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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
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Posted - 2015.06.20 21:26:00 -
[1] - Quote
Switch the bonuses of the two with each other.
Gallente Assault: 5% increase in Hybrid - Blaster reload speed per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
See, thinking is that Gallente could benefit a lot more from the reload speed because of their CQC nature and the need for having their weaponry at the ready for the high octane skirmishes they're always in. The less down-time the better sort of deal.
Whereas the Caldari could benefit a lot more from dispersion/recoil reduction for their long-range combat. This would also make them slightly better at CQC but I think it is acceptable given that the Assault is sort of a well-rounded role as it is. The main accomplishment here though is that a Caldari Assault level 5 with a Rail Rifle would be a -lot- more accurate overall then anyone else with a Rail Rifle, hallmarking on their combat style.
I think it is a win-win.
Discuss?
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
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Posted - 2015.06.20 22:04:00 -
[2] - Quote
Sicerly Yaw wrote:this wouldnt work well as most of the Gal weaponry would need to be buffed so the reload did not become a problem such as shotguns
in any case Caldari weaponry has the one of the highest reload times it would be another significant gimp to the already poor caldari state in the meta
the Caldari wouldn't benefit so much from the skill as the kick is horrendous that even with 25% reduction it would still be too bad to keep prolonged fire, however it seems like an interesting idea as the ARR would become better at CQC
the sniper rifle would not benefit at all from this unless it really does have a dispersion zone meaning that no scoping could become a thing
it's not a good idea to change the suit bonus for the Caldari without thinking about the consequences and if you want faster reload on Gal weaponry then you can just use the Gal commando
I don't understand, really. If the kick is horrendous a 25% reduction would be welcomed, even without prolonged fire. I'd even argue that because of the reduction you'd have less necessity for prolonged fire in the first place because you'd likely kill your target before then.
Of course the Sniper Rifle wouldn't benefit but it isn't like the Gallentean Plasma Cannon gets a benefit from the dispersion reduction either, so there are edge cases on either side. The Caldari have a lot more weaponry with which to benefit from the recoil reduction as all of their weapons have some pretty high kick.
I'm not sure I see how Shotguns would be broken by reload - if you're at a point where you're having to reload a shotgun in mid-combat no amount of reload speed in the world is going to matter for you because you somehow managed to fire eight rounds and not kill your target, lol.
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
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Posted - 2015.06.21 11:04:00 -
[3] - Quote
Cat Merc wrote:>looks at ion pistol >looks at suggestion >looks back at ion pistol >"don't worry little child, I won't abandon you"
No amount of dispersion reduction could save the Ion Pistol, yo.
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.06.21 11:58:00 -
[4] - Quote
The KTM DuKe wrote:http://imgur.com/ZEIBU3T working as intended
As impressive as that is, the math is sort of amusing :3
37,775 total damage divided by the 66 kills you made puts you at an average of 572 EHP per suit. Baseline Caldari Assault (alll skills level five, no modules/equipment) has 478 EHP base.
So, you were probably shooting a boatload of starter fits >_>;
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
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Posted - 2015.06.21 12:09:00 -
[5] - Quote
The KTM DuKe wrote:Aeon Amadi wrote:The KTM DuKe wrote:http://imgur.com/ZEIBU3T working as intended As impressive as that is, the math is sort of amusing :3 37,775 total damage divided by the 66 kills you made puts you at an average of 572 EHP per suit. Baseline Caldari Assault (alll skills level five, no modules/equipment) has 478 EHP base. So, you were probably shooting a boatload of starter fits >_>; Or scout and some enemies not at full health...i was not posting it to show i can stomp, my intent was to show that gk.0 + IARR is a damn good combo despite gallente bonus
Oh, I don't doubt that at all - just goes to show that even an unbonused rifle can wreck dreams ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png)
Vote #TeamGreen
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.06.21 16:27:00 -
[6] - Quote
LittleCuteBunny wrote:Gallente Assault: 5% increase in Hybrid - Blaster dispersion/recoil per level Caldari Assault: 5% reduction in Hybrid - Rail dispersion/recoil per level
That is a win-win.
Eh. Would very, very quickly break the Tactical Assault Rifle and the Ion Pistol. I don't think there should be an increase. I'm already on the fence about a reduction because, honestly, I don't think dispersion should be a permanent application considering it is more of a user-choice sort of deal. Some players like more, some like less, but being forced into the choice is kinda lame.
If we're stuck with it though, I'd much rather a reduction than an increase and I'm sure many others would agree. Especially considering that Assault Rifle Sharpshooter applies a 5% reduction in dispersion and this sort of 'role bonus' to the Gallente Assault would effectively negate the bonus from AR Sharpshooter. It isn't a good design, I think.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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