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[Veteran_Austin Biffeh]
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Posted - 2012.06.08 18:11:00 -
[1] - Quote
Nothing disgusts me more than the static "BLARGH" and sideroll down to the ground death cam - it's very akin to BF3 and the "BLARGH -reaches hand up-" death cam, that also didn't make very much sense to me.
It's ugly, clunky, and the black/white takes away from it.
Please enable ragdolls and keep the death cam a free-cam that follows the orientation of the model's head as it falls in death.
I may be called harsh, but that's just my opinion of it. |
[Veteran_Cantus]
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Posted - 2012.06.08 18:37:00 -
[2] - Quote
Austin Biffeh wrote:Nothing disgusts me more than the static "BLARGH" and sideroll down to the ground death cam - it's very akin to BF3 and the "BLARGH -reaches hand up-" death cam, that also didn't make very much sense to me.
It's ugly, clunky, and the black/white takes away from it.
Please enable ragdolls and keep the death cam a free-cam that follows the orientation of the model's head as it falls in death.
I may be called harsh, but that's just my opinion of it.
No, you are not harsh at all. If anything, you're being too soft. Death is Death.
The death cam, as it is right now, is very realistic. I would expect to see the world like that if I were to get killed in real life by a hail of gun fire (hopefully it doesn't come to that). |
[Veteran_Austin Biffeh]
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Posted - 2012.06.08 18:58:00 -
[3] - Quote
Quote: The death cam, as it is right now, is very realistic.
I wholeheartedly disagree. When fired upon, I doubt your body would instantly lock into rigor-mortis, fall to his knees, and tilt his face to the right as his head hit the ground.
I also doubt that happens every single time a person dies. It's also questionable whether or not you lose all contrast as you die - that's typically associated with blood loss [iirc], not death. Increased absorption of light, or increased activity of the optic nerve and dilation of the pupil is what you're referring to, I think.
Ragdolls with limited animation and NON-static death cams appear far more realistic in combat. |
[Veteran_Cantus]
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Posted - 2012.06.08 19:05:00 -
[4] - Quote
Austin Biffeh wrote:Quote: The death cam, as it is right now, is very realistic.
I wholeheartedly disagree. When fired upon, I doubt your body would instantly lock into rigor-mortis, fall to his knees, and tilt his face to the right as his head hit the ground. I also doubt that happens every single time a person dies. It's also questionable whether or not you lose all contrast as you die - that's typically associated with blood loss [iirc], not death. Increased absorption of light, or increased activity of the optic nerve and dilation of the pupil is what you're referring to, I think. Ragdolls with limited animation and NON-static death cams appear far more realistic in combat.
My trolldar went off right there.
I should've known better than to post here. |
[Veteran_Austin Biffeh]
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Posted - 2012.06.08 19:19:00 -
[5] - Quote
Cantus wrote:
My trolldar went off right there.
I should've known better than to post here.
I'm not trying to troll, I'm giving you a few facts and my opinion of the death cam. Why is it that "this guy has another point of view" immediately translates to "Omg this guy is a troll"?
You're free to argue with it as you wish, but it's a fact that your body doesn't enter rigor-mortis instantaneously upon death, and your head doesn't plop to the right and fall straight down.
Therefore, I think ragdoll cams would be better - so long as the DUST ragdolls had limited scripted animation to provide for reactionary movements to bullets and explosions - this is something that Call of Duty 2 did very well, models would react properly based on the location of their hitbox taking damage, and then [upon death] ragdoll in the direction of force the killing blow was dealt.
If you place a camera in the model's head and attach it as such, you get the perspective of a guy falling, flying through the air, hitting a wall, falling out of his Dropship, etc. etc. You get a realistic perspective and not a black-and-white static cam that moves along the vertical axis, producing a horrible effect and unrealistic movement.
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