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DJINN Jecture
Templar of the Glowing Blade
408
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Posted - 2015.06.07 05:44:00 -
[1] - Quote
I would say this is completely abusable. Ok Tim, its your turn to go die and get picked up, Bob fire away, here I come to pick you up Tim, my turn next, Bob you have your backup ready to pick you up?
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DJINN Jecture
Templar of the Glowing Blade
408
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Posted - 2015.06.08 00:25:00 -
[2] - Quote
TIMMY DAVIS wrote:For the abuse -
you can build in a timer, as Kallas said, or make a finite number of revives, say 3, so the maximum revives 3 or 30 WP. At any time the other team could just shot the body a few more times or grenade the body.
Maybe cut the points earned reviving them in half each time, so 60, 30, 15, dead, Proto would be 90, 45, 22, dead; Militia and basic Injectors only get 2 passes, 30, 15, dead. This reduces the incentive to rush into fire and save that clone though.
The abuse can happen, but requires some help from the other team.
Maybe try it in Ambushes or just 50 person Ambushes and see if folks do abuse it. The main point is the total number of clones matters. In 50 person matches even more so. Give some WP for saving that clone.
Thanks for reading this.
This is still exploitable, safeguards only go so far and in the end that merc lying on the ground is already getting a benefit Isk wise if he doesn't lose the suit he is in, you are trying to up the reward for something already rewarding into an exploitable situation sir.
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DJINN Jecture
Templar of the Glowing Blade
408
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Posted - 2015.06.09 08:14:00 -
[3] - Quote
TIMMY DAVIS wrote:DJINN Jecture wrote:I would say this is completely abusable. Ok Tim, its your turn to go die and get picked up, Bob fire away, here I come to pick you up Tim, my turn next, Bob you have your backup ready to pick you up? What you're describing can happen right now. So you're essentially saying -- we should get rid of reviving completely, because somebody could abuse it somewhere, and here is a way to do it. - I am not pro-cheating. - There are players out there, trying to maximize their kill total, their WP, their Assists, etc. But there are people all over the place not trying to win the match. This game is like a team sport. Individuals can excel and do great, but you're team can still lose. Is the team more important or the individual? Thanks for reading this No what I am saying is that sometimes you get knocked down and there is no reason to reward someone for doing the x to get picked up, it adds 70 pts to the team getting guys knocked down rather than doing something useful. The guy calling for help knows he wants to save x isk already, the guy picking him up is already making wp for risking his suit. The guy on the ground gets his suit back as a reward, there is no need for a double reward for being the soft target.
I want to add one last thing to think about, when a doctor fixes your broken ankle and you pay him for the work he has done does he pay you for coming into his office? No I didn't think so.
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DJINN Jecture
Templar of the Glowing Blade
408
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Posted - 2015.06.09 08:25:00 -
[4] - Quote
deezy dabest wrote:DJINN Jecture wrote:I would say this is completely abusable. Ok Tim, its your turn to go die and get picked up, Bob fire away, here I come to pick you up Tim, my turn next, Bob you have your backup ready to pick you up? I do not see this as being true. Running out into fire to die and then having a logi to go out into fire makes it pretty protected. For FW the damage dealt would cause the players to be kicked. For PC matches this is the least of the ways to farm a no show. I can totally agree with this idea because some people just do not even consider the call for help button these days. I have watched my team burn through an amazing amount of clones even with several needle users running around randomly picking up anyone that called for help. Well there are also a lot of people running around in BPO suits or having too much bloody money and they don't care, just want wp and KDR, which is in line with the value of winning a match in PUBS, you want to play in PC if you want to have people evaluating the value of spamming for a needle, FW serves no defining reason at all to be in the game other than another mode, it doesn't affect sov in Lowsec, it doesn't even affect anything other than corporate and personal coffers winning in PC so harden up, play better and get in with those guys doing PC if you want players who care, this is really a no-brainer. You want to win matches because it affect something, your WL ratio right? Or is it the missions? I don't understand how giving people 10 wp for spamming a button when they get shot will improve their in game performance or help you win a match? People need a reason to care about a win or a loss, team deploy would be a reason, because we are better than you...but that we don't have.
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DJINN Jecture
Templar of the Glowing Blade
411
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Posted - 2015.06.09 16:59:00 -
[5] - Quote
deezy dabest wrote:DJINN Jecture wrote:deezy dabest wrote:DJINN Jecture wrote:I would say this is completely abusable. Ok Tim, its your turn to go die and get picked up, Bob fire away, here I come to pick you up Tim, my turn next, Bob you have your backup ready to pick you up? I do not see this as being true. Running out into fire to die and then having a logi to go out into fire makes it pretty protected. For FW the damage dealt would cause the players to be kicked. For PC matches this is the least of the ways to farm a no show. I can totally agree with this idea because some people just do not even consider the call for help button these days. I have watched my team burn through an amazing amount of clones even with several needle users running around randomly picking up anyone that called for help. Well there are also a lot of people running around in BPO suits or having too much bloody money and they don't care, just want wp and KDR, which is in line with the value of winning a match in PUBS, you want to play in PC if you want to have people evaluating the value of spamming for a needle, FW serves no defining reason at all to be in the game other than another mode, it doesn't affect sov in Lowsec, it doesn't even affect anything other than corporate and personal coffers winning in PC so harden up, play better and get in with those guys doing PC if you want players who care, this is really a no-brainer. You want to win matches because it affect something, your WL ratio right? Or is it the missions? I don't understand how giving people 10 wp for spamming a button when they get shot will improve their in game performance or help you win a match? People need a reason to care about a win or a loss, team deploy would be a reason, because we are better than you...but that we don't have. Obviously people need incentive to win but it has been well proven that you have to give newbies and randoms some extra incentive to take actions that affect the match but they do not even realize the out come of their actions. Just look at how objective defense points changed what blue berries do until matchmaking got all jacked up. I do not care about winning for ISK or W/L as I have plenty of the first and the second is a joke of a stat in this game. What I do care about is being able to have fun in a match and other people being able to have fun in a match so that just maybe we can stop the slow painful death that Dust is suffering. That's the best answer I can give to what I took away from Newbies run BPOs until they get better gear at which point there is incentive. As one of those randoms that youtalk about, I spam my revive me button almost every time I die. Which is a fair few times in general, average number of times I get picked up is less than none unless in a squad in which case average pickup is maybe 1 in 10 times, so the option is bleed out or bleed out. Carry a needle noob.
On a side note, you will notice that more and more the player base is moving over to either Next Gen Consoles or PC, which a good portion of my game time (daily) is. If I were to inject life into this game I would put the game on PC, not reward the special snowflakes that couldn't care less about saving isk.
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DJINN Jecture
Templar of the Glowing Blade
411
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Posted - 2015.06.10 05:24:00 -
[6] - Quote
Alena Ventrallis wrote:What we need to do is have deaths not count if you are revived. There we go great idea! That rewards the team and the individual, both in saving a clone and benefiting a person's kdr while giving 60 wp for the medic risking their clone
That is a really awesome and well thought out solution
Wait do you mean kills and deaths or just deaths? So players getting revived are not dead and the other player still gets rewarded for killing them --- this sounds fair.
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DJINN Jecture
Templar of the Glowing Blade
411
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Posted - 2015.06.11 05:10:00 -
[7] - Quote
TIMMY DAVIS wrote:DJINN Jecture wrote:Alena Ventrallis wrote:What we need to do is have deaths not count if you are revived. There we go great idea! That rewards the team and the individual, both in saving a clone and benefiting a person's kdr while giving 60 wp for the medic risking their clone That is a really awesome and well thought out solution Wait do you mean kills and deaths or just deaths? So players getting revived are not dead and the other player still gets rewarded for killing them --- this sounds fair. - You're just reacting. You're not sure what he means, but it's "great", "well thought out" and "awesome." ? lol ? Didn't I explain to you what I didn't understand? here maybe this will help...
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DJINN Jecture
Templar of the Glowing Blade
411
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Posted - 2015.06.12 12:59:00 -
[8] - Quote
Thaddeus Reynolds wrote:...I'd also want to provide an incentive to an enemy team to terminate the clones...so maybe +5-10 for terminating a hostile clone as well as a +10 for saving your clone (By asking to be picked up) There already should be points assigned.
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