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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.16 03:13:00 -
[1] - Quote
There is not a single turret in Dust 514 that constitutes a logical main tank gun.
The Blaster is for all intents and purposes a modern Autocanon lacking any explosive power, range, and firing as though it were a machinegun.
The Railgun lacks explosive force behinds it rounds and even so fires far to quickly.
The Missile Launcher is a .....well it's just not freaking appropriate for main battle tanks.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.17 01:07:00 -
[2] - Quote
Juno Tristan wrote:if large blasters were the problem we'd see them equipped to shield HAVs (and you don't, because any that do are quickly shut down)
the issue is the hardener/rep combination relative to the Shield tank's inability to stack enough eHP
A little over 10K Shield eHP not enough? Shield HAV can have more than enough total eHP if they put the correct fits together.
It's that their shields do not recover/offer significant DPS buffer during combat. Also that due to module activation delay I can hammer out about 3000 damage to shield before the hardeners go up.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.17 01:10:00 -
[3] - Quote
Breakin Stuff wrote:Making HAVs more ineffective at shooting infantry is something I cannot support.
Not inefficient. Just a different kind of efficiency.
No rapid fire blaster-esque machinegun/rapid rocket turrets. Large calibre, slow RoF, AoE rounds.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.18 23:55:00 -
[4] - Quote
Juno Tristan wrote:True Adamance wrote:Juno Tristan wrote:if large blasters were the problem we'd see them equipped to shield HAVs (and you don't, because any that do are quickly shut down)
the issue is the hardener/rep combination relative to the Shield tank's inability to stack enough eHP A little over 10K Shield eHP not enough? Shield HAV can have more than enough total eHP if they put the correct fits together. It's that their shields do not recover/offer significant DPS buffer during combat. Also that due to module activation delay I can hammer out about 3000 damage to shield before the hardeners go up. Stacking all extenders is not a viable fit you need to use those highs for damage/heat sinks
Weapons utilities and damage modules always should have been passive low slot modules.
That being said 2x Extenders 2x Hardeners 1x Weapon Modification Mod still amounts to 8000+ Shield eHP (about 1000 more primary tanked eHP) which is more armour than the Madrugar can field on a typical fitting.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.19 02:25:00 -
[5] - Quote
Juno Tristan wrote:True Adamance wrote:Juno Tristan wrote:True Adamance wrote:Juno Tristan wrote:if large blasters were the problem we'd see them equipped to shield HAVs (and you don't, because any that do are quickly shut down)
the issue is the hardener/rep combination relative to the Shield tank's inability to stack enough eHP A little over 10K Shield eHP not enough? Shield HAV can have more than enough total eHP if they put the correct fits together. It's that their shields do not recover/offer significant DPS buffer during combat. Also that due to module activation delay I can hammer out about 3000 damage to shield before the hardeners go up. Stacking all extenders is not a viable fit you need to use those highs for damage/heat sinks Weapons utilities and damage modules always should have been passive low slot modules. That being said 2x Extenders 2x Hardeners 1x Weapon Modification Mod still amounts to 8000+ Shield eHP (about 1000 more primary tanked eHP) which is more armour than the Madrugar can field on a typical fitting. I should clarify, I mean ehp in the context of using a blaster since a damage mod and heat sink are mandatory if you want to take on another tank It's not blasters are op, it's armour tanks and blasters are a good combination
I don't know if both are mandatory. The Damage mod perhaps but not heat.
The other condition about Blasters is that they deal something like 1000DP with further 10% and 20% damage increases against shield tanks whose hardener modules do not have the duration to be used more frequently. You can usually lay in 2500 damage of the tanks raw HP before they can even react.
I do see what you mean but Shield Tanks do not need more HP.
"Crush all who complain!"
- Arkena Wyrnspire
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