|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
110
|
Posted - 2015.06.07 01:26:00 -
[1] - Quote
Good Day,
How about getting 10 WP for getting revived.
It seems kinda silly, right off the bat, you die and I want to give you 10 WP's, but the clone can be more valuable in the long run.
People don't automatically push the button to get revived anymore or wait until it's almost too late. Give folks an incentive to save that clone and keep going.
I know sometimes - you're out of ammo or in the wrong kind of suit, etc. Don't push the button to be revived.
If you do and get revived and survive xx seconds, give em 10 WP's.
Thanks for reading this |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
116
|
Posted - 2015.06.07 17:44:00 -
[2] - Quote
For the abuse -
you can build in a timer, as Kallas said, or make a finite number of revives, say 3, so the maximum revives 3 or 30 WP. At any time the other team could just shot the body a few more times or grenade the body.
Maybe cut the points earned reviving them in half each time, so 60, 30, 15, dead, Proto would be 90, 45, 22, dead; Militia and basic Injectors only get 2 passes, 30, 15, dead. This reduces the incentive to rush into fire and save that clone though.
The abuse can happen, but requires some help from the other team.
Maybe try it in Ambushes or just 50 person Ambushes and see if folks do abuse it. The main point is the total number of clones matters. In 50 person matches even more so. Give some WP for saving that clone.
Thanks for reading this.
|
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
116
|
Posted - 2015.06.08 01:25:00 -
[3] - Quote
DJINN Jecture wrote:I would say this is completely abusable. Ok Tim, its your turn to go die and get picked up, Bob fire away, here I come to pick you up Tim, my turn next, Bob you have your backup ready to pick you up?
What you're describing can happen right now.
So you're essentially saying
-- we should get rid of reviving completely, because somebody could abuse it somewhere, and here is a way to do it.
-
I am not pro-cheating.
-
There are players out there, trying to maximize their kill total, their WP, their Assists, etc. But there are people all over the place not trying to win the match.
This game is like a team sport. Individuals can excel and do great, but you're team can still lose. Is the team more important or the individual?
Thanks for reading this |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2015.06.10 03:26:00 -
[4] - Quote
So, we can't give anybody any incentives to increase or improve team play, unless it improves their individual game play?
-
I honestly don't know if you're trying to help, or just be opposite.
-
I hate that folks are running around in Minimatar Assault suits and acting like scouts. They can Dampen themselves and run almost as fast. There are about a half dozen of these guys.
I hate that Amarr Assaults w/ damage mods and laser weapons can take over matches. There are dozens and dozens of these guys.
Scrambler rifles are too accurate.
Bolt Pistols are too accurate.
I hate Sentinels running Rail Rifles. A few of these folks still exist.
I hate when one team has a squad and the other has no squads, but has comparable gear. So the matchmaking system thinks we are equal some how.
I hate lopsided matches, 11 v 16.
No one carries injectors around.
I hate heavies that run around in an LAV and kill solo players.
I hate the jumping tweak CCP did a couple of upgrades ago.
Armor is better than shields in this game.
I was in a Domination match last week, I was right next to a supply depot. I had a teammate right next to me. A Red scout showed up killed me, but my teammate killed him, I know, I got the assist. my teammate had an injector on him, because my screen said so. He was 6 meters away. I hit the "help request" button, several times. The person went to the supply depot and changed suits into something without an injector and ran off. He could have revived me, gotten 30, 60, 90 WP and so forth. I don't understand this behavior.
Incentives do not always work. Some incentives promote bad behavior. Some incentives create "unintended consequences."
Giving away Standard loadout's by 10's and 20's may not be a good idea.
I don't know how to solve any of these problems or issues w/o draconian changes. I suggested a relatively small incentive to "ask for help" on an issue that I see regularly.
It will not make them better players. I do think it will make them better teammates.
The incentive, of saving money on a suit, is clearly not incentive enough.
-
To reduce abuse, maybe use Kallas timer idea and flesh it out some, and cut the WP's , maybe give folks ISK for getting revived.
Anyhow
Thanks for reading this. |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
118
|
Posted - 2015.06.10 19:54:00 -
[5] - Quote
DJINN Jecture wrote:Alena Ventrallis wrote:What we need to do is have deaths not count if you are revived. There we go great idea! That rewards the team and the individual, both in saving a clone and benefiting a person's kdr while giving 60 wp for the medic risking their clone That is a really awesome and well thought out solution Wait do you mean kills and deaths or just deaths? So players getting revived are not dead and the other player still gets rewarded for killing them --- this sounds fair.
-
You're just reacting.
You're not sure what he means, but it's "great", "well thought out" and "awesome." |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
120
|
Posted - 2015.06.12 02:12:00 -
[6] - Quote
Thaddeus Reynolds wrote:Interesting...I like it...but I'd also want to provide an incentive to an enemy team to terminate the clones...so maybe +5-10 for terminating a hostile clone as well as a +10 for saving your clone (By asking to be picked up)
I'm not opposed to this, I'm not sure it would fly.
Yeah, I understand the counter argument, there is no skill in shooting a corpse. Why give WP for it? Same thing on the other side. I died, why is CCP giving me 10 WP for pushing a button.
It's team play vs individual play.
Unfortunately saving the cost of a Fitting, doesn't seem to affect a certain portion of the population.
I don't know what else to give. 5 WP or 10 WP seems to be reasonable.
I suppose you could give them 20,000 ISK or something or 5 of the most expensive item they have on the fitting. I don't know if these are things the "system" can do. For instance, some folks take loadouts and add a proto scanner, or complex repairer, or rep tool, or weapon to it and leave everything else alone. Does the person want loadouts or the item? What's better for the game?
Maybe CCP has some data on this and "knows" what most folks like.
-
Taking points away from the other team doesn't seem like a good idea to me. Because the other team, will just shoot the corpse more then they already do. Some teams, squads, players do this already. They kill someone and drop a grenade or empty their clip/mag into you. And this will eliminate or greatly reduce reviving.
So if you kill someone and get 50 WP, but 10 secs later you die and the other team revives their player, you lose 25 WPs unless you shot the corpse a few more times or drop a grenade on it.
--
As with most ideas on this forum, they grow.
Giving the "corpse" a few points for getting revived, I guess might increase how the other team reacts. Do folks honestly try to prevent the other team from getting WP? I know they try to kill the other team and they try to hack things to prevent your team from using them, but these are different things. I don't think, I've ever destroyed a RED uplink, because I was trying to prevent player XYZ from getting 25 WP per spawn.
-
Try this in Ambushes, if folks just kill corpses, then no one will carry Injectors anymore and folks will carry nanohives, rep tools, and RE's. - Oh right, most players do this already.
Thanks for reading this. |
|
|
|