|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Saint Winter
The Warlords Legion
164
|
Posted - 2015.11.14 22:44:00 -
[1] - Quote
Hello to everyone .
I like your idea, it seems very good.
But you can make a change in the values GÇïGÇïof effect, citing the suit based on the medium frame, like this:
Light = 25% + Medium = 0% Heavy = 25% -
Now if we take as the basic of the light suit, obviously the values GÇïGÇïremain in the state that have:
Light = 0% Medium = 25% - Heavy = 50% -
But I think I would better suit the average basis (Of course I am not sure it is better, so can discard).
The issue I would like to play, it would spend.
I think it would spend endurance, but the value I think you should put a value or percentage, because the suits already have a base value at points of stamina.
An example would be the browser Ammar : Stamina250.0 points (or so I think), if you spend 50 Stamina driven by jump, then you could only do 5 jumps, but if we apply the tiredness to do that action which is 25%(i think) , so stay in that you can only make 3 jumps maximum.
And if you put a charge mode, you can make it consume twice in numbers 100.0 and the possibility to jump twice as high, example : 3 x 2 = 6m, here could you put a cooling time (10 sec, 5 sec, etc ...) and remain good your idea since 5 sec , i'm sure that there will be regenerated every bar and this can not be abused because they can not be made continuously.
This will help enough and could even leave behind the myofibrillas, because I see him more useful.
I hope I explained well and I like your idea, of course is only a recommendation and hope it serves. |
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.11.30 03:48:00 -
[2] - Quote
Terry Webber wrote:Z Vatican wrote:I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have now is fine.
We don't jump TOO high and sure its annoying but most jumpers aren't armor stacked/shield stacked as much. Well... unless they use Ferres plates... but other than that... just charge a core locus and chuck it at the scrub with it.
Was playing pubs and Nyan San was trying to proto stomp with their Agimus Mass Drivers/Balacs AR/ Alex HMG but were quickly put in their place with the mighty core locus grenade. I was thinking of having the module use the stamina bar. One fully charged jump would deplete it. Hello to everyone.
Terry , becomes this an equipment , and so would need more space and make better use of this idea, because as Vatican says it is rare for a module to do a job like that of an equipment, I think it would be better as an equipment. |
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.11.30 18:51:00 -
[3] - Quote
Baal Omniscient wrote:No chance to type much now, possibly more later. Just wanted to ask yor reasoning behind your choice of a solid number for jump height as opposed to a percentage reason for the reductions to heavier frames. Also is this separate from the melee module or it's own module? Hello .
you're right in your point but dust 514 dropsuitsnot have determined jump height, now if they took this idea:
Light 2 m / Medium 1.5 m / Heavy 1m
We could use that basis to create the equipment, but until you put a value of particular dive in the game, it will not be possible to create the module. |
Saint Winter
Royal Uhlans Amarr Empire
173
|
Posted - 2015.12.02 01:22:00 -
[4] - Quote
Terry Webber wrote:Saint Winter wrote:Terry Webber wrote:Z Vatican wrote:I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have now is fine.
We don't jump TOO high and sure its annoying but most jumpers aren't armor stacked/shield stacked as much. Well... unless they use Ferres plates... but other than that... just charge a core locus and chuck it at the scrub with it.
Was playing pubs and Nyan San was trying to proto stomp with their Agimus Mass Drivers/Balacs AR/ Alex HMG but were quickly put in their place with the mighty core locus grenade. I was thinking of having the module use the stamina bar. One fully charged jump would deplete it. Hello to everyone. Terry , becomes this an equipment , and so would need more space and make better use of this idea, because as Vatican says it is rare for a module to do a job like that of an equipment, I think it would be better as an equipment. I don't disagree with you, Winter, but if the inertial booster becomes equipment instead, it would still take up a equipment slot that could be used for other things. I'll leave it up to the fitting experts on what should be done with it. Baal Omniscient wrote:No chance to type much now, possibly more later. Just wanted to ask yor reasoning behind your choice of a solid number for jump height as opposed to a percentage reason for the reductions to heavier frames. Also is this separate from the melee module or it's own module? I'm a little confused by your last question but I can say that the module is effected by frame size like it says in the OP. Hello everyone.
Terry Weber.
About doubt that you have with Baal Omnicient , on that basis we make this idea.
I told him we can take the idea on Jump Height , because currently there is no dust 514, base of jumping height in dropsuits so I set myself this idea :
Light 2m / Medium 1.5 m / Heavy 1m.
I hope I have helped in doubt you had with Baal Omnicient. |
|
|
|