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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.18 03:59:00 -
[1] - Quote
Blaster turrets are not OP.
The Ion Cannon is balanced against PRO AV, but only barely. If there are more than two the tank needs to get away. Two can be iffy when they work together.
The Neutron Blaster is almost balanced against ADV AV. However, it can't really kill a heavy unless he is a complete New Belle and stands still waiting for his forge to charge. In the open. In front of the tank. That is already firing at him. And has taken half his massive HP down. But isn't overheating. Overheating changes everything.
As do aggressive Logis. They can nullify either a NB or IOC.
The STD blaster and the blaster turret installation are pieces of junk. Useless, but reasonably priced. I was going to say better than nothing but that isn't really true. Nothing lets you get away or melee the operator to death.
So, quit standing up in front to the big pointy thing that is spewing rounds at you.
Or blow the turret up, that's what I do.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.19 05:44:00 -
[2] - Quote
Harpyja wrote:You didn't even read the thread, did you? Yes, I did. I just think you are completely off base.
There is no possibility of having the blaster turret be either AI or AV. It has to cover both battle situations. Where is the magic in game button that limits my opponents to infantry? Or to tanks? We have to fight both. It takes a long time to call in another tank. You roll the dice when you drop the tank. Look at the opposing players and you might get a clue as to what will work on the map you got randomly placed in.
I read your QQ-ing as 'Blasters are OP as they stand! Change them!'. I reread it again and it seems like the same thing. You want them limited to either AI or AV. Which means they will absolutely get torn to shreds by the wrong mix of opponents. So, QQ -> Blasters r OP -> Your Change -> Shredded Tanks. Seems like the wrong way to go for me cause I am a tanker.
The only way your blaster tanks will work is by forcing them to run in squads. As in always carry gunners and/or run with two other tanks, which will need to be a missile tank paired with a rail gun tank. We voted with our feet on massive tank changes once before. In fact a great many have never returned since the Great Tank Gank of Sept last year.
What you aren't taking into consideration is CCP. They don't appear to like balanced game play. As far as I can tell, CCP never has. How else can you explain cheap space ships jumping in to blow up expensive capital ships? Lulz was the only one I found.
For clues on the obvious tendency toward inbalence in Dust514 look at Officer weapons. Regardless of whether a particular class has balanced gear those that can run Officer gear win. Why? Because CCP. I might be wrong, but nothing stated by CCP thus far has given any indication that dust should be different. Add in PRO gear with Warbarge +5% damage, stacked damage modules and level 5 everything in the weapon's skill tree and you have the essence of over powered with no intention of balance. Officer weapons are just PRO gear with a specific advantage over them.
Balance isn't the name of this game. It is Dust514 and we play in New Eden. Where balance has never been the defining attribute of anything.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.20 23:48:00 -
[3] - Quote
Racro 01 Arifistan wrote:people forget that as FAR AS VEHICLES go. -- snip --
Well said.
Besides, we can always use a rant about shield vehicles being glass cannons. And we can agree that the idea is horribly wrong.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.20 23:59:00 -
[4] - Quote
Baltazar Pontain wrote:I think the large blaster is okay at the moment. With its high generation of heat you have to shoot carefully. And its range is limited, rails and rockets have a much longer distance.
I see the problem more in rails. If you want to shoot infantry that run you have a hard time because you have to consider: * warm up time before shoot goes off * Traversal time of projectile
So a direct hit is almost impossible (or luck) and the lack of splash damage frustrates even more.
If the large blaster will be changed to be only effective against infantry I have the feeling that it will be not used anymore. Because no one want to fit a weapon that gives you no chance against one type of enemy. That is the reason why I do not fit small blasters in my HAV. With small rails or rocket launchers the gunners can support me killing a tank.
IOC fires 25 rounds. 26th will overheat. Grrr. Which isn't enough to take out any healthy tank. Three semi-long bursts of 25 rounds then. The heat sink will allow two bursts for the 75 round clip. Small blasters are junk, pure and simple.
Large rails work best if the Red Belles are running to or from you, in a straight line. Or you have to practice - a lot. Or pick targets that aren't moving. Which leads to, shooting snipers with railgun turrets! OMG, such fun. The ones that get all scope obsessed are the best (listening to rock music?). Even better in the old days because of headshot bonuses. Back then the headshot went to 195% effective and that clone was vaporized, sweet stuff. Now they just fly all over the place with a good hit. It's still good, not vaporized though.
So, it is good to remember the basic tank ganking here: CCP doesn't want tanks to be anti-infantry. Because they used to be, very much so. Now they are meant to be tank versus vehicles. While dodging AV infantry using officer/prototype gear.
Less fun. Just sayin.
My favorite tank is a Lightning. Just sayin.
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