E-Rock
Fatal Absolution Negative-Feedback
99
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Posted - 2015.06.13 15:13:00 -
[1] - Quote
you don't need any more kills, buddy. o7
Arirana wrote:I don't think I'm the only person to wonder about this. Sure kill stealing is a wonderful tear jerking sport as old as time.
However lately, it seems most people are so desensitized to it that they mostly just accept it when it happens to them yet still feel just enough disappointment to fall into a slightly worse mood.
The day when stealing a kill yields no harvest-able tears is the perfect time to swap to a smarter, more unique mechanic.
Not only is the kill stealing tear drought here, but from the standpoint of balance shield weapon users are more likely to get their kill stolen from them than armor weapon users. (please use your pretty brain and don't make me explain that one)
So here's my idea for how the new kill reward mechanic will work:
Each kill is worth 75-90 war points. 50wp for the kill, 25-45wp (depending on how many people help, more people the more wp) for the kill assist.
Damage dealt will be counted as follows: All damage dealt beyond 15 seconds of the targets death does not count (like the current kill assist system). Shield damage and armor damage will be considered separate but counted together. Any shield damage or armor damage that is dealt then subsequently fully recovered from will have only 1/3 value, to encourage players to finish off their targets rather than let a blueberry do it and run the risk of them running off and healing up. This means that if someone reaches full armor, all armor damage before that point is devalued to 1/3, but not shield damage until the target's shields fully recover, and vice versa.
Kills are awarded to the highest damage dealer only if the highest damage dealer achieves at least 51% of dealt damage or greater, encouraging players to deal as much damage as possible to their enemies, rather than last hit with an armor weapon. The person who gets the kill gets the full base 50wp + defense bonus if applicable and squad order modifier if applicable.
The kill assist is divided up among everyone who assisted via dealing damage to the killed target, based on how much damage they dealt compared to the other assistants. So a = assistant 1's damage dealt, b = total damage dealt to the killed target, c = the damage dealt by the one awarded the kill, and x = assistant 1's kill assist wp reward. The Assist wp reward equation will look like this (x will be rounded up):
x = [a / (b-c)]25 + 1
So heres an example: you and 15 blueberries shoot at 1 redberry with 3350hp. You deal 350 damage, and are rewarded the +50wp and the kill for dealing the killing blow. Everyone else deals 200 damage exactly. How much wp is each kill assistant awarded (aka find the value of x)? (they all get the same because they dealt the same damage) So a = 200, b = 3350, and c = 350.
x = [200 / (3350 - 350)]25 +1 = (200 / 3000)25 + 1 = (0.066666666666667)25 +1 = 2.666666666666667
So x (rounded up) = 3wp + objective defense bonus if applicable, multiplied by squad order bonus if applicable .
Like it? No? Feel free to leave some tears about how long and hard to understand this post is :)
PS: Think of it this way, instead of no one QQing about their kill getting stolen, the guy that is trying to deal as much damage as possible to several targets instead of finishing them off gets killed and none of his targets go down, he cries buckets.
Think I should run for CPM? Messege me.pÇǵùѵ£¼F¬PsñºS+êsñ½
-Founder of the CKC
-Fatal Absolution #bringbackthewarbarg
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