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Kaze Eyrou
DUST University Ivy League
2
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Posted - 2015.06.13 21:21:00 -
[31] - Quote
Aderek wrote:You talk about GREAT thinks, but CCP can not fix EOB screen....
How i can play FW, if after EVERY battle i have to reset PS3? EOB screen for FW has been fixed already.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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nelo kazuma
Ecce Initio RLC. RUST415
269
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Posted - 2015.06.13 21:55:00 -
[32] - Quote
Woooooo stf ^(^.^) Ive said for a while team deploy would be nice and would make fielding a full team awesome. More often than anything stf breaks gal n cal que its sucks but eve wants nothing to do with dust and as long as ccp listens to them meh we will never get anything maybe if this was pc theyd be like YEAH dust but since we are console they hate us T.T
FOR THE STATE ^(-_-) Cal Loyalist For Life
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jordy mack
WarRavens
547
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Posted - 2015.06.13 23:49:00 -
[33] - Quote
i'm pretty sure i'm not a d-uni lecture host, but if i am can someone gimme a schedule. i seem to have missed all of my own lectures so far :(
Less QQ more PewPew
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Middas Betancore
562
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Posted - 2015.06.14 00:35:00 -
[34] - Quote
Thanks for hosting maken, perhaps once you have consolidated some notes from today we could schedule another one to see if we can build on things or if anyone has new points or ideas to share
Onnamon 4-State Protectorate Logistics Support
Eve Char: Middas Otomeya
State Task Force: Caldari Fw Channel
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 01:05:00 -
[35] - Quote
Scheneighnay McBob wrote:That's a start, but it still doesn't fix the root of the problem: the players.
FW is, almost always, a stomp for one side or the other. Once one side starts stomping, squads from the other side leave, and the stomping gets steadily worse.
I've tried (and so far failed) to help kickstart a remedy by making a dedicated FW corp- the idea was to try to keep things even with a dedicated squad on both ends, but I just can't get the support for it. For the record, I hate the idea of being a CEO, but I refuse to leave until someone else (who's competent) wants to take over.
I think, to remedy this, CCP needs a way to encourage players to form and join dedicated FW corps- perhaps give the option to align yourself to a faction, and give rewards based on that.
I'm thinking something along the lines of a corp FW standing- whenever you gain standing for a faction, your corp's FW standing with that faction increases, and everyone in the corp gets an LP bonus from that.
Thoughts? Losing side needs more lp for putting up a fight.Losing side players that hold a letter or fight within its bonus area should get more lp than those that fall back to the red line (above the 260 lp for losing)All hail Max Singularity the factions are using us with out due pay! |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 01:10:00 -
[36] - Quote
Scheneighnay McBob wrote:That's a start, but it still doesn't fix the root of the problem: the players.
FW is, almost always, a stomp for one side or the other. Once one side starts stomping, squads from the other side leave, and the stomping gets steadily worse.
I've tried (and so far failed) to help kickstart a remedy by making a dedicated FW corp- the idea was to try to keep things even with a dedicated squad on both ends, but I just can't get the support for it. For the record, I hate the idea of being a CEO, but I refuse to leave until someone else (who's competent) wants to take over.
I think, to remedy this, CCP needs a way to encourage players to form and join dedicated FW corps- perhaps give the option to align yourself to a faction, and give rewards based on that.
I'm thinking something along the lines of a corp FW standing- whenever you gain standing for a faction, your corp's FW standing with that faction increases, and everyone in the corp gets an LP bonus from that.
Thoughts? What if the new modes acquisition meter was part of the UI of the mercs screen for each merc of what they did in the battle and at different levels of the meter rewards were given at the end of the match so player would fight to fill up the meter for the rewards in addition to the lp which could be adjusted based on the height of the meter. |
Middas Betancore
562
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Posted - 2015.06.14 01:16:00 -
[37] - Quote
There was a mention about increase of loss lp, it was rightly pointed out that this would end up with more sandbaggin, ppl doing the bare minimum an living off "free" payouts of loss lp, ruining gameplay for both teams
Onnamon 4-State Protectorate Logistics Support
Eve Char: Middas Otomeya
State Task Force: Caldari Fw Channel
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Middas Betancore
562
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Posted - 2015.06.14 01:21:00 -
[38] - Quote
Another point discussed during the talk was the concept of pledging for a faction
My own input was that this would increase Lp payout for you're declared faction and it's ally, perhaps standing increase too Perhaps based on ones standing level, such as a 2-5% increase per level As a negative buff for playing for the factions opposing the one you have pledged for, you simply can only get 75% LP payout but cannot gain standing but still lose standing for the opposing faction
Onnamon 4-State Protectorate Logistics Support
Eve Char: Middas Otomeya
State Task Force: Caldari Fw Channel
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 01:22:00 -
[39] - Quote
Middas Betancore wrote:There was a mention about increase of loss lp, it was rightly pointed out that this would end up with more sandbaggin, ppl doing the bare minimum an living off "free" payouts of loss lp, ruining gameplay for both teams Basic lp if behind redline ,extended lp if not in redline( near letter) Maybe redline should kill blues if behind it to long.Turrent on MCC could fire at friendlies for being cowards. |
Middas Betancore
562
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Posted - 2015.06.14 01:26:00 -
[40] - Quote
Example: I pledge Caldari/Ammar As level 8 Caldari I get 16-40% bonus to LP/standing for Caldari
(Perhaps 5% bonus per level for Caldari an 2% Ammar buff)
If I play gallente or minmatar I get only 75% of LP payout and get no standing increase
Further notes, if u want to cancel your pledge there is a one week cooldown before you can declare again
It would not be compulsory to pledge for a faction
Onnamon 4-State Protectorate Logistics Support
Eve Char: Middas Otomeya
State Task Force: Caldari Fw Channel
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 01:28:00 -
[41] - Quote
Redline auto forward spawn timer . If you stay behind the redline you get auto booted forward into the map.No more falling back. |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 01:32:00 -
[42] - Quote
Should we have a skill that affects lp payout? Eve has lots of skills that affect taxes and payouts for missions. |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
591
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Posted - 2015.06.14 01:35:00 -
[43] - Quote
How about the HERO Bonus .The FW Player that has the most X (whatever CCP desides) if players fight around Him/Her they get increased LP Bonus in the match.The HERO would be fighting so to get the bonus Blues would have to fight near him also. |
Maken Tosch
Dust University Ivy League
11
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Posted - 2015.06.16 04:07:00 -
[44] - Quote
Luther Mandrix wrote:How about the HERO Bonus .The FW Player that has the most X (whatever CCP desides) if players fight around Him/Her they get increased LP Bonus in the match.The HERO would be fighting so to get the bonus Blues would have to fight near him also.
What if the HERO got the LP Reward as a Win so Blues would be fighting to get the Status in the match even if they are losing.
I would advise to be cautious with this idea. I do see the potential it has to encourage players to stay as a group and work together, but at the same time there has to be limits imposed on where this can be allowed to be effective. We would not want anyone to be gaming this mechanic in the redline.
If the limit is to make the HERO feature enabled outside of the redline, you would need CCP to implement a change in the UI to include where exactly does YOUR OWN redline end. As of right now we can only see where the redline ends for the enemy but not our own. We can make a guess right now on where our own redline would be, but that is prone to human error where you thought you were outside the redline but later found out your were a few meters into it. I can see that error being the common source of frustration later on if implemented. But overall, imposing such a limit will require a UI change and ultimately a client update which makes the idea unnecessarily complicated.
An alternative limit would be to have the HERO feature enabled when close proximity within an objective. At that point, you just have to ask yourself which objective you would enable it by. Your own objective that you are defending or the enemy's objective which you are trying to capture? This would be easier to implement as it would not likely require any UI change if I'm not mistaken and it seems like something that can be implemented server-side where CCP has more direct control over.
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Maken Tosch
Dust University Ivy League
11
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Posted - 2015.06.16 04:10:00 -
[45] - Quote
Luther Mandrix wrote:Should we have a skill that affects lp payout? Eve has lots of skills that affect taxes and payouts for missions.
I see no problem with this. From what I understand, CCP can implement new skill books without needing a UI change and thus can make it done server-side. And you are correct that Eve Online has plenty of skills that affect payout from missions.
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Maken Tosch
Dust University Ivy League
11
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Posted - 2015.06.16 04:13:00 -
[46] - Quote
Luther Mandrix wrote:Redline auto forward spawn timer . If you stay behind the redline you get auto booted forward into the map.No more falling back.
A little problem with this.
What if you are having to wait a while for the RDV to drop off your HAV because for some odd reason the RDV pilot is taking his sweet time to press the release button while you are waiting in the redline for it? Suddenly, before you get a chance to board your expensive HAV, you get auto booted to the front lines and see some blueberry bastard steal your ride while you're way up front.
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Maken Tosch
Dust University Ivy League
11
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Posted - 2015.06.16 04:15:00 -
[47] - Quote
Luther Mandrix wrote:Middas Betancore wrote:There was a mention about increase of loss lp, it was rightly pointed out that this would end up with more sandbaggin, ppl doing the bare minimum an living off "free" payouts of loss lp, ruining gameplay for both teams Basic lp if behind redline ,extended lp if not in redline( near letter) Maybe redline should kill blues if behind it to long.Turrent on MCC could fire at friendlies for being cowards.
While I agree with the first point you made, I don't agree with the second point because it defeats the whole purpose of having a safe zone to spawn in case you ever get redlined.
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Maken Tosch
Dust University Ivy League
11
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Posted - 2015.06.16 04:17:00 -
[48] - Quote
Middas Betancore wrote:Another point discussed during the talk was the concept of pledging for a faction
My own input was that this would increase Lp payout for you're declared faction and it's ally, perhaps standing increase too Perhaps based on ones standing level, such as a 2-5% increase per level As a negative buff for playing for the factions opposing the one you have pledged for, you simply can only get 75% LP payout but cannot gain standing but still lose standing for the opposing faction
I will keep a note of this the next time we talk about it.
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Maken Tosch
Dust University Ivy League
11
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Posted - 2015.06.16 04:20:00 -
[49] - Quote
jordy mack wrote:i'm pretty sure i'm not a d-uni lecture host, but if i am can someone gimme a schedule. i seem to have missed all of my own lectures so far :(
I usually have my lectures every Saturday at 1900 Eve Time on the Lecture.D-UNI channel. However, the next one coming up is on hold pending real-life circumstances.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.06.19 14:36:00 -
[50] - Quote
An idea brought up by Aiden.
https://forums.dust514.com/default.aspx?g=posts&m=2817484#post2817484
Discuss.
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