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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.18 18:33:00 -
[1] - Quote
1. Take the solo HAV model, color it something like bright red to make it stand out from HAVs.
2. Lower their base health and regen, lower slot count and lower fitting, to make them less able to take sustained AV fire than tanks.
3. Use the large turret models, color them bright red or whatever, and rebalance them against fighting infantry. Better splash radius and lower dispersion, but lower DPS and magazine size. They are better at killing infantry, but cannot sustain their fire for long.
4. No small turrets, give it 6 passenger slots like the DS have. Only turret is the "medium" turret controlled by the driver.
Basic idea is they can drop off a squad and provide some support to cover their passenger's advance on an objective. Their turrets will be good at killing/suppressing infantry, while their lower stats (health, regen, slots, fitting) ensures they will be easily dispatched by AV, and they will be stomped by HAVs, whose role is supposed to be destroying vehicles anyway. This gives us several things
A) a ground transport vehicle. B) a vehicle that we can balance around engaging infantry at the cost of their abaility to engage vehicles. C) a reason for HAVs to dedicate to anti-vehicle instead of trying to be both AP and AV. D) new content that uses no new art assets. E) something new for AV to blow up.
I'll draw up a spreadsheet if people think the idea holds promise.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.18 21:03:00 -
[2] - Quote
Lightning35 Delta514 wrote:That would be op when you fight tanks. 6 members pop out with av and it can destroy any tank. Plus it's faster so you can escape. Where did I say the t was faster? And having that many people coordinated should wreck a tank.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.18 22:13:00 -
[3] - Quote
True Adamance wrote:Not sure I agree with how your turrets work out in the end. Splash damage should be something that is put on powerful larger calibre turrets. Not anti infantry guns. The idea is they are balanced to hit infantry. Splash damage aids in this. Its not set in atone, but the medium turrets are designed around killing infantry.
Whirly gun make much thunder! - Victor
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.06.20 20:43:00 -
[4] - Quote
True Adamance wrote:Alena Ventrallis wrote:True Adamance wrote:Not sure I agree with how your turrets work out in the end. Splash damage should be something that is put on powerful larger calibre turrets. Not anti infantry guns. The idea is they are balanced to hit infantry. Splash damage aids in this. Its not set in atone, but the medium turrets are designed around killing infantry. I still don't agree with the concept. I feel it only serves to move the potential of large calibre anti tank guns with explosive force further and further from consideration. However I suppose the MAV concept is sound. These are not large-caliber anti-tank guns I'm proposing. We only have tank guns for models, so we make do.
Whirly gun make much thunder! - Victor
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