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Juno Tristan
Obscure Reference
682
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Posted - 2015.06.16 21:40:00 -
[1] - Quote
if large blasters were the problem we'd see them equipped to shield HAVs (and you don't, because any that do are quickly shut down)
the issue is the hardener/rep combination relative to the Shield tank's inability to stack enough eHP
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
682
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Posted - 2015.06.18 22:20:00 -
[2] - Quote
True Adamance wrote:Juno Tristan wrote:if large blasters were the problem we'd see them equipped to shield HAVs (and you don't, because any that do are quickly shut down)
the issue is the hardener/rep combination relative to the Shield tank's inability to stack enough eHP A little over 10K Shield eHP not enough? Shield HAV can have more than enough total eHP if they put the correct fits together. It's that their shields do not recover/offer significant DPS buffer during combat. Also that due to module activation delay I can hammer out about 3000 damage to shield before the hardeners go up.
Stacking all extenders is not a viable fit you need to use those highs for damage/heat sinks
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
682
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Posted - 2015.06.19 00:29:00 -
[3] - Quote
True Adamance wrote:Juno Tristan wrote:True Adamance wrote:Juno Tristan wrote:if large blasters were the problem we'd see them equipped to shield HAVs (and you don't, because any that do are quickly shut down)
the issue is the hardener/rep combination relative to the Shield tank's inability to stack enough eHP A little over 10K Shield eHP not enough? Shield HAV can have more than enough total eHP if they put the correct fits together. It's that their shields do not recover/offer significant DPS buffer during combat. Also that due to module activation delay I can hammer out about 3000 damage to shield before the hardeners go up. Stacking all extenders is not a viable fit you need to use those highs for damage/heat sinks Weapons utilities and damage modules always should have been passive low slot modules. That being said 2x Extenders 2x Hardeners 1x Weapon Modification Mod still amounts to 8000+ Shield eHP (about 1000 more primary tanked eHP) which is more armour than the Madrugar can field on a typical fitting.
I should clarify, I mean ehp in the context of using a blaster since a damage mod and heat sink are mandatory if you want to take on another tank
It's not blasters are op, it's armour tanks and blasters are a good combination
ADS Ramming Revenge!
Plasma Cannon Rampage
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Juno Tristan
Obscure Reference
682
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Posted - 2015.06.19 05:07:00 -
[4] - Quote
Quote:I don't know if both are mandatory. The Damage mod perhaps but not heat.
Have you played since they hot fixed the blaster? Tank v Tank it's needed
ADS Ramming Revenge!
Plasma Cannon Rampage
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