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        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 05:37:00 -
          [1] - Quote 
 So I've flown a lot of drop ships.
 
 Like.
 
 A lot. Closed beta and beyond, the real thing that calls to me in this game is the sky. And I've always kind of wondered about small missiles, and how they lack a clear divide between anti infantry and anti vehicle. Long story short, I was just imagining something, and I was wondering if some of you would play ball with me
 
 Do not add variants to fix this divide, at least not at first: Replace the way small missiles work
 
 - Swarm Rockets: These have a splash radius vs infantry with no direct damage. 3 small rockets spiral down towards the enemy and will detonate within the designated splash radius upon coming in contact with a player or the environment. If any one of the rockets comes in contact with a vehicle, they all simultaneously apply their direct damage value (scaled as AV) to the vehicle, as well as their infantry splash damage in the small radius.
 
 Obviously no homing, just a straight shot.
 
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        |  Sicerly Yaw
 Quantum times
 
 238
 
 
      | Posted - 2015.06.15 06:18:00 -
          [2] - Quote 
 I don't get it what exactly does this change, and wouldn't this make it hard to get rid of equipment of rooftops?
 
 this seems quite pointless honestly, is it just the aesthetics that you are asking for? as this does not bring a divide to the AI or AV argument that you seemed to imply
 
 there is AI (blaster turret) and there is AV (rail turret) then there's the missile turret which is a happy medium
 
 you idea however sounds nice and could possible be implemented as another small turret for say the Minmatar
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        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 06:27:00 -
          [3] - Quote 
 
 Sicerly Yaw wrote:I don't get it what exactly does this change, and wouldn't this make it hard to get rid of equipment of rooftops?
 this seems quite pointless honestly, is it just the aesthetics that you are asking for? as this does not bring a divide to the AI or AV argument that you seemed to imply
 
 there is AI (blaster turret) and there is AV (rail turret) then there's the missile turret which is a happy medium
 
 you idea however sounds nice and could possible be implemented as another small turret for say the Minmatar
 My idea creates the divide by removing the direct damage from the equation against infantry, allowing for a possibly wider splash radius with lower over all damage, but still allowing for powerful burst damage vs vehicles.
 
 It allows missiles to perform both roles, yet not optimally at either one. Damages would have to be adjusted so that way it would fall short of small rails and small blasters (lmao) in their respective roles.
 
 I guess what I was getting at is that direct damage is the issue in Small Missiles vs Infantry. T'was just a thought.
 
 
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        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 13:21:00 -
          [4] - Quote 
 I know im not supposed to..buuuutt....bump
 
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        |  jonny battles
 Random Gunz
 Rise Of Legion.
 
 35
 
 
      | Posted - 2015.06.15 13:34:00 -
          [5] - Quote 
 Just ask ccp to bring back cycled missiel turrents back for ads how about that?
 
 It was just that easy | 
      
      
        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 13:38:00 -
          [6] - Quote 
 
 jonny battles wrote:Just ask ccp to bring back cycled missiel turrents back for ads how about that? That doesnt address the fact that direct damage vs infantry turns them into a farming machine
 
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        |  Lightning35 Delta514
 48TH SPECIAL OPERATIONS FORCE
 
 640
 
 
      | Posted - 2015.06.15 13:42:00 -
          [7] - Quote 
 So triple missile launcher? That's op but I wouldn't mind as it's hard already to kill infantry with their swarm spam.
 
 48th Special Operations Force Twitter-@48SOF | 
      
      
        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 13:45:00 -
          [8] - Quote 
 
 Lightning35 Delta514 wrote:So triple missile launcher? That's op but I wouldn't mind as it's hard already to kill infantry with their swarm spam.  It would be less OP than they currently are since they could no longer deal direct damage to infantry. The damages don't stack for each missile, the multiple missile animation is just that, an animation. It applies one static damage value to all infantry caught in the blast radius.
 
 This means that missiles can be given a higher direct damage value vs vehicles without disrupting its anti infantry balance
 
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        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.06.15 15:01:00 -
          [9] - Quote 
 
 DUST Fiend wrote:- Swarm Rockets: These have a splash radius vs infantry with no direct damage. 3 small rockets spiral down towards the enemy (alternatively you could just use a scaled down animation of dumb fire swarm launchers, but having them move a bit fits the rule of cool) and will detonate within the designated splash radius upon coming in contact with a player or the environment. If any one of the rockets comes in contact with a vehicle, they all simultaneously apply their direct damage value (scaled as AV) to the vehicle, as well as their infantry splash damage in the small radius.
 Obviously no homing, just a straight shot.
 
 To clarify, they would have a very tight spread to act as a single projectile. They would have the same velocity as they do now.
 So is this a change to the current Missile turrets or a new variant?
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 16:02:00 -
          [10] - Quote 
 
 Mobius Wyvern wrote:DUST Fiend wrote:- Swarm Rockets: These have a splash radius vs infantry with no direct damage. 3 small rockets spiral down towards the enemy (alternatively you could just use a scaled down animation of dumb fire swarm launchers, but having them move a bit fits the rule of cool) and will detonate within the designated splash radius upon coming in contact with a player or the environment. If any one of the rockets comes in contact with a vehicle, they all simultaneously apply their direct damage value (scaled as AV) to the vehicle, as well as their infantry splash damage in the small radius.
 Obviously no homing, just a straight shot.
 
 To clarify, they would have a very tight spread to act as a single projectile. They would have the same velocity as they do now.
 So is this a change to the current Missile turrets or a new variant? It would totally replace the old mechanics. Variants could then be added if they like to push it more one way or the other, but I feel this helps missiles bridge the gap between the two roles without being too strong in either field. Really I just feel that if infantry didn't take direct damage it would be waaaay easier to make them more of an AV weapon as well.
 
 Plus, I think a python raining down massive swarms of rockets would be pretty ******* sweet
 
 It might derp the server but if they aren't tracking maybe it won't. I don't understand that stuff lol, I just know the assets exist and I pretty much refuse to even entertain an idea if it doesn't use pre existing assets
 
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        |  Michael-J-Fox Richards
 Ostrakon Agency
 Gallente Federation
 
 393
 
 
      | Posted - 2015.06.15 16:18:00 -
          [11] - Quote 
 Why wouldnt it have direct damage on impact ADS'ing is challenging enough. hitting someone dead on with a missle is satisfying
 
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        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 16:31:00 -
          [12] - Quote 
 
 Michael-J-Fox Richards wrote:Why wouldnt it have direct damage on impact ADS'ing is challenging enough. hitting someone dead on with a missle is satisfying  But it's not hard to do, and it makes farming infantry much easier, hence peoples complaints about ADS pilots who go 25/0+ This would still be possible for skilled pilots, but would take a shift in approach. It's much better for support and peppering enemies who run from cover, and the RoF boost on the ADS will make it all the easier to keep applying that damage.
 
 Ultimately it comes down to if you keep direct damage, you can't have an AV version of a small missile launcher without it also being obnoxious vs infantry. Removing direct damage to infantry solves this.
 
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        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.06.15 16:33:00 -
          [13] - Quote 
 
 DUST Fiend wrote:Mobius Wyvern wrote:DUST Fiend wrote:- Swarm Rockets: These have a splash radius vs infantry with no direct damage. 3 small rockets spiral down towards the enemy (alternatively you could just use a scaled down animation of dumb fire swarm launchers, but having them move a bit fits the rule of cool) and will detonate within the designated splash radius upon coming in contact with a player or the environment. If any one of the rockets comes in contact with a vehicle, they all simultaneously apply their direct damage value (scaled as AV) to the vehicle, as well as their infantry splash damage in the small radius.
 Obviously no homing, just a straight shot.
 
 To clarify, they would have a very tight spread to act as a single projectile. They would have the same velocity as they do now.
 So is this a change to the current Missile turrets or a new variant? It would totally replace the old mechanics. Variants could then be added if they like to push it more one way or the other, but I feel this helps missiles bridge the gap between the two roles without being too strong in either field. Really I just feel that if infantry didn't take direct damage it would be waaaay easier to make them more of an AV weapon as well.  Plus, I think a python raining down massive swarms of rockets would be pretty ******* sweet It might derp the server but if they aren't tracking maybe it won't. I don't understand that stuff lol, I just know the assets exist and I pretty much refuse to even entertain an idea if it doesn't use pre existing assets Honestly I like that because it better fits the Assault Dropship itself being a scout helicopter, effectively.
 
 The only reason I hate the Assault Dropship is because it tries to be a scout helicopter and a gunship at the same time. If my Python flew like an AH-6 Little Bird I would love it so much more.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Lupus Wolf
 Minmatar Republic
 
 291
 
 
      | Posted - 2015.06.15 19:02:00 -
          [14] - Quote 
 Eh, I think the idea of toning down the splash and just adding the original AI missile variant seems fine to me.
 
 "Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend | 
      
      
        |  DUST Fiend
 
 17
 
 
      | Posted - 2015.06.15 19:05:00 -
          [15] - Quote 
 
 Lupus Wolf wrote:Eh, I think the idea of toning down the splash and just adding the original AI missile variant seems fine to me. I mean yea that's the easy way to go, and since we have like 2 programmers and the resources to match, that's how it will likely go. But again it does nothing to stop a skilled pilot from farming with impunity, particularly if direct damage is raised to make missiles more attractive AV
 
 As for videos, I don't play DUST anymore for the most part. I pop back on when "major" updates go through, just to check things out, but that's it. Also, my computer is down yet again and im not sure when it will be working again, so I can't upload anything for any games at all :/
 
 
 
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