Krias Thracian
Villore Sec Ops Gallente Federation
39
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Posted - 2015.06.22 11:44:00 -
[1] - Quote
THUNDERGROOVE wrote:Mina Longstrike wrote:Ghazbaran wanting to dictate how others should play or have fun and punish them because reasons.
Sorry ghaz, but no, I am not interested in locking people into matches that either have idiot blues, unbalanced teams, their squad lost a member (or they instead opted to do something else) or maybe they're just looking to complete a single mission and don't have much play-time to do it in and so they're going to search for their best chance of doing that.
Even if this game wasperfect I am never fond of any system that punishes people for leaving because stuff like real life happens.
How bout you take your own suggestion, put on your big girl panties, wash your hair with johnsons "no more tears", HTFU and stop crying about how other people do things differently than you want them to. The match making isn't bad. It actually does it's job but people quit and the game doesn't put people into partially over matches anymore. Ruin other people's fun because you're a quitter? Alright lol.
I'm replying to you because yours is the easiest, but this also applies to the OP and thundergroove, probably more than yours.
That said, I don't think you understand what freedom of choice means. Maybe you should go look that up before posting asinine nonsense about how you think everyone should do things your way? If your fun can be ruined by someone else then you're doing it wrong and the HTFU comment applies to you.
Let me put this in a way you can understand: This is not a job. I have a job and I don't want another one. This is a game. I play this to have fun. If I'm not having fun, then I'm going to leave. It's got nothing to do with trying or not wanting to (for previous comments that refer to laziness) and quite frankly there's this equation to consider:
My Fun's Importance > Your Fun's Importance
If it comes right down to it, then to hell with your fun.
Secondly, punishing people for staying in a game where they are already not having fun, is even less fun. In a game where you have nothing to lose, a la halo some people might stay, because they have nothing to lose. This isn't that game. People have potentially a lot of isk that they will lose by staying and I'll post up another variant of the equation for you below:
My ISK's Importance > Your ISK's importance.
Thirdly, I'm not a child. You can't punish me because I don't want to play the game the way you think I should play the game. If we want people to stay in a game where (and here's the crucial point again) they have something to lose, then they have to be incentivised as others have said.
If you go the punitive route, people will just stop playing.
I like some of the incentive ideas. The keys are not worth the paper they're printed on for me, but I'd change all the win x battles to complete X battles. Much more reasonable. |