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[Veteran_Michael Rayne]
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Posted - 2012.06.08 16:37:00 -
[1] - Quote
Please and thank you. A cool down timer, lower the height, something...anything, to stop the multitudes of people I run into jumping all over the place to avoid fire. It's not realistic, it's annoying, and needs a serious and proper look.
Note: ^Thee above is only my personal opinion. |
[Veteran_zapfrog ghaldaris]
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Posted - 2012.06.08 16:57:00 -
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There is already a stamina system but I agree it needs to be more. |
[Veteran_Templar Two]
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Posted - 2012.06.08 17:07:00 -
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IF CCP lowers the high of the jump then stamina consumption won't even be a problem. If the high for a jump is very low (50cm for example) nobody will bunny-hop ever again: it won't give you any advantage to jump that little in a firefight.
In Killzone jump is very low and I assure nobody bunny-hop: the moment you bunny hop in Killzone is the moment you die. |
[Veteran_RolyatDerTeufel]
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Posted - 2012.06.08 17:39:00 -
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Michael Rayne wrote:Please and thank you. A cool down timer, lower the height, something...anything, to stop the multitudes of people I run into jumping all over the place to avoid fire. It's not realistic, it's annoying, and needs a serious and proper look.
Note: ^Thee above is only my personal opinion.
We have stamina for a reason, to jump, sprint and knife. Nerfing jumping while it's a viable tactic in a game is stupid, imo. catch the people jumping without stamina and you wont have the problem, count jumps, max for scout without extra stamina is 3. that's not much in a firefight unless in close quarters, and if you're a scout vs heavy, jumping and orbiting them is the only way to survive, if at any range other then CQC the heavies alpha you off the field.
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[Veteran_Kaerill]
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Posted - 2012.06.08 17:40:00 -
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dude bunny hopping has been in FPS's since back in the day. its fine the way it is just GIT GUD!!!
focus your time on improving your gun game and predict their movements.
practice different tactics in the TDM mode
SKILL UP & GIT GUD |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.08 19:33:00 -
[6] - Quote
Michael Rayne wrote:Please and thank you. A cool down timer, lower the height, something...anything, to stop the multitudes of people I run into jumping all over the place to avoid fire. It's not realistic, it's annoying, and needs a serious and proper look.
Note: ^Thee above is only my personal opinion.
Based on the amount of gravity, it is realistic. Dust mercs will do anything to get the job done, if it takes jumping around a lot to fulfill a contract of taking an enemy's land and resources, then it will happen.
Also EVE/Dust is not trying to go for the nice and "proper" experience. |
[Veteran_Michael Rayne]
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Posted - 2012.06.08 21:32:00 -
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jumping a valid tactic? Yeah, go do that in a real fire fight and see how quick you get dead. This is just plain excuses to skirt around people who jump around like idiots because in a real fight they'd loose. I don't like this bunny hopping crap at all. |
[Veteran_Riffix Dathmor]
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Posted - 2012.06.08 21:44:00 -
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Forgetting about firefight dancing for a minute, I think people should remember that the other reason jumping is there is to clear obstacles and gain high ground for various reasons. Many of the parts of the map are built with the jump height in mind for this reason. So lowering the height COULD cause problems with this.
However, a good solution to this might be to give us a climb mechanic rather than a jump mechanic. But as others have pointed out, we ARE supposed to be super soldiers so being able to jump that high isn't out of the question.
I do agree that jump-dance firefights look and feel dumb but I am not sure you can still have a jump in the game and prevent that in any meaningful way. MAYBE if it was slow or the recovery after landing took a second so it makes no sense in a firefight. |
[Veteran_bjorn morkai]
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Posted - 2012.06.08 21:45:00 -
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theyve done it in quake, unreal, counterstrike... they will continue to do it so long as the game has a jump function. Back in the days of q3/unreal it was a valid tactic, but when CS was big all it did was annoy the crap out of everyone. I support shooters with jump function, because a shooter without a jump function is a shooter i wont even give the time of day. If youre going to give me legs LET ME JUMP otherwise rip them off and let me hover all over the damn place. they're called legs not iron wobblies that dont do anything but get me around. Just limiting that wont solve anything.
also, I can honestly say I've never run into this issue. Not to be one of those "i dont have that problem" guys though... Can't stand those people.
Quote:jumping a valid tactic? Yeah, go do that in a real fire fight and see how quick you get dead. This is just plain excuses to skirt around people who jump around like idiots because in a real fight they'd loose. I don't like this bunny hopping crap at all.
I'm glad its a VIDEO GAME then and not a war simulator. |
[Veteran_Baal Roo]
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Posted - 2012.06.08 21:58:00 -
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Michael Rayne wrote:jumping a valid tactic? Yeah, go do that in a real fire fight and see how quick you get dead. This is just plain excuses to skirt around people who jump around like idiots because in a real fight they'd loose. I don't like this bunny hopping crap at all.
but this isn't "a real fire fight," it's an FPS videogame. |
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[Veteran_Jeiger Tilraun]
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Posted - 2012.06.08 22:28:00 -
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jump in a suit of heavy, then jump in a suit of scout. it's about 3 times higher.my heavy cant get to places my scout can (over obstancles and ledges) and its what makes the scout class so good at out maneuvering other classes. to nerf it would be the end of anyone ever using a scout class again. just my 2cents. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.08 22:35:00 -
[12] - Quote
look at the area of games you brought up there to defend the jumping as a valid tactic Quake, Doom, Counter Strike well guess what the FPS genera as a whole has grown up iam afraid to say bunny hoping is a joke and should not be in modern video games Dust 514 is a modern game and should not be a nostalgic look back at the games of the 90s games have evolved and gotten better as much as i like quake and counter strike as a novelty i dont think the game play style has a place in moderns day as they would be dropped like a stone |
[Veteran_NewOldMan]
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Posted - 2012.06.08 22:39:00 -
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I don't think they should lower the jump, as we are super soldiers in super suits. I think that the stamina consumption could be increased. I just don't want to lose the ability to get on the plateaus. ( and I don't think they want that to be lost either) Also, If it is a scout suit then they would be able to jump for awhile consecutively. considering that they are really light. However assault and heavies can't jump that much, which is fine in my book.
Also Once hit detection is fixed it will make hitting those bunny jumpers rather easy. |
[Veteran_usrevenge]
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Posted - 2012.06.08 22:43:00 -
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jumping isn't detrimental to the person shooting you unless they only aim for the head.
you see, when they jump if you are smart and aiming at the upper chest, the lower chest/legs then take the damage in DUST, so you still do the damage, plus if they stay on the ground you don't know if they will strafe back or not. if they are in the air they can't do much to change direction. |
[Veteran_Ventis Gant]
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Posted - 2012.06.08 22:50:00 -
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Given the limited number of jumps even a scout suit can manage before running out of stamina, I don't really see the problem. As far as "realism" goes, if you could jump right over someone's head, you might be tempted to do a bit of jumping to be a harder to hit target as well. In real life, where jump height is much lower, it just doesn't work (although I'm not sure it would work all that well even with a six foot jump height either, just that it would work better) |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.08 23:02:00 -
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Ventis Gant wrote:Given the limited number of jumps even a scout suit can manage before running out of stamina, I don't really see the problem. As far as "realism" goes, if you could jump right over someone's head, you might be tempted to do a bit of jumping to be a harder to hit target as well. In real life, where jump height is much lower, it just doesn't work (although I'm not sure it would work all that well even with a six foot jump height either, just that it would work better)
Mate there is around a 6 foot jump height for scout i jumped straight over someone yesterday just to see like and well as far as i know DUST mercs are genetically modified so that they are something like 7 foot tall 6 at least |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.08 23:09:00 -
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usrevenge wrote:jumping isn't detrimental to the person shooting you unless they only aim for the head.
you see, when they jump if you are smart and aiming at the upper chest, the lower chest/legs then take the damage in DUST, so you still do the damage, plus if they stay on the ground you don't know if they will strafe back or not. if they are in the air they can't do much to change direction.
logic ftw lots of ppl with bad tracking/aim on these forums tbh
once hit detection is fixed i will love if everyone jumped, gives me 1-2secs or so of hittin them in the air since they cant really change direction like revenge said. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 01:06:00 -
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You know that if the guy jumps a couple of times, there's no sprinting away for him, right? Easy pickin's. |
[Veteran_Spazzeh BHD]
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Posted - 2012.06.09 03:07:00 -
[19] - Quote
The jump has been nerfed too much. I can't jump onto things like I should and I have to sit for a few seconds before I try again, which often ends up with me dying when I shouldn't have.
Please stop it from taking stamina away and give it a 1 second interval before you can jump again. |
[Veteran_Khazra Khali'un]
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Posted - 2012.06.09 03:28:00 -
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Because scouts shouldn't win fights
Ever |
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[Veteran_Kitt 514]
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Posted - 2012.06.09 03:56:00 -
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something really cool would be variable jump heights on different maps ie: different gravity conditions |
[Veteran_Cantus]
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Posted - 2012.06.09 06:02:00 -
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Guys...
...wait for my broken caps lock...
THAT IS WHAT THE STAMINA METER IS THERE FOR!!!
Its already been nerfed enough. Try jumping over certain crates next time and try telling everyone here with absolute honesty that it still needs nerfing. |
[Veteran_DeeJay One]
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Posted - 2012.06.09 06:24:00 -
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Cantus wrote: THAT IS WHAT THE STAMINA METER IS THERE FOR!!!
Its already been nerfed enough. Try jumping over certain crates next time and try telling everyone here with absolute honesty that it still needs nerfing.
^^
I died to often in a assault suit just because I ran out of stamina while jumping over some crates , escpecially if I didn't make the first jump correctly. Usually you end up with a wall in front of you and a really angry heavy behind. As for the scout suits, they are made for jumping, you know we're fighting in robotic suits which have built in actuators and as in real life they're either fast, propelling light objects (eg. scouts) high in the air or slow and eating up much juice, but moving heavy weights. I have yet to see someone bunny hopping in Dust, it just doesn't seem possible with eating the stamina as much as it does, of course someone might have found a way to tank stamina, but then he's probably short on armour/shield (just use a grenade against these guys, the blast radius should get them ;) |
[Veteran_RPGio]
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Posted - 2012.06.09 06:33:00 -
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Jumping is okay, dancing isn't. |
[Veteran_Rekkof Lluks]
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Posted - 2012.06.09 06:55:00 -
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Leave jumping alone! Its fine!
PS: Buy moar aim! |
[Veteran_Indy Strizerger]
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Posted - 2012.06.09 07:03:00 -
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No. |
[Veteran_Nikoli Ivanov]
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Posted - 2012.06.09 09:00:00 -
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Bunny hopping as it's known now isn't what it's always been. It was a bug in the old CS games that allowed you leap massive distances. Nowadays bunny hopping means people jumping simply because they believe it makes you harder to hit. Doing THAT in old CS was a death sentence...not only did you not jump very high, but it absolutely annihilated your accuracy. In these current FPS games, jumping constantly doesn't always screw up your accuracy, but it does make you harder to hit since you can jump so unrealistically high.
That's the problem with bunny hopping...and yes I see it on Dust every once in awhile. It's something that's never been done on any battlefield and you would probably get the crap kicked out of you if you even suggested doing it in real life. Jumping in an FPS should be limited to strictly getting up and over objects or out of a space that you're stuck. Being able to jump any higher than that is pretty stupid and takes away from any kind of realism.
Yes, I'm aware that this game isn't supposed to necessarily represent real life...but every time I see someone doing it I'm completely sucked out of the game.
Suspension of disbelief is something vitally important in a video game. I want to actually feel that I'm sucked into the world that the developer has created. This game is set in the future. I expect genetically altered super soldiers, floating battle stations, robot guns and orbital strikes from massive space ships. The fact that all of that is unrealistic isn't what brings you out of the game, it's when things behave in a way you wouldn't expect. And seeing an enemy combatant jumping around like an idiot at massive heights is one of those things that you would never expect to see in a fight. No soldier would behave that way and it's far too common right now in the game as it is. |
[Veteran_Khazra Khali'un]
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Posted - 2012.06.09 12:04:00 -
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It's perfectly reasonable to be able to fire weapons that would kill you without your suit, or dropping in from space without a parachute.
You wanna jump a couple feet higher?
SO ******* UNREALISTIC OMG HOW COULD YOU DO THAT!?!?!?
My whole concept of reality has been shattered, DAMN YOU CCP!!!! |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.09 12:21:00 -
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Khazra Khali'un wrote:Because scouts shouldn't win fights
Ever This pretty much..
And lets not forget, "Because we shouldn't have to be able to aim in an FPS." |
[Veteran_Cantus]
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Posted - 2012.06.09 15:17:00 -
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Nikoli Ivanov wrote:Bunny hopping as it's known now isn't what it's always been. It was a bug in the old CS games that allowed you leap massive distances. Nowadays bunny hopping means people jumping simply because they believe it makes you harder to hit. Doing THAT in old CS was a death sentence...not only did you not jump very high, but it absolutely annihilated your accuracy. In these current FPS games, jumping constantly doesn't always screw up your accuracy, but it does make you harder to hit since you can jump so unrealistically high.
That's the problem with bunny hopping...and yes I see it on Dust every once in awhile. It's something that's never been done on any battlefield and you would probably get the crap kicked out of you if you even suggested doing it in real life. Jumping in an FPS should be limited to strictly getting up and over objects or out of a space that you're stuck. Being able to jump any higher than that is pretty stupid and takes away from any kind of realism.
Yes, I'm aware that this game isn't supposed to necessarily represent real life...but every time I see someone doing it I'm completely sucked out of the game.
Suspension of disbelief is something vitally important in a video game. I want to actually feel that I'm sucked into the world that the developer has created. This game is set in the future. I expect genetically altered super soldiers, floating battle stations, robot guns and orbital strikes from massive space ships. The fact that all of that is unrealistic isn't what brings you out of the game, it's when things behave in a way you wouldn't expect. And seeing an enemy combatant jumping around like an idiot at massive heights is one of those things that you would never expect to see in a fight. No soldier would behave that way and it's far too common right now in the game as it is.
That's funny, I don't see bunny Hoppers that often. And the irony is that DUST mercs are DUST Bunnies. Lol |
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