LT SHANKS
You In The Nutz
5
|
Posted - 2015.06.13 23:30:00 -
[1] - Quote
In enclosed maps, I usually employ hit-and-run tactics with a BrAr and KinCats. The GalAss may not be the best at this style of play, but it works decently when holding down objectives.
My problem lies in open maps with limited cover. Too often am I gunned down because my weapon lacks the range to compete with other rifles. I've tried speed tanking in hopes of closing distances to get into the AR's optimal, but I'm usually dropped swiftly due to lack of tank (3 damage mod, 2 kincat build).
With high tier scanners being fielded 24/7, flanking also becomes difficult when the enemy has constant intel of my positions, leaving me to scrap any Profile Dampeners on my fits as they fail to keep me hidden. I've tried counter engaging enemies at distances with the Tac and Burst ARs, but they still fall short against fully automatic Rail and Scrambler Rifles.
In all, the only tactic that has somewhat worked is trying to bait opponents and let them run into the ARs range. However, most players in my bracket of matches are smart enough to avoid falling for this trick. To the experienced GalAss users, are there any tips you could share with a newb like myself? |
LT SHANKS
You In The Nutz
5
|
Posted - 2015.06.14 16:59:00 -
[2] - Quote
Aeon Amadi wrote:Easy enough solutions:
Equip a Tactical AR and get stupid good with it. Equip an Assault Rail Rifle and a Complex Damage Mod. You get the same DPS as the AR just with a reversed damage profile but with +30m of range.
It is the same old problem: You can add DPS to a ranged weapon but you can't add range to a DPS weapon. Rattati has made it very clear that there will never be any way for us to circumvent the range problem so you might as well just give up and go with a higher ranged rifle and use the high-slots to fill in your DPS gap (what else are you going to do? Add shield modules?) Although I love the Breach, I have been using the Tac more often just because of its "slight" range advantage. What I find funny, though, is how the Tac seems to excel at close quarters combat. A simple strafe whilst hip-firing works really well for taking out mildly tanked out suits--if the shots land that is. Fighting at range, however, is still a problem for me as I just can't figure out the distances of when I should properly engage an RR or ScR user. |