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Posted - 2015.06.11 23:41:00 -
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J0LLY R0G3R wrote:I gots the lube.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.11 23:44:00 -
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Arirana wrote:DR DEESE NUTS wrote:Lol. Nova knives are plasma and cqc oriented. They are obviously Gallente. Don't know why people think there Caldari. It's literally the opposite of the Caldari doctrine which shoot from long range and make every shot count. Oppose to Gallente which get in close and bi tch` slap them with loads of damage. That rings true lore wise but what about the model design? It undeniably looks like caldari tech with straight edges and sharp corners. How's the NK joke go? NKs are Gallente tech manufactured by Caldari, which perform best when wielded by Minmatar.
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Posted - 2015.06.11 23:46:00 -
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I believe galscout has to be triple damp to escape the scans[/quote]
When he says "GalEagle-Eye Logi", I believe he's referring to the always-up, team-wide 21dB scans (rather than the slow-to-recharge, squad-wide 15dB focused scans).
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Posted - 2015.06.12 01:08:00 -
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Scheneighnay McBob wrote:I stopped taking you seriously once you suggested using kincats with knives. I run KinCats on all my knifing fits. Am I doing it wrong?
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Posted - 2015.06.12 01:11:00 -
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@ OP An alternative idea. Rather than adding a +3% per level bonus to scan profile for all Scouts, why not reinstate Cloak's Active Damp bonus? This would achieve a similar end (for Scouts who run cloak) and would make the equipment more useful. The battlefield has changed substantially since cloak's active damp bonus was originally nerfed. It'd be a simple change, and I don't think it'd be overpowered.
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Posted - 2015.06.12 01:15:00 -
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el OPERATOR wrote:Adipem Nothi wrote:Scheneighnay McBob wrote:I stopped taking you seriously once you suggested using kincats with knives. I run KinCats on all my knifing fits. Am I doing it wrong? only if you're complaining about not being damped enough. I believe you dropped this: * hands crutch *
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Posted - 2015.06.13 06:27:00 -
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If knives were equally good on a GalScout, there'd be precisely zero reason to run a MinScout. Hack and Slash has always been the MinScout's MO; I don't see any good reason to strip away that identity. The Scout class attained role parity between HF Charlie and Uprising 1.10; it is absolutely possible that role parity could again be achieved with the Minja's identity left intact.
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Posted - 2015.06.13 06:35:00 -
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Arirana wrote:I think you guys are forgetting the fact that the min scout still has a speed hack bonus, which becomes more useful with the newly added stealth. You could accomplish the same goal -- and leave all else intact -- by improving cloak's active damp bonus.
It is now 0-5-10. I believe we could safely make it 5-10-15 or even 10-15-20 without creating new imbalance.
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Posted - 2015.06.13 14:13:00 -
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Your proposal is getting better; in the spirit of helping:
1) We're on the same page on this point, but I would highly recommend a class-wide efficacy bonus to profile dampeners instead of a class-wide base reduction to scan profile. There was a time when Scouts could stack plates and still beat scans; that wasn't a good time for balance. An efficacy bonus would keep Scouts in damps and, more importantly, would keep frontal slayers away from Assault Lite. For whatever it's worth, the idea of efficacy bonuses previously piqued Rattati's interest.
2) Knives are plenty viable on frames other than MinScout; they simply shine when run on a MinScout. I still see no reason to retire the hack-and-slash archetype; it is a good, fun archetype to have. I understand that Nova Knives are made by Caldari and employ Gallente tech, but these are inadequate reasons (in my opinion) to take such drastic measures. If you must, change the name and description of Nova Knives and add some rust to their color scheme.
3) For AM Scouts, would counter-propose a bonus to biotic efficacy. A "biotic scout" would be a fun Scout to run, and might even prove viable. It wouldn't get out-of-hand thanks to a low base speed and a limited number of high slots.
4) For CA Scouts, would counter-propose a partial reduction to cloakblind effect. This would make for an infiltration/recon unit with long-range, low-intensity scans and would be in keeping with lore. Comparatively strong performance at longer range is the Caldari calling card. Plus, Caldari manufacture cloak, so it stands to reason that their stealth units would get somewhat better mileage out of it.
5) For GA Scouts, would counter-propose an efficacy bonus to precision enhancers. This would make for an infiltration/recon unit with low-range, high-intensity scans. If my understanding is correct, comparatively strong performance at close range is in keeping with Gallente design.
* My two cents.
TL;DR 1) Scout Class Bonus: +15% cloak fitting reduction, +8% profile dampener efficacy 2) MN Scout Racial Bonus: Unchanged 3) AM Scout Racial Bonus: +10% base stamina, +5% biotic module efficacy 4) CA Scout Racial Bonus: +10% base scan range, -10% cloakblind effect 5) GA Scout Racial Bonus: +5% base scan range, +15% precision enhancer efficacy
Here are the specific numbers: Google Doc
Looking forward to your thoughts.
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Posted - 2015.06.13 14:24:00 -
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gustavo acosta wrote:Adipem Nothi wrote:2) Knives are plenty viable on frames other than MinScout; they simply shine when run on a MinScout. I still see no reason to retire the hack-and-slash archetype; it is a good, fun archetype to have. Completely false statement. I know it to be true that using knives on anything other than a min scout is a joke. Literally everyone gawks at anyone in game who even tries to put knives on a heavy, assault, and most scouts. You people are so damn detached from the game it really bugs me seeing you nerds on these forums amid the few that actually play it. Literally the bronies of the community.
I've killed thousands of mercs with knives on suits other than my MinScout. I run Knives on my CalScout with an ARR; it's a decent loadout; you should try it sometime. I've run knives on my GalScout as well off and on for the past couple years; it isn't bad when paired with AR, Bolt or SMG.
PS: I still play, by the way. Pushing 90M SP, and still in the top 100 in global kills (or very close to it).
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Posted - 2015.06.13 15:24:00 -
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gustavo acosta wrote:Adipem Nothi wrote: I've killed thousands of mercs with knives on suits other than my MinScout. I run Knives on my CalScout with an ARR; it's a decent loadout; you should try it sometime. I've run knives on my GalScout as well off and on for the past couple years; it isn't bad when paired with AR, Bolt or SMG.
PS: I still play, by the way, though admittedly not as much as I'd like to. Pushing 90M SP and still in the top 100 in global kills (or very close to it).
Scouts, not heavies, not assaults, not logies, not amarr scout. I guess viable on most other frames is right, you know the 3/16 ratio really says it all. "Totally balanced for every suit to enjoy." Goodness I'm gonna puke at the ignorance in this statement, look buddy I don't care about your dumb fits, I know you don't play this game enough if you honestly perpetuate the (stupid) idea that the min scout(or scouts whatever you're suggesting) should be the only suit to use nova knifes. If you do play the game, and are in fact pushing 90 million sp then run it on an assault, you have to be doing something with all that sp right? I doubt it all went into cores and "scutly bustardnes prof 69." I do hope you'll be able to put away your epeen and try to focus on the topic at hand. Not sure why you're keen on pounding chest; I've well over twice your kills, well over twice your KDR, and I was running Scout suits long before you found your way to the frame while chasing FoTM. If you're able to calm yourself down and pay attention, friend, there is a good chance you might learn something.
Back on Topic:
Nova Knives on a MinScout provide alpha sufficient to insta-gank almost any unit in the game. The fact that MinScouts are extremely squishy and easier to scan than GA/CA Scouts provide mechanical counterbalance to this potent alpha strike. If this same alpha potential could be wielded by higher-hitpoint units, knives would likely become OP. If this same alpha potential were wielded by CA and GA Scouts -- who can duck competitive scans with only one damp -- knives would likely become OP.
Rattati has made it clear that he wishes for all reasonable playstyles to be competitively viable. Speed and stealth-oriented, low-HP playstyles are reasonable playstyles, and the only way that these can compete is through high-risk, high-reward alpha takedown. If high-alpha weaponry is wielded just as effectively by high-HP loadouts, low-HP loadouts become that much less competitive.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Posted - 2015.06.13 16:51:00 -
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gustavo acosta wrote: 1. Hp and strafe speed of the minmatar scout is the biggest factor in their survivability which is still sizable.
2. There is absolutely no way that nova knives would become OP because of how little range they cover compared to the other sidearms.
3. Scouts aren't supposed to be weapons specialists, it's made clear by their bonuses.
4. Why can't medium frames and heavy frames have low hp playstyles?
5. I mean in all honesty I haven't seen any low hp suit being competitive anymore, so I think you have a bit of a skewed view of "what Rattati wants," but that's beside the point.
6. A damage buff and minmatar rework would definitely allow knives to be viable on other suits, but in no way impede the ability of the current knife meta to use them, and definitely allow for low hp fits to flourish.
1. It is a fact that MinScout kill/spawn efficiency is currently among the lowest in the game.
2. Prior to falloff, Shotgun efficiency was among the highest of all light weapons despite its severely limited optimal range.
3. The MinScout's racial bonus to Knives is a major talking point in this thread.
4. Because the Base HP of Assault, Commando and Heavy base preclude them from being low-HP units.
5. I seriously doubt that Rattati is happy with the state of King HP. Low-HP playstyles have every right to be competitively viable; the fact that they presently are not is a balance issue. As we speak, there's an open Dev thread on the subject (Speed/eHP Curve).
6. I think it probable that GalScout and CalScout knifers would become overpowered if granted the MinScout's present alpha; their slot configs and racial bonuses permit them to dampen and simultaneously maintain comparatively decent HP. Giving these units better alpha potential would introduce new imbalance.
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Posted - 2015.06.13 17:20:00 -
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Varoth Drac wrote:Adipem Nothi wrote: 6. I think it probable that GalScout and CalScout knifers would become overpowered if granted the MinScout's present alpha; their slot configs and racial bonuses permit them to dampen and simultaneously maintain comparatively decent HP. I'm of the opinion that giving these units better alpha potential would very likely introduce new imbalance.
It's worth remembering that a major thrust of this thread is to give Minmatar scouts equal dampening to Gal and Cal scouts, if the knife bonus was removed. Fair point, Varoth. Assuming base profile and base alpha were equalized, I still suspect that GalScout and CalScout knifers would outperform MinScout knifers due to their superior survibility. I'll put together a few comparative fits to demonstrate ...
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Posted - 2015.06.13 17:43:00 -
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Varoth Drac wrote:Adipem Nothi wrote:Varoth Drac wrote:Adipem Nothi wrote: 6. I think it probable that GalScout and CalScout knifers would become overpowered if granted the MinScout's present alpha; their slot configs and racial bonuses permit them to dampen and simultaneously maintain comparatively decent HP. I'm of the opinion that giving these units better alpha potential would very likely introduce new imbalance.
It's worth remembering that a major thrust of this thread is to give Minmatar scouts equal dampening to Gal and Cal scouts, if the knife bonus was removed. Fair point, Varoth. Assuming base profile and base alpha were equalized, I still suspect that GalScout and CalScout knifers would outperform MinScout knifers due to their superior survibility. I'll put together a few comparative fits to demonstrate ... What about Min scout superior speed and stamina, which is supposed to counterbalance the hp and regen difference? Added fits to previous post. I'm of the opinion that stamina regen and slight speed advantage would not prove substantial enough to overcome the Cal/Gal HP advantage.
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Posted - 2015.06.13 18:26:00 -
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Varoth Drac wrote:Adipem Nothi wrote: Added fits to previous post. I'm of the opinion that stamina regen and slight speed advantage would not prove substantial enough to overcome the Cal/Gal HP advantage.
Hmmmmmmm....... enhanced shields. The Min scout's low PG still needs some jiggery pokery to get round. I would replace one Kincat on the Min with a codebreaker. However, this makes a fair comparison difficult. So instead how about this: On Min scout- Swap one shield on the Min scout with a precision enhancer. Swap one kincat for a ferroscale (yes, abhorent I know, bear with me). Replace remaining enhanced shields with complex. On Gal scout- Swap a shield for a precision. Swap a kincat for a reactive. Cal scout- Leave the same. Now we have scouts with much more similar stats. All able to passively scan assaults at long range. The issue now is, the Gal and Cal scout racial bonuses to EWAR (or cloaks is changed) would benefit their ability to use knives, whereas the Min scout hack bonus doesn't. The Min scout's natural speed and stamina do help it though. And the hack bonus is awesome anyway.
These are reasonable, loadouts, Varoth. Fair points. Though let's assume for the sake of argument that some might take the Assault Lite approach, maintaining a single damp to beat competitive permascan (21dB), but fitting max shields and ferroscale (for optimal wiggle):
GalScout - 642HP (2 Cmp Shield, 3 Cmp Ferro) CalScout - 623HP (4 Cmp Shield, 1 Cmp Ferro) MinScout - 495HP (2 Cmp Shield, 1 Enh Shield, 2 Cmp Ferro)
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Posted - 2015.06.13 18:45:00 -
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Sgt Kirk wrote:What about Caldari scouts getting more bang for their buck out of using cloaks.
Something like, increased duration as well as more more reduced profile while damped. This would would really well with A. Nothi's idea of scout overhaul.
Plus it makes lore nuts like me happy that all T scouts have an appropriate bonus.
Gallente in DUST are about Passive stealth tanking While Caldari are active stealth tankers.
And its reversed when it comes to scanning. Thanks, Kirk! An increased active damp bonus would have to be substantial to make a meaningful difference. Assuming Arirana's figures, all single damped Scouts would share Scan Profile of 20dB. The next number to beat on the EWAR interplay scale is 15dB. The CalScout active damp bonus to cloak would have to be +30% to duck this tier; this seems high. It'd be sufficiently high to permit a cloaked CalScout to beat competitive scans without using any damps at all. This makes me uncomfortable balance-wise.
Why not reduce the affect of cloakblind instead?
Say, instead of a range reduction of 85% while cloaked, set the CalScout's racial bonus to cloakblind of 45%? This figure was pulled from arse, but you get the idea.
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Posted - 2015.06.13 18:50:00 -
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knight guard fury wrote:Georgia Xavier wrote:Makuta Miserix wrote:Remove the NK bonus from the MinScout? Not too sure I appreciate what you're saying there. It's the Caldari's in the first place. So basically you're taking pride from borrowed power give us minmatar knives then or gives us the equivalent power in melee. one way or another the minmatar scout needs someting to be the funnest assassin of all the scouts. Melee HD is far less reliable than that of knives. I personally wouldn't advocate or support a melee bonus. Perhaps something else, but not melee.
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Posted - 2015.06.13 18:55:00 -
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knight guard fury wrote:Adipem Nothi wrote:knight guard fury wrote:Georgia Xavier wrote:Makuta Miserix wrote:Remove the NK bonus from the MinScout? Not too sure I appreciate what you're saying there. It's the Caldari's in the first place. So basically you're taking pride from borrowed power give us minmatar knives then or gives us the equivalent power in melee. one way or another the minmatar scout needs someting to be the funnest assassin of all the scouts. Melee HD is far less reliable than that of knives. I personally wouldn't advocate or support a melee bonus. Perhaps something else, but not melee. flaylock bonus? I know some guys who'd really like that one :-)
How 'bout a very slight increase to movement speed while NKs are equipped? This would allow MinScouts to remain NK Ninja #1 and would reinforce their viability as speedsters.
It'd have to be pretty slight; something like 2% to 3% per level.
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Posted - 2015.06.13 18:58:00 -
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Mina Longstrike wrote:knight guard fury wrote:on second thought, what if the minmatar had a damage bonus to myo's, like 5 or 10% or something? Yes, because minmatar beatscouts running around with 3 myo's punching people for 614 damage while cloaked isn't already annoying enough. Agreed. Falcon Punching from cloak is no different from firing a shotgun while partially cloaked. Dealing damage while invisible or partially visible isn't OK and certainly shouldn't be encouraged as a scout role (in my opinion).
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Posted - 2015.06.13 19:09:00 -
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knight guard fury wrote:what if we get CCP to reskin the knova knife to minmatar colors and still keep the bonus and change the stats to apply? Asked Arirana the same question. No response yet.
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Posted - 2015.06.13 19:40:00 -
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el OPERATOR wrote:So when do we get to the part that explains why intermittent scans in limited areas is a crutch but permanent tacnet invisibility in all areas isn't? "TacNet Invisibility" isn't accurate.
Assuming Arirana's figures were implemented, Focused Scanners (20dB) would pick up single damp'd Scouts (20dB) and GalLogi + Focused Scanners (15dB) would pick up double damp'd Scouts (16dB). Further, single damp'd Scouts would still be painted to squad TacNet when within optimal SG or NK range of any frame running 1 precision enhancer (even heavies and commandos); MedFrame and Scout inner rings paint 20dB even without a precision enhancer.
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Posted - 2015.06.13 20:20:00 -
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el OPERATOR wrote:Adipem Nothi wrote: I'd be a fool to dismiss the balance-minded perspectives from highly experienced [others].
You got that last part right. Are you implying that you're highly experienced at something? Apart from arguing poorly, what might that be, and how does it relate to the topic at hand?
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Posted - 2015.06.13 20:39:00 -
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One Eyed King wrote:Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote: I'd be a fool to dismiss the balance-minded perspectives from highly experienced [others].
You got that last part right. Are you implying that you're highly experienced at something? Apart from arguing poorly, what might that be, and how might it relate to the topic at hand? Indeed. If you want to talk to an expert in non constructive arguments el OPERATOR is deffinately the person to talk to. To be fair, El Operator contributes meaningfully to conversations every once in awhile. Though I can't recall a single instance where he contributed something of value to a conversation on the topic of Scouts.
We can't rule out the possibility that he might surprise us. Fingers crossed.
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Posted - 2015.06.13 21:01:00 -
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el OPERATOR wrote:el OPERATOR wrote:el OPERATOR wrote:So when do we get to the part that explains why intermittent scans in limited areas is a crutch but permanent tacnet invisibility in all areas isn't?
I do ok at keeping a topic on topic and avoiding the redherring trash that goes for "arguement" in certain circles. "Permanent TacNet Invisibility" isn't presently possible, nor has it been proposed by anyone in this thread. Perhaps you can better explain what you mean by "permanent tacnet invisibility" if you mean something other than permanent tacnet invisibility.
As for 21dB GalLogi scans, yes these are arguably out-of-balance, but this is an altogether separate issue.
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Posted - 2015.06.13 21:12:00 -
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el OPERATOR wrote:Apidem Nothi wrote: "Permanent TacNet Invisibility" isn't presently possible, nor has it been proposed by anyone in this thread. Perhaps you can better explain what you mean by "permanent tacnet invisibility" if you mean something other than permanent tacnet invisibility.
As for 21dB GalLogi scans, yes these are arguably out-of-balance, but this is an altogether separate issue.
Arguably anything and everything is out of balance. Why are scans a crutch but tacnet invisibility is not ? Specifically what do you mean by "tacnet invisibility" and specifically how would units achieve it?
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Posted - 2015.06.13 21:20:00 -
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el OPERATOR wrote:Ace Ravager wrote:
Scouts are supposed to be used for recon purposes even though that never happens in the game. Though scouts can easily slip past enemy lines and wreak havoc. And then cry on the forums about how they got scanned while doing it.
What?!? Scouts aren't supposed to be point defenders or assaults? Well, there went all that hard earned meta.... If you two have not read through this thread yet, I'd recommend giving it a once over: https://forums.dust514.com/default.aspx?g=posts&t=181381&find=unread
Notice how many Scouts agreed with you. Notice how Scout Recon capabilities got kneecapped anyway.
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Posted - 2015.06.18 12:37:00 -
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Quote:I don't see a reason why to allow minmatar scouts be the only suit to use nova knives effectively. Came across a clip from Moochie which reminded me of this thread: https://youtu.be/_ip_h24672s?t=59
Above is a CalScout running advanced knives; not sure what level proficiency. I've had similar experiences running knives on both Gallente and Caldari Scouts. The only time I miss my Minmatar Scout's bonus is when backstabbing a heavily tanked Assault or charge backstabbing a heavily tanked Sentinel.
All that so say, it has not been my experience that NKs are ineffective on frames other than the MinScout. I don't have footage of my own to prove this point, but footage is out there. Jolly has a few knifing videos; as I recall, he's running GalScout in them. Sax has a knifing video or two running Min Assault. I'm sure there are others.
Scouts aren't in the best of health relative to Assaults at the moment, but the Caldari Scout and Gallente Scout have much working in their favor. Giving all frames MinScout-grade NK alpha potential would very likely -- in my opinion as a career-long Scout and Proficiency 5 knifer -- create balance issues with both the CalScout and GalScout.
My two cents.
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Posted - 2015.06.18 19:39:00 -
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Lore-friendly or not, it would be irresponsible to advocate for a change which we know would create imbalance.
Shoot scout with yes. - Ripley Riley (for CPM2)
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