| Pages: [1] 2  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 453
 
 
      | Posted - 2015.06.09 06:51:00 -
          [1] - Quote 
 I watched a tank rep 3/4 of its armor in like 2 sec as I was shooting it with a forge gun and other avers were hitting it also. You guys are so ******* bad at your jobs how have you not been fired?
 
 As if tanks didn't already have way to much uptime as is even when walking into avers... thats right choosing to go where avers are because they know they know they have more than enough time to either kill avers or gtfo before they die.
 
 This is how I picture it. A cpm messages a dev listen my shield tanks can be killed with a pc and 2 av nades and I am tired of losing tanks. The community really wants a armor tank buff to outdo the shield buff check out this forum my corp mates and I manufactured.... My corp?... don't worry mums the word. Dev - umm ok as long as this ******* pushing neck beard stops pming me.
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  Operative 1174 Uuali
 True Companion Planetary Requisitions
 
 817
 
 
      | Posted - 2015.06.09 07:12:00 -
          [2] - Quote 
 I hear people who like to play infantry games hate vehicles. They hate them in their game so much they want that peanut butter right out of their chocolate. I hear they even constantly complain to the devs to get their way, but one little buff to vehicles and boy, look out!
 
 The CPM candidate we need, not the one we want. Friends are nice, ideas are golden. | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 453
 
 
      | Posted - 2015.06.09 07:14:00 -
          [3] - Quote 
 In the match i was just in I watched a scr/turbo user waste pretty much ohk 5 players before another guys and my self killed him. why isn't this fixed yet? is it really so hard of an issue to deal with?
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 453
 
 
      | Posted - 2015.06.09 07:28:00 -
          [4] - Quote 
 I would say that most players also expect a respectable balance just because someone speaks out about obvious balance issues doesn't mean they are anti vehicle lol. The only people that favor imbalance are those with something to gain from it tangible or not.
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 453
 
 
      | Posted - 2015.06.09 07:43:00 -
          [5] - Quote 
 Ads Targeting - The reason you only see rocket ads on the battle field is because it is the only weapons system that can be used currently. Since both blaster and rail turrets have a charge function(rail) or reverse dispersion(blasters) function they can not be used with the current targeting system because it requires a nose dive to target making it impossible to sustain fire. This means that these weapons have two extra balancing features on rail turrets and 3 on blasters due to the even shorter range compared to rocket turrets.
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  Jack Boost
 Zarena Family
 
 836
 
 
      | Posted - 2015.06.09 08:01:00 -
          [6] - Quote 
 One player equal one player....
 
 Why vehicle users still thinks that vehicle are better?
 
 Is there possible to survive as infranty cqc 1: 2..4...8?
 Why vehicle users think different?
 
 Vehicles are still bigger dropsuit with much more EHP, speed, DPS, resists and more.
 
 
 As dedicated Heavy-AV my survival chances are very low.
 Both sides from infantry and vehicles.
 And vehicle users want more?
 
 Why?
 
 If CCP declared long time ago, that heavy as almost as HAV... Buff both and I can go.
 
 
 
 
 
 Not much time left...
 | 
      
      
        |  deezy dabest
 
 2
 
 
      | Posted - 2015.06.09 08:25:00 -
          [7] - Quote 
 Funny how dropping vehicles in a FIRST PERSON SHOOTER could go horribly wrong.
 
 
 Oh wait no thats just when tankers think they should be god just because they dropped a tank and CCP listens to them.
 | 
      
      
        |  SLENDER M4N
 Xer Cloud Consortium
 
 546
 
 
      | Posted - 2015.06.09 08:34:00 -
          [8] - Quote 
 What they need to do is fix the hardners on the tanks. Thats the sole reason why we cant take them out. 2 hardners active at once makes it really difficult to pop a tank solo or with help. It should have a penalty or something,. And by this point I should just go to bed, and not even bother typing more shite
 
 Roman said he would give me candy, I recieved a rainbow trout from his fishing trips instead. Am disappoint | 
      
      
        |  Fluffy Exterminatus
 Fatal Absolution
 Negative-Feedback
 
 41
 
 
      | Posted - 2015.06.09 10:01:00 -
          [9] - Quote 
 tanks die 5x easier or are 5x more expensive then before the changes. if it rep that much health its because it has 2700 armor 3 hits or a breach and it should be dead. Unless you are talking bout std av then hahahahahahahaha
 
 CCP Rattati - Grand Dragon Wizard of the Gaylente Agenda Touched by his noodly appendage | 
      
      
        |  Tesfa Alem
 Death by Disassociation
 
 1
 
 
      | Posted - 2015.06.09 10:35:00 -
          [10] - Quote 
 
 Blueprint For Murder wrote:Ads Targeting - The reason you only see rocket ads on the battle field is because it is the only weapons system that can be used currently. Since both blaster and rail turrets have a charge function(rail) or reverse dispersion(blasters) function they can not be used with the current targeting system because it requires a nose dive to target making it impossible to sustain fire. This means that these weapons have two extra balancing features on rail turrets and 3 on blasters due to the even shorter range compared to rocket turrets. Not really. I fly almost exclusively in first person. I find it to be more accurate. Missiles are just more reliable for boom n zoom, and the only weapon for clearing equipment spam.
 
 Rails are so what use full with a gunner. Blasers simply don't do enough damage to either infantry, vehicles nor provide enough range to be used safely.
 
 Redline for Thee, but no Redline for Me. "I sometimes wonder why I share stuff "- CCP Rattati | 
      
      
        |  Edgar Reinhart
 Resheph Interstellar Strategy
 Gallente Federation
 
 103
 
 
      | Posted - 2015.06.09 11:12:00 -
          [11] - Quote 
 Balance is hard to find but when a tank can once again just sit in front of a Rail installation and rep and damage mod it's way through it without having to move something is slightly off somewhere.
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.06.09 11:46:00 -
          [12] - Quote 
 Perfect example of a thread destined to be ignored
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 457
 
 
      | Posted - 2015.06.09 21:52:00 -
          [13] - Quote 
 
 Breakin Stuff wrote:Perfect example of a thread destined to be ignored 
 I know right lol, but all we can do is try.
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.09 22:01:00 -
          [14] - Quote 
 
 Blueprint For Murder wrote:Breakin Stuff wrote:Perfect example of a thread destined to be ignored I know right lol, but all we can do is try.  
 I think you are missing the sheer disdain and contempt his his post for your thread. Gives me goosebumps it does.
  
 "Crush all who complain!" - Arkena Wyrnspire
 | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 458
 
 
      | Posted - 2015.06.09 22:21:00 -
          [15] - Quote 
 Even if that was the case TA It wouldn't really bother me to upset those active on the forums because the state of the game is at part their fault. I mean there are a few ways to protest the one most players choose is to just stop playing this game, and I don't blame them one bit. The other is diligence keeping these issues on the top of the list which is what the CPMs fail to do and to a lesser extent the rest of us.
 
 Corruption is a true enemy to development. - Tsakhiagiin Elbegdorj
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.09 22:31:00 -
          [16] - Quote 
 
 Blueprint For Murder wrote:Even if that was the case TA It wouldn't really bother me to upset those active on the forums because the state of the game is at part their fault. I mean there are a few ways to protest the one most players choose is to just stop playing this game, and I don't blame them one bit. The other is diligence keeping these issues on the top of the list which is what the CPMs fail to do and to a lesser extent the rest of us. 
 Corruption is a true enemy to development. - Tsakhiagiin Elbegdorj
 
 Corruption implies that the forum would be getting something out of the flux that is balance. But do go one. Tell me of the rife corruption. I'd genuinely love to hear your opinion on the matter [no sarcasm].
 
 "Crush all who complain!" - Arkena Wyrnspire
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.06.09 22:34:00 -
          [17] - Quote 
 
 True Adamance wrote:Blueprint For Murder wrote:Breakin Stuff wrote:Perfect example of a thread destined to be ignored I know right lol, but all we can do is try.  I think you are missing the sheer disdain and contempt his his post for your thread. Gives me goosebumps it does.   
 I know, I was laughing insanely when I read his response too.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 458
 
 
      | Posted - 2015.06.09 22:45:00 -
          [18] - Quote 
 Could you kids troll somewhere else you obvious do not intend on being constructive. Shocking the game is in the state it is /rolls eyes.
 
 30 day fast started 6/1/15Life-$ | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.06.09 22:48:00 -
          [19] - Quote 
 
 Blueprint For Murder wrote:Could you kids troll somewhere else you obvious do not intend on being constructive. Shocking the game is in the state it is /rolls eyes. 
 How do you troll a rant thread?
 
 You trolled yourself when you formatted your thread and presented your arguments the way you did.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Sicerly Yaw
 Quantum times
 
 209
 
 
      | Posted - 2015.06.09 22:52:00 -
          [20] - Quote 
 I had this issue, the way around it is to deal massive amounts of damage in a short time, meaning you cant just start shooting a tank and expect it to die
 
 it takes coordination if you want to take it out with fg
 
 traps work best break shields and put proxies in their escape paths
 
 packed re's are not reliable
 
 packed av nades work wonders if they dont react fast enough
 
 popping shields is easy with adv flux nades
 
 pick your poison mix and match and try to keep them on their toes if nothing else
 
 you can make some decent fits with the free starter medic suit, try using proxies a hive and your choice of primary damge ie plc or sl one for armor one for shields and use av nades or flux
 
 place proxies in escape route and flake them with whatever you can to make them retreat
 
 | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 459
 
 
      | Posted - 2015.06.09 23:49:00 -
          [21] - Quote 
 That is good advice in this case I was not in a squad but firing upon and already engaged tank trying to shoot a swarm user with shields down I fired on him 2x taking him down to around 25% armor then he regained full armor in like 2 seconds. I have proto swarms and advanced forge the forge gun seems much more effective in most cases. As someone above said vehicle users think they are more and the fact is that they are so in order to kill a tank I need to pull 1/3 (12v12) or 1/4 (16v16) of the teams resources to kill a tank. Lets say there are two or three tanks how many of the players on my team have to devote themselves to av is it the same 1/4 or do the tanks have a compounding effect? What if there is a squad working with the tank how many avers do we need and how many defenders?
 
 Fast 6/1 - 6/30 Life$ | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.10 01:02:00 -
          [22] - Quote 
 
 Blueprint For Murder wrote:That is good advice in this case I was not in a squad but firing upon and already engaged tank trying to shoot a swarm user with shields down I fired on him 2x taking him down to around 25% armor then he regained full armor in like 2 seconds. I have proto swarms and advanced forge the forge gun seems much more effective in most cases. As someone above said vehicle users think they are more and the fact is that they are so in order to kill a tank I need to pull 1/3 (12v12) or 1/4 (16v16) of the teams resources to kill a tank. Lets say there are two or three tanks how many of the players on my team have to devote themselves to av is it the same 1/4 or do the tanks have a compounding effect? What if there is a squad working with the tank how many avers do we need and how many defenders? 
 Firstly you are using hyperbole without likely understanding the mechanics at world. 'regained full armor in like 2 seconds' is not a reliable statement to make.
 
 Secondly are primarily two kinds of armour HAV out there since I am assuming you are talking Armour HAV and not Shield HAV. If you were talking Shield HAV I'd slap you and scream 'Shield Booster'.
 
 Single Plate HAV [Double hardeners or Double Repairers with a Plate] and Un-plated HAV [Both double hardeners are double repairers]. The latter is what you likely encountered. Since that HAV can repair at roughly 315 armour per second even assuming you waited 2 seconds you would recover 630ish armour which is all of 23% of the total amount, 15% of a 4150 armour HAV.
 
 The perception you had was likely that since the tank had a lower total HP with the same total repairs as a higher HP tank that the vehicle was regenerating overly quickly which the armour hardeners reduced your damage sufficiently to make you believe your opponent had more HP than they did.
 
 As for the assertion that 1 HAV = 3 AV therefore 3 HAV = 9 AV I consider that drivel. The 9 AVer model would be assumed to instantly obliterate 3 HAV at the same time rather than say 3 Avers knocking out 3 HAV over time.
 
 I've been very impressed in the past when small AV teams have gone up against HAV ground of equal number of greater picking them off quickly and efficiently one after the other with volleyed rounds and concentrated fire.
 
 
 
 
 "Crush all who complain!" - Arkena Wyrnspire
 | 
      
      
        |  Mex-0
 Corrosive Synergy
 
 693
 
 
      | Posted - 2015.06.10 01:08:00 -
          [23] - Quote 
 
 Blueprint For Murder wrote:my shield tanks can be killed with a PC and 2 av nades and I am tired of losing tanks. 
 I too destroy tanks with computers.
 
 n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç n++pâçGòÉS+Ç | 
      
      
        |  Dovallis Martan JenusKoll
 Osmon Surveillance
 Caldari State
 
 1
 
 
      | Posted - 2015.06.10 01:18:00 -
          [24] - Quote 
 
 Blueprint For Murder wrote:That is good advice in this case I was not in a squad but firing upon and already engaged tank trying to shoot a swarm user with shields down I fired on him 2x taking him down to around 25% armor then he regained full armor in like 2 seconds. I have proto swarms and advanced forge the forge gun seems much more effective in most cases. As someone above said vehicle users think they are more and the fact is that they are so in order to kill a tank I need to pull 1/3 (12v12) or 1/4 (16v16) of the teams resources to kill a tank. Lets say there are two or three tanks how many of the players on my team have to devote themselves to av is it the same 1/4 or do the tanks have a compounding effect? What if there is a squad working with the tank how many avers do we need and how many defenders? 
 
 I assume you are talking Militia gear with NO INVESTMENT.
 
 I use Militia/Standard gear and have a few points into forge proficiency. I see tanks fall dead quite consistently. (That's right NO ADV or PRO AV gear here even though I can use em.)
 
 Are you just lazy, or not trying?
 --Honest question.
 
 http://youtu.be/dtXupQg77SU  Dust to Dust Remember the dream you had before the day you were born. | 
      
      
        |  MINA Longstrike
 Kirjuun Heiian
 
 3
 
 
      | Posted - 2015.06.10 01:46:00 -
          [25] - Quote 
 
 deezy dabest wrote:Funny how dropping vehicles in a FIRST PERSON SHOOTER could go horribly wrong. 
 
 Oh wait no thats just when tankers think they should be god just because they dropped a tank and CCP listens to them.
 
 Isk is used as a balancing factor for dropsuits, as well as hitbox sizes, scanning profiles, hacking speeds and movement speeds.
 
 Tanks cost considerably more than a proto dropsuit, have a massive hitbox, can't passively scan most things, cant strafe, and can't hack things. Their only job is 'attack' and even then they're apparently not allowed to be good at it.
 
 Apparently they're supposed to roll over and die to infantry, making them expensive coffins. There are a lot of imbalances and problems on both sides, but the biggest is that vehicles severely lack in roles and in the roles they do have theyre often not 'allowed' to be competent without upsetting infantry.
 
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. I have a few alts. | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 459
 
 
      | Posted - 2015.06.10 08:54:00 -
          [26] - Quote 
 TA your ability to do simple math is impressive... The estimated time wasn't really the point lol it was more so that it was done while under attack from two sources.
 
 The variables and disadvantages are much higher for avers in application. A tank has around 30-60 seconds to flee/fight once attacked. Avers enter the field with less fire power than all others on the field and as soon as they fire ping themselves. Even if the tank up time is on the lower end a aver is suppose to attack the tank under fire of the tank and any surrounding toops for 30s for a chance at a kill. If that wasn't enough this requires a coordinated effort.
 
 Fast 6/1 - 6/30 Life$ | 
      
      
        |  Blueprint For Murder
 Storm Wind Strikeforce
 Caldari State
 
 459
 
 
      | Posted - 2015.06.10 09:15:00 -
          [27] - Quote 
 Mina you are right there job is to attack and they are good at it, but when you get to for the most part ignore av there is a problem. Its the same conversations we had over shield ads, shield tanks, and now armor tanks. If you are getting hit by weapons made to counter vehicles it should at the very least make you move. ... I kill mill tanks all day.... we are not talking mill tanks.
 
 Fast 6/1 - 6/30 Life$ | 
      
      
        |  jerrmy12 kahoalii
 G0DS AM0NG MEN
 New Eden's Heros
 
 1
 
 
      | Posted - 2015.06.10 10:32:00 -
          [28] - Quote 
 
 Blueprint For Murder wrote:I watched a tank rep 3/4 of its armor in like 2 sec as I was shooting it with a forge gun and other avers were hitting it also. You guys are so ******* bad at your jobs how have you not been fired? 
 As if tanks didn't already have way to much uptime as is even when walking into avers... thats right choosing to go where avers are because they know they know they have more than enough time to either kill avers or gtfo before they die.
 
 This is how I picture it. A cpm messages a dev listen my shield tanks can be killed with a pc and 2 av nades and I am tired of losing tanks. The community really wants a armor tank buff to outdo the shield buff check out this forum my corp mates and I manufactured.... My corp?... don't worry mums the word. Dev - umm ok as long as this ******* pushing neck beard stops pming me.
 le click
 
 Closed beta vet. Master troll. No lifer. Master lurker. | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.06.10 11:52:00 -
          [29] - Quote 
 
 Blueprint For Murder wrote:Mina you are right there job is to attack and they are good at it, but when you get to for the most part ignore av there is a problem. Its the same conversations we had over shield ads, shield tanks, and now armor tanks. If you are getting hit by weapons made to counter vehicles it should at the very least make you move. ... I kill mill tanks all day.... we are not talking mill tanks. This topic has been hashed and rehashed multiple times.
 
 There is at least one proposal submitted to CCP (by me via the CPM) and possibly others to directly address this. I think that the potential gains of the power cores/tiericide actually were relevant enough to Distract team rattati from a couple issues In the interest of potentially unscrewing some of the major core mechanics in the game that might be caused by bad resource allocation.
 
 Due to rattati moving fully into mad scientist mode, the theoretical gains this could bring trump any immediate balancing issue. I expect that any review of solution proposals (which exist) has been deferred until such time as CCP has a lock on cores and tier flattening alongside the skins to open more memory, so they can offer better game performance and more content.
 
 In my opinion this resource problem, which has prevented many important fixes, needs to be the priority.
 
 There you go.
 
 TL;DR: I refrained from mocking anyone.
 
 I will continue mocking anyone being petulant from here on out per usual.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Deadly Goliath
 Dark Matter Division
 
 92
 
 
      | Posted - 2015.06.10 14:35:00 -
          [30] - Quote 
 
 Blueprint For Murder wrote:I watched a tank rep 3/4 of its armor in like 2 sec as I was shooting it with a forge gun and other avers were hitting it also. You guys are so ******* bad at your jobs how have you not been fired? 
 As if tanks didn't already have way to much uptime as is even when walking into avers... thats right choosing to go where avers are because they know they know they have more than enough time to either kill avers or gtfo before they die.
 
 This is how I picture it. A cpm messages a dev listen my shield tanks can be killed with a pc and 2 av nades and I am tired of losing tanks. The community really wants a armor tank buff to outdo the shield buff check out this forum my corp mates and I manufactured.... My corp?... don't worry mums the word. Dev - umm ok as long as this ******* pushing neck beard stops pming me.
 
 Yeh, one of these costs 1.2 mil and your suit probably costs around 50K, what do you except. It also takes 10s of millions of SP to make a tank withhold AV so stop crying like a little *****.
 
 I'll whip ya head boy | 
      
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