without prolonged fire. I'd even argue that because of the reduction you'd have less necessity for prolonged fire in the first place because you'd likely kill your target before then. Of course the Sniper Rifle wouldn't benefit but it isn't like the Gallentean Plasma Cannon gets a benefit from the dispersion reduction either, so there are edge cases on either side. The Caldari have a lot more weaponry with which to benefit from the recoil reduction as all of their weapons have some pretty high kick. I'm not sure I see how Shotguns would be broken by reload - if you're at a point where you're having to reload a shotgun in mid-combat no amount of reload speed in the world is going to matter for you because you somehow managed to fire eight rounds and not kill your target, lol. I actually agree here, i remeber time when all cals cried for better rec.reduction, this can be fix for them for sure (even when that kick is not that horendous at all, but that is different story). Dude did u ever use the old rr version 5 bullets in it starting jumping. Considering rr are meant to be the longest range weapons ******** kick doesnt make sense at all
FOR THE STATE ^(-_-) Cal Loyalist For Life
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nelo kazuma
Ecce Initio RLC. RUST415
284
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Posted - 2015.06.21 00:27:00 -
[17] - Quote
I got bleeped for R E T A R D E D
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.06.21 00:29:00 -
[18] - Quote
Aeon Amadi wrote:Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss?
Pretty interesting idea actually. At face value I think i would help both with some minor caveats.
1) Makes sense for the Gal to have solid reload time in the weapon and at the ranges they normally fight dispersion isn't that significant to them. I will admit that i normally use the Allotek Burst on Gal suits so it may be little tough for me to truly judge the effect of the current Gal bonus but the concept of the switch sounds good for them.
2) From a Cal perspective (which i'm very familiar with) ANYTHING that helps the RR / ARR increase the practical application of DPS at range would be very welcome. Currently the recoil, charge time, and low DPS impact the ability to truly kill and suppress at range to the point where it's put the Rail weapons at the bottom of the pecking order.
3) Possible side option....In EVE the weapon bonus for all hybrid weapons do not differentiate between Rail or Blaster. Could this be an option where the Cal / Gal simply get hybrid bonuses relevant to their racial style but could apply to either assault rifles or rails? Example... On my cal assault i could carry either RR or Plasma Rifle but would get the current reload bonus applied to either. This would give a ton of options to players and might be a nice compromise since the range / dos extremes of Cal vs Gal is so steep.
4) Related note on Cal / Gal bonuses. I've discussed several times about swapping the Cal Logi and Gal Logi bonuses for very similar reasons that you noted above, chiefly relevance to the racial combat styles. Thoughts?
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.21 00:57:00 -
[19] - Quote
I've been saying that for a while now.
Gallente need reload speed, not recoil reduction, while caldari need recoil reduction, not reload speed.
Rule 34.6.1: every parody will have a crossover
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.06.21 01:37:00 -
[20] - Quote
I like lack of dispersion I my Assault Rifles have with Gallente Assault level V. I don't want to switch it for reloading. It would be a buff to Caldari Assaults at the expense of the Gallente Assaults. So no.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Louis Domi
Tugastroy
921
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Posted - 2015.06.21 01:42:00 -
[21] - Quote
Eh, I'd rather have the reload(cause i look like a boss reloading fast as hell(I don't notice the reload faster reload time on the magsec, it still seems a bit slow. Anyone can confirm this?) But I think most want a different one...
How bout we share the bonus' like we share our damps To be honest though Wish we just had the commandos bonus.. Damage and reload? makes my cal assualt look like a ***** when a calmando can get the reload bonus with damage bonus.... |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.21 04:46:00 -
[22] - Quote
Aeon Amadi wrote:Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss?
Interesting idea.
No real objections to it, but a few comments.
Rail Rifle is my main weapon, and I really don't see the kick as a huge problem. It's deadly accurate for the first 15-20 shots: I feel like most people just don't understand you have to fire in bursts; when you do so this gun is vicious. I think people who already know how to use this gun would be nearly OP if they had this bonus. Although 5% certainly wouldn't be game breaking.
If we could do it without causing players to completely flip out, I wouldn't mind switching these bonuses for a month or so as a test, and see how it works out.
Official CPM Platform
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Omega Nox
Consolidated Dust
98
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Posted - 2015.06.21 04:51:00 -
[23] - Quote
Aeon Amadi wrote:Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss?
They need to fix the RR to match real world physics- in the real world Rail guns do not have recoil.
CCP should never have used large rounds, High Rate of fire, and high damage on the RR.
A rail gun uses a comparatively small round, great handling, low rate of fire, extreme range with high kinetic effect. The RR should be more like the pistol. I know that full auto weapons fix lag, but given a perfect world a proper rail gun would be nice.
Mordu's walking quafe mascot.
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jpmannu
105
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Posted - 2015.06.21 04:51:00 -
[24] - Quote
Aeon Amadi wrote:Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss?
NO, Gallente is fine as it is, it has a bonus for his racial weapon (AR). Also Rail rifle has no dispersion, the bonus would be useless. Please avoid weird ideas, people have spent SP for what they prefered. Thanks |
Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.21 06:21:00 -
[25] - Quote
>looks at ion pistol >looks at suggestion >looks back at ion pistol >"don't worry little child, I won't abandon you"
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.21 07:26:00 -
[26] - Quote
Omega Nox wrote:Aeon Amadi wrote:Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss? They need to fix the RR to match real world physics- in the real world Rail guns do not have recoil. CCP should never have used large rounds, High Rate of fire, and high damage on the RR. A rail gun uses a comparatively small round, great handling, low rate of fire, extreme range with high kinetic effect. The RR should be more like the pistol. I know that full auto weapons fix lag, but given a perfect world a proper rail gun would be nice.
Here comes Captain real world physics to try and apply logic to an otherwise illogical state of being
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.21 11:04:00 -
[27] - Quote
Cat Merc wrote:>looks at ion pistol >looks at suggestion >looks back at ion pistol >"don't worry little child, I won't abandon you"
No amount of dispersion reduction could save the Ion Pistol, yo.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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The KTM DuKe
0uter.Heaven
355
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Posted - 2015.06.21 11:51:00 -
[28] - Quote
http://imgur.com/ZEIBU3T working as intended
"Have fun and don't be an aGÇóGÇó hole" zaria min deir. \o/
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.21 11:58:00 -
[29] - Quote
The KTM DuKe wrote:http://imgur.com/ZEIBU3T working as intended
As impressive as that is, the math is sort of amusing :3
37,775 total damage divided by the 66 kills you made puts you at an average of 572 EHP per suit. Baseline Caldari Assault (alll skills level five, no modules/equipment) has 478 EHP base.
So, you were probably shooting a boatload of starter fits >_>;
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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The KTM DuKe
0uter.Heaven
355
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Posted - 2015.06.21 12:04:00 -
[30] - Quote
Aeon Amadi wrote:The KTM DuKe wrote:http://imgur.com/ZEIBU3T working as intended As impressive as that is, the math is sort of amusing :3 37,775 total damage divided by the 66 kills you made puts you at an average of 572 EHP per suit. Baseline Caldari Assault (alll skills level five, no modules/equipment) has 478 EHP base. So, you were probably shooting a boatload of starter fits >_>; Or scout and some enemies not at full health...i was not posting it to show i can stomp, my intent was to show that gk.0 + IARR is a damn good combo despite gallente bonus
"Have fun and don't be an aGÇóGÇó hole" zaria min deir. \o/
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