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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.24 04:35:00 -
[31] - Quote
Jadek Menaheim wrote: *** snipped the well thought out and very, very busy solution *** While well thought out it is about as wrong headed as it can be. Sorry, @Jadek Menaheim, adding another level of You Must Do This, In This Order to a F2P game is not going to help. Indeed, it will most likely hurt. Implement these suggestions and I will leave for another six months, and to think I just got past 100 days back.
You don't like others farming? Farming is the very essence of New Eden. It certainly is in EVE Online, although they call it mining, a trivial difference. Dust has three character slots. I used to play all three of mine. But not now. Because boring. Not to mention expensive, both in ISK/SP and my own personal time. Dust's entire phraseology comes from EVE Online; toons, alts, etc. are all came from EVE (at least they are here in New Eden). Dust is a grinder. There is no way around it. SP is too precious and takes forever to acquire once you start needing a few million to make an actual upgrade.
These oft repeated proposals recently are focused on finding a way to force players to A: play, B: stay in a losing battle, C: be punished for not playing the way the poster wants to them to play.
Maybe this makes it clear, "It rubs the lotion on its skin. It does this whenever it is told." Didn't end well for Buffalo Bill either.
We need to make this fun. Not spend more efforts on removing fun from the game. Less fun = less players. Or players leaving, whatever, the result is the same.
My favorite tank is a Lightning. Just sayin.
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Jadek Manaheim
Xer Cloud Consortium
1
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Posted - 2015.06.24 04:38:00 -
[32] - Quote
There is a lot ahead of you Jadek on figuring out how to prevent new players and vets from getting boned by this hacking system. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.24 05:05:00 -
[33] - Quote
KalOfTheRathi wrote:You don't like others farming? Farming is the very essence of New Eden. It certainly is in EVE Online, although they call it mining, a trivial difference. CCP has already made its stance on input broadcasting and multiplexing with EVE. That's the kind of farming I'm concerned about in Dust. Also, unlike Eve, there is zero risk to 'multiboxing' PS3's with analog automation. If I was a miner shooting rocks I'd still have to watch my **** so it does get ganked.
Furthermore, It would be helpful to find a way to address the requirement of a minimum loyalty rank requirement (which some see as a pay wall) because a segment of players will farm newsletter/recruiter rewards on free accounts.
Now put the ******* lotion in the basket!
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.24 23:18:00 -
[34] - Quote
KalOfTheRathi wrote:These oft repeated proposals recently are focused on finding a way to force players to A: play, B: stay in a losing battle, C: be punished for not playing the way the poster wants to them to play. If it wasn't clear, you are getting 'bonus' warpoints for staying in consecutive matches. Even if you leave a match an start another one you'll still be able to earn warpoints normally by any of the battle tactics you employ currently. Warpoints are the best metric of activity in Dust. Boosting warpoints are already a punishable activity.
What I am simply doing here is turning warpoints into a 'currency' that fuels your modules thereby eliminating passive accrual of items such as warbarge components, ISK and weapons. Leaving these items as fully passive hurts the Dust economy because it reasonably prevents the devs from opening them up for trade as players will farm multiple accounts. This becomes an arguably unfair advantage if you are not willing to pony up and buy systems to run Dust.
Yes, while CCP allows for multiboxing of EVE, running multiple instances of Eve Online of multiple systems or a single system you are limited by your ability to manage those accounts in physically pushing buttons and being mindful of other threats (i.e. someone shooting at you in a mining belt, or physically moving items through space which has its risks at gates). This last point does not exist in Dust 514 in terms of 'multiboxing.' It means that in order to be relevant in Dust industry you only have to pay, there is little in-game skill.
Yes, I am a farmer of accounts in Dust. I am just suggesting a possible solution to an activity that I do not believe if greatly beneficial to the long term health of the game. If I am disturbing your sandcastle, so be it.
Dust 514 Market Trello. The essential resource for trading in Dust.
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