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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 18:46:00 -
[1] - Quote
Georgia Xavier wrote:Makuta Miserix wrote:Remove the NK bonus from the MinScout? Not too sure I appreciate what you're saying there. It's the Caldari's in the first place. So basically you're taking pride from borrowed power give us minmatar knives then or gives us the equivalent power in melee. one way or another the minmatar scout needs someting to be the funnest assassin of all the scouts.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 18:49:00 -
[2] - Quote
on second thought, what if the minmatar had a damage bonus to myo's, like 5 or 10% or something?
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 18:52:00 -
[3] - Quote
Adipem Nothi wrote:knight guard fury wrote:Georgia Xavier wrote:Makuta Miserix wrote:Remove the NK bonus from the MinScout? Not too sure I appreciate what you're saying there. It's the Caldari's in the first place. So basically you're taking pride from borrowed power give us minmatar knives then or gives us the equivalent power in melee. one way or another the minmatar scout needs someting to be the funnest assassin of all the scouts. Melee HD is far less reliable than that of knives. I personally wouldn't advocate or support a melee bonus. Perhaps something else, but not melee. flaylock and smg bonus?
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 19:05:00 -
[4] - Quote
well then how about a damage bonus to smg's and flaylock's or what if we get CCP to reskin the knova knife to minmatar colors and still keep the bonus and change the stats to apply?
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 21:14:00 -
[5] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Apidem Nothi wrote: "Permanent TacNet Invisibility" isn't presently possible, nor has it been proposed by anyone in this thread. Perhaps you can better explain what you mean by "permanent tacnet invisibility" if you mean something other than permanent tacnet invisibility.
As for 21dB GalLogi scans, yes these are arguably out-of-balance, but this is an altogether separate issue.
Arguably anything and everything is out of balance. Why are scans a crutch but tacnet invisibility is not ? Specifically what do you mean by "tacnet invisibility" and specifically how would units achieve it? i think he means not bieng able to be seen on the tac net passively at all times
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.13 21:32:00 -
[6] - Quote
as a squishy Minmatar scout, i an aggressive recon and spec ops type of scout. i always run around the map taking the longest, least traveled route and take out anybody i think i can handle. i speed hack and keep small forces busy while i hope that some reinforcements come to help clean up.
Kin of the Vherokior tribe
I'm a pure minmatar loyalist
I discuss things based on EVE lore.
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knight guard fury
Sebiestor Field Sappers Minmatar Republic
1
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Posted - 2015.06.18 19:31:00 -
[7] - Quote
Lore does matter, with the exception of nova knives I use everything minmatar and have not switched ever unless I'm testing something. For some people lore does matter and it's fun for us, gameplay or not.
Kin of the Vherokior tribe and warrior of the republic
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