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[Veteran_Mikeus]
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Posted - 2012.06.08 16:08:00 -
[1] - Quote
I was writing in the chat before selecting spawn point to check if anyone used it. In a middle of a sentence I was dropped from combat and back into MQ. Is this by design or is this a fault?
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[Veteran_GM Nythanos]
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Posted - 2012.06.08 16:46:00 -
[2] - Quote
If you don't deploy it will eventually kick you from the fight. The deployment notifications the system givens press the matter a bit harder the longer you stay undeployed so if chatting long enough it is possible to get kicked from the fight. |
[Veteran_Kevalan]
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Posted - 2012.06.08 16:56:00 -
[3] - Quote
With the UI speed, it is cutting it quite fine if you try to change a single module out of a fitting, restock and immediately jump back in.
I've been kicked from a match because I had to change a fitting a bit. I've been nearly kicked multiple times for that reason.
Among other things, perhaps a more clear indicator would be better? Give us a clear time limit, and make it a lot easier to quickly rejoin the queue. |
[Veteran_LT Whichimazit]
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Posted - 2012.06.09 01:14:00 -
[4] - Quote
Kevalan wrote:With the UI speed, it is cutting it quite fine if you try to change a single module out of a fitting, restock and immediately jump back in.
I've been kicked from a match because I had to change a fitting a bit. I've been nearly kicked multiple times for that reason.
Among other things, perhaps a more clear indicator would be better? Give us a clear time limit, and make it a lot easier to quickly rejoin the queue.
what do you mean clearer if you take too long it says this is your last warning and you will be replaced |
[Veteran_Kevalan]
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Posted - 2012.06.09 01:35:00 -
[5] - Quote
LT Whichimazit wrote:Kevalan wrote:With the UI speed, it is cutting it quite fine if you try to change a single module out of a fitting, restock and immediately jump back in.
I've been kicked from a match because I had to change a fitting a bit. I've been nearly kicked multiple times for that reason.
Among other things, perhaps a more clear indicator would be better? Give us a clear time limit, and make it a lot easier to quickly rejoin the queue. what do you mean clearer if you take too long it says this is your last warning and you will be replaced
What I mean is: When I got that warning - I could not get to the spawn screen in time to avoid being kicked. |
[Veteran_Sardonk Eternia]
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Posted - 2012.06.11 04:58:00 -
[6] - Quote
Kevalan wrote:LT Whichimazit wrote:Kevalan wrote:With the UI speed, it is cutting it quite fine if you try to change a single module out of a fitting, restock and immediately jump back in.
I've been kicked from a match because I had to change a fitting a bit. I've been nearly kicked multiple times for that reason.
Among other things, perhaps a more clear indicator would be better? Give us a clear time limit, and make it a lot easier to quickly rejoin the queue. what do you mean clearer if you take too long it says this is your last warning and you will be replaced What I mean is: When I got that warning - I could not get to the spawn screen in time to avoid being kicked.
This sounds like it won't be a problem in the final build because the UI lag will not be there. The idle time before a kick is almost too generous in the casual public games. I assume in corp battles there won't be an auto-kick since your actual ass is on the line? |
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