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[Veteran_Jinn Nakani]
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Posted - 2012.06.08 13:17:00 -
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At fanfest this year, I distinctly remember there being an announcement claiming that there would be NO game-affecting advantages given through Aurum purchases, similar to only clothing being available in EvE. Currently, there are all manners of gear that are only available through Aurum that have lower skill or fitting requirements than their ISK-bought counterparts. Most noticeable of all are the boosters which double the amount of skill points earned, which is a massive upgrade that is only available through Aurum.
Is this only for the beta or is CCP going back on their word?
check this video- 13:00
http://www.youtube.com/watch?v=e92Wpt7_RV8 |
[Veteran_Nadroj Isk]
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Posted - 2012.06.08 13:49:00 -
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Jinn Nakani wrote:At fanfest this year, I distinctly remember there being an announcement claiming that there would be NO game-affecting advantages given through Aurum purchases, similar to only clothing being available in EvE. Currently, there are all manners of gear that are only available through Aurum that have lower skill or fitting requirements than their ISK-bought counterparts. Most noticeable of all are the boosters which double the amount of skill points earned, which is a massive upgrade that is only available through Aurum. Is this only for the beta or is CCP going back on their word? check this video- 13:00 http://www.youtube.com/watch?v=e92Wpt7_RV8
I hope they change this too |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.08 14:46:00 -
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The game has got to make money for CCP too, so think of the booster as a sort of optional "membership".
As for the guns with reduced CPU / PG... If they were to make Aurum equivelants of all the items in game, what would be your incentive to actually buy them? As it is right now, I don't see anyone using purely Aurum suits running around rapetraining, just some people with maybe one or two modules. |
[Veteran_Spazzeh BHD]
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Posted - 2012.06.08 14:49:00 -
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Aurum just allows you to buy weapons that are 1 tier above what you have the skill for, which technically puts you at an advantage. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.08 14:51:00 -
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Spazzeh BHD wrote:Aurum just allows you to buy weapons that are 1 tier above what you have the skill for, which technically puts you at an advantage.
Until you encounter someone that actually trained the skill and is using the same thing you are, just without the wallet expense. |
[Veteran_Toron Gonta]
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Posted - 2012.06.08 15:19:00 -
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it's like all free to play games... you save time if you pay and you can play free at equal footing if you invest more time than the ones who pay the specal thing about the ccp games is... you get skillpoints even if you don't play at all |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.08 15:20:00 -
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Toron Gonta wrote:it's like all free to play games... you save time if you pay and you can play free at equal footing if you invest more time than the ones who pay
This. So hard. |
[Veteran_Matrix Owner]
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Posted - 2012.06.08 15:28:00 -
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I have no issues with the boosters for more XP,
I've seen them, they aren't giving a huge advantage, you get less SP the more you play in general also, so it can't be exploited too much, and it is giving an individual a choice on getting there slightly quicker, all that has been promised is that you won't be able to buy something that will make you win....
Boosters still require you to play, the AUR guns are no better than Prototype guns, just require slightly less trainning, they do need to think about value for money too on the items people are paying for, lets face it too, these AUR guns are so expensive you could get 2 or 3 prototypes ones for same price, so no I have no problem, waste your money and knock yourself out .
So far, I haven't seen anything on AUR, that gives unfair advantage, just a leg up for the lazy, plus as with all these things, it still requires the ability to shoot well..... Certainly nothing that I've felt a need to get upset over, and trust me I am looking. |
[Veteran_Steve Renuken]
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Posted - 2012.06.08 15:36:00 -
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You gain no advantage you cannot gain by investing time.
Even with the booster. Invest more time in playing (than they do), and you'll earn the same as they do. I /think/ there's diminishing returns as well. |
[Veteran_Nova Knife]
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Posted - 2012.06.08 16:35:00 -
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Aurum items are like PLEX in Eve. People who don't want to spend real money on them can just buy them with ISK. So, everyone can use the stuff. It just gives people a way to make a ton of isk by selling aurum stuff to other players.
Currently the player market is not enabled so aurum is only available to people who pay. This is partially intended though, as they want to see at this point what people are buying, how much of it, etc. It's important to track the 'attractiveness' of aurum before it goes into a player market, to see if anything needs tweaks. |
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[Veteran_Bob Deorum]
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Posted - 2012.06.08 19:34:00 -
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i think the boosters are a great idea and should stay in but the other gear you are right this really ****'s me off they said that they would not do that. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.08 19:56:00 -
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honestly, this is no different than any other F2P mmo I've ever seen. Take LOTRO for instance. They've got the exact same kind of temp skill boosts. It really doesn't end up giving that much of an advantage, but it does make it more fair in the end.
Summer is upon us. The kids are home and glued to their consoles. If you have to work, you'll never keep up with the skill points they've been amassing while you've been chained to a desk. Come home, pay 5 bucks and catch up a little faster on the weekend. Either way you're trading a resource for skill points, and time is money as they say. |
[Veteran_Austin Biffeh]
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Posted - 2012.06.08 20:00:00 -
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I'm assmad about the gear [besides boosters] that you can only purchase using AUR.
I want to call the CCP presenters of DUST514 liars, but technically they said that they would not sell things with AUR / $ that gave a clear advantage over an ISK-bought weapon, so I don't know if they were.
Either way, they appear to have done the opposite of what they said they would do, and I would appreciate a fix. |
[Veteran_Sintel Jenner]
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Posted - 2012.06.08 20:10:00 -
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Austin Biffeh wrote:I'm assmad about the gear [besides boosters] that you can only purchase using AUR.
I want to call the CCP presenters of DUST514 liars, but technically they said that they would not sell things with AUR / $ that gave a clear advantage over an ISK-bought weapon, so I don't know if they were.
Either way, they appear to have done the opposite of what they said they would do, and I would appreciate a fix.
Really? It only lets them use a gun like a day or two earlier than they would have normally, and they have to pay cash to do it. Every single time they die they have spent actual money. Isn't that punishment enough for a negligible advantage?
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[Veteran_Austin Biffeh]
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Posted - 2012.06.08 20:35:00 -
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Sintel Jenner wrote:
Really? It only lets them use a gun like a day or two earlier than they would have normally, and they have to pay cash to do it. Every single time they die they have spent actual money. Isn't that punishment enough for a negligible advantage?
Do the weapons they buy with AUR have an equivalent that can be purchased in ISK? Same specs, different requirements? |
[Veteran_Sintel Jenner]
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Posted - 2012.06.08 20:36:00 -
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Austin Biffeh wrote:Sintel Jenner wrote:
Really? It only lets them use a gun like a day or two earlier than they would have normally, and they have to pay cash to do it. Every single time they die they have spent actual money. Isn't that punishment enough for a negligible advantage?
Do the weapons they buy with AUR have an equivalent that can be purchased in ISK? Same specs, different requirements?
Eventually? Yes. Someone with some money burning a hole in their pocket could buy a bunch of assault rifles and sell them to make quick ISK the way people sell PLEX and AUR only cosmetic items now on EVE. |
[Veteran_Etero]
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Posted - 2012.06.08 23:53:00 -
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Heheheheh.... Aurum items giving an advantage. That's funny.
Recently I spent 20$ on Aurum. Got my skill booster, and 50 Relic suits. The suits aren't really any different from the Advanced dropsuit I can already use (I wanted a bluer armor. Sue me).
If anyone seems to be doing better while wearing one, that might just be the real money motivation in action (I know I was a lot more careful with my deaths. Has done wonders really). Didn't really make me any better in a technical sense though. |
[Veteran_Jinn Nakani]
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Posted - 2012.06.09 01:32:00 -
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Sintel Jenner wrote:Austin Biffeh wrote:Sintel Jenner wrote:
Really? It only lets them use a gun like a day or two earlier than they would have normally, and they have to pay cash to do it. Every single time they die they have spent actual money. Isn't that punishment enough for a negligible advantage?
Do the weapons they buy with AUR have an equivalent that can be purchased in ISK? Same specs, different requirements? Eventually? Yes. Someone with some money burning a hole in their pocket could buy a bunch of assault rifles and sell them to make quick ISK the way people sell PLEX and AUR only cosmetic items now on EVE.
There are no equivalents of the lower fitting requirement Aurum items. So when one gets to the point where fitting prevents them from using a defensive module over a cpu upgrade- then the Aurum definitely does have an effect on game balance.
If you can squeeze in another armor plate or shield extender instead of a cpu or power grid upgrade- then you have a definite advantage over someone who doesnt have to due to not having a suit full of low-fitting requirement Aurum items. |
[Veteran_DemonicChaos]
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Posted - 2012.06.09 02:44:00 -
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This is still a beta there might be faction/officer items added later with same stats/requirements as aur gear and I've played other free mmo's that have stuff you could buy most things you could get without paying just take longer to get so no difference also dust is not eve so is not lying by ccp as long as it doesn't change |
[Veteran_NewOldMan]
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Posted - 2012.06.09 02:51:00 -
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I think that the AUR boosters are pretty game changing, because you earn quite a bit more SP with it than without. However when the player market goes live I think regular players would be able to get AUR rather easily with just the exchaning of ISK (probably a lot though) but you wouldn't have to actually use real money for it. |
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[Veteran_Cantus]
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Posted - 2012.06.09 04:16:00 -
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TheAmazing FlyingPig wrote:Spazzeh BHD wrote:Aurum just allows you to buy weapons that are 1 tier above what you have the skill for, which technically puts you at an advantage. Until you encounter someone that actually trained the skill and is using the same thing you are, just without the wallet expense.
This.
The only advantage you get with buying AUR weapons is just a SLIGHTLY better fitting and one level less to train for. That's it. An ISK-driven grinding merc with too much free time in their hands can easily match that with ISK-based prototypes. |
[Veteran_Cantus]
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Posted - 2012.06.09 04:28:00 -
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Jinn Nakani wrote:Sintel Jenner wrote:Austin Biffeh wrote:Sintel Jenner wrote:
Really? It only lets them use a gun like a day or two earlier than they would have normally, and they have to pay cash to do it. Every single time they die they have spent actual money. Isn't that punishment enough for a negligible advantage?
Do the weapons they buy with AUR have an equivalent that can be purchased in ISK? Same specs, different requirements? Eventually? Yes. Someone with some money burning a hole in their pocket could buy a bunch of assault rifles and sell them to make quick ISK the way people sell PLEX and AUR only cosmetic items now on EVE. There are no equivalents of the lower fitting requirement Aurum items. So when one gets to the point where fitting prevents them from using a defensive module over a cpu upgrade- then the Aurum definitely does have an effect on game balance. If you can squeeze in another armor plate or shield extender instead of a cpu or power grid upgrade- then you have a definite advantage over someone who doesnt have to due to not having a suit full of low-fitting requirement Aurum items.
You are assuming that the person buying the AUR weapons is not able to train up skills any further to boost their CPU/PG output (which takes a long time to achieve).
Seriously, I don't see what's the problem with this concept that CCP put out. They balanced the AUR/ISK weapons perfectly in terms of value and advantages.
To borrow a fellow suicide ganker's famous quote from Eve Online:
"So, you're fitting one more shield extender on your 250million ISK Hulk? I'll just bring one more 5million ISK Catalyst into my gang."
The point is, no matter how hard you try to better tank your AUR-weapon-fitted dropsuit, the ISK grinders will eventually match. And if enough mercs notice you fit AUR weapons, consider yourself marked for death because they will all be coming after you just to spite. If they can do that in Eve (and they have for 9 years already) then they will surely do it here in DUST.
Have fun. |
[Veteran_Cantus]
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Posted - 2012.06.09 04:32:00 -
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Austin Biffeh wrote:I'm assmad about the gear [besides boosters] that you can only purchase using AUR.
I want to call the CCP presenters of DUST514 liars, but technically they said that they would not sell things with AUR / $ that gave a clear advantage over an ISK-bought weapon, so I don't know if they were.
Either way, they appear to have done the opposite of what they said they would do, and I would appreciate a fix.
They didn't lie. Look at the stats closely and compare. There is not much a gain in advantage that even makes it worth it for me to buy. |
[Veteran_Waruiko DUST]
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Posted - 2012.06.09 05:11:00 -
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AUR guns and mods might have the same damage or rep or HP or whatever as a prototype version that can be bought with isk except for one GLARING advantage... They fit easier because they have LOWER PG AND CPU AS A RULE. Its not that a heavy with AUR HMG will out DPS a prototype HMG Heavy on its own as much as that it will have the spare fitting to toss in a better armor rep or plate with the extra grid and win that way, or maybe he now has the space for a damage mod that WILL let him out DPS the Prototype HMG.
Concerns over AUR mods, suits, and guns are as of the current build SERIOUS AND LEGIT CONCERNS!
They are not the biggest concern I have right now what with the freezing problem and all that, but seeing as this is a beta and we are basically playing for the purpose of bitching about all the things we think need changing now is the perfect time to moan about this stuff. |
[Veteran_Cantus]
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Posted - 2012.06.09 05:50:00 -
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Waruiko DUST wrote:AUR guns and mods might have the same damage or rep or HP or whatever as a prototype version that can be bought with isk except for one GLARING advantage... They fit easier because they have LOWER PG AND CPU AS A RULE. Its not that a heavy with AUR HMG will out DPS a prototype HMG Heavy on its own as much as that it will have the spare fitting to toss in a better armor rep or plate with the extra grid and win that way, or maybe he now has the space for a damage mod that WILL let him out DPS the Prototype HMG.
Concerns over AUR mods, suits, and guns are as of the current build SERIOUS AND LEGIT CONCERNS!
They are not the biggest concern I have right now what with the freezing problem and all that, but seeing as this is a beta and we are basically playing for the purpose of bitching about all the things we think need changing now is the perfect time to moan about this stuff.
From I see in the stats, the only advantage will just be an extra mod due to the fitting. Nothing more. If that is the only concern you have, then it looks like the AUR/ISK weapons are balanced out.
What's funny is that someone else posted a thread about how overpowered some of the prototype (ISK based) weapons really are. |
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