Leither Yiltron
Molon Labe. RUST415
1
|
Posted - 2015.06.18 01:58:00 -
[1] - Quote
Maken Tosch wrote:Looking back, I can tell you this.
CCP removed it skirmish 1.0 because players were complaining that the match mode was not entirely balanced because it was too damn hard for the attacking team to gain control over the city for the MCC to dock in the allotted time. Although some of us didn't really have a problem advancing towards the city if we were to coordinate effectively, that was the main problem. WE DID NOT HAVE THE TOOLS TO COORDINATE. Voice comms (back when UVT was a thing) were bugged which often allowed a player to listen in on the enemy team, player-run corporations and squads didn't exist yet, queue syncing was impossible, and disconnects were far more prevalent back then than they are now.
Since we now have those tools available, I would love to see the return of skirmish 1.0 but at least for faction warfare since going into such game modes really does require that your team works together.
Completely the opposite. It was impossible for the defenders to win since the initial two defense points could be removed by forge gunners placed in impossible-to-deny positions. If those two defense points went down quickly enough, there was no way that the defenders would do enough damage to the MCC from the rear objectives to win, even if they held the null cannons the entire time.
I don't think that was really the reason that the game mode was removed. At worst that was a drastic implementation mistake with a relatively easy solution. We've learned that Skirm 1.0 used a dirty hack to get the MCC to move in the first place. The mode was completely abandoned for a redesign. I suspect that they decided that Skirmish 1.0 was consuming too many resources, and correspondingly wouldn't ever be frenetic enough for the "audience" they were trying to find without additional in-battle player count. Adding players, of course, has never really happened in Dust's history.
Long term roadmap by Aeon Amadi
Have a pony
|
Leither Yiltron
Molon Labe. RUST415
1
|
Posted - 2015.06.18 02:56:00 -
[2] - Quote
Scheneighnay McBob wrote:Maken Tosch wrote:Leither Yiltron wrote:I don't think that was really the reason that the game mode was removed. At worst that was a drastic implementation mistake with a relatively easy solution. We've learned that Skirm 1.0 used a dirty hack to get the MCC to move in the first place. The mode was completely abandoned for a redesign. I suspect that they decided that Skirmish 1.0 was consuming too many resources, and correspondingly wouldn't ever be frenetic enough for the "audience" they were trying to find without additional in-battle player count. Adding players, of course, has never really happened in Dust's history. A hack to get the MCC to move? But it was already moving at the start of the match. That was it's intended design. I believe what they meant by "hack" was that CCP minmatar-rigged it to work.
That's correct. I've heard the explanation that within the game engine, the MCC was placed on an entire map layer with 0 opacity, and that the map layer on which the players played moved underneath the MCC layer. In any case, we've been told repeatedly that Skirmish 1.0 would have to be rebuilt from the ground up, including the maps, because of the original implementation's oddities.
At its core it's something to hope for, and I think a lot of people have it on their list. But it's probably not the top priority long-term, high-resource-budget thing to be fixed.
Long term roadmap by Aeon Amadi
Have a pony
|