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          Victor889 
          WarRavens
  251
  
          
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        Posted - 2015.06.05 20:55:00 -
          [1] - Quote 
          
           
          Make it so anyone entering and exiting a vehicle has a short animation before disembarking.
  It doesn't make much sense for soldiers to just materialize out of fat air, plus it would make it slightly fairer for everyone 
  GÇó Fatties can't hop in and out of LAV's and mow you down at point blank, and hop back in again GÇó Jerk DS/ADS pilots may actually go down with their ships if they couldn't insta-eject and inertia to safety (I still think DS's should pop the same as LAV's and HAV's when their HP is spent) - PLUS, it means when they let go of their controls to hop out onto whatever high point they are about to lay their eggs on, they'll slowly descend too GÇó HAV pilots can't pop out before being blown up to save their worthless clone skins
  Just something like - 
  LAV: Turn to one side and exit gracefully (it is a LAV after all) HAV: Open a hatch or door at the back, climb down/out and shut said latch again DS: Get out of the cockpit via a side door/front canopy and prep to jump before hurtling downward
  DISCUSS! | 
      
      
      
          
          Dovallis Martan JenusKoll 
          Osmon Surveillance Caldari State
  1
  
          
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        Posted - 2015.06.05 21:25:00 -
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          Entry timers are needed yes.... But we need to speed up what we have already before even thinking about superficial decoration like that.
  Once the maps have a bit more optimization... and a few leaks are plugged.... then you might start thinking about that.
 http://youtu.be/dtXupQg77SU  
Dust to Dust 
Remember the dream you had before the day you were born. 
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          Terry Webber 
          Molon Labe. RUST415
  725
  
          
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        Posted - 2015.06.05 21:44:00 -
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          I don't think new animations is a major priority for CCP. Entry/exit timers could be a good temporary solution. By the way, what do you guys think about timers for switching seats while in a vehicle? | 
      
      
      
          
          Scheneighnay McBob 
          Tribal Liberation Force Paramilitary
  7
  
          
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        Posted - 2015.06.05 21:47:00 -
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          Dust definitely isn't getting any animations. Too resource-heavy. A timer would be good
 Rule 34.6.1: every parody will have a crossover 
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          P14GU3 
          UNIVERSAL C.A.R.N.A.G.E
  1
  
          
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        Posted - 2015.06.05 23:07:00 -
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          Quite a bit of the dust community has asked for this time and time again.
  With power cores coming, we may get some animations, but it would require CCP hiring a animations Dev, so I won't get my hopes up.
 'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word. 
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          Yokal Bob 
          Dead Man's Game
  913
  
          
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        Posted - 2015.06.05 23:29:00 -
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          Do you really think this is what the game needs right now? Focus on the nows please otherwise basic sh*t will never get done
 Vote Dust for PS4 
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          Joel II X 
          Bacon with a bottle of Quafe
  7
  
          
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        Posted - 2015.06.05 23:31:00 -
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          Something something PS3 something something hardware limitations. | 
      
      
      
          
          Blueprint For Murder 
          Storm Wind Strikeforce Caldari State
  445
  
          
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        Posted - 2015.06.05 23:32:00 -
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          we don't really even need an animation just a hack timer to get in so people have to watch what there are doing when they get out of a vehicle... also vehicle locks for pilot.
 30 day fast started 6/1/15Life-$ 
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          Joel II X 
          Bacon with a bottle of Quafe
  7
  
          
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        Posted - 2015.06.05 23:32:00 -
          [9] - Quote 
          
           
          Yokal Bob wrote:Do you really think this is what the game needs right now? Focus on the nows please otherwise basic sh*t will never get done   Might as well, since the basics will never be done, anyways. | 
      
      
      
          
          Billy Jr 
          Eternal Beings
  151
  
          
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        Posted - 2015.06.05 23:51:00 -
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          Yokal Bob wrote:Do you really think this is what the game needs right now? Focus on the nows please otherwise basic sh*t will never get done   How long was Dust in beta again? How long has it officially been released? They didn't fix the basics then, they're more than likely not going to with the skeleton of a crew that they have now. | 
      
      
      
          
          Scheneighnay McBob 
          Tribal Liberation Force Paramilitary
  7
  
          
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        Posted - 2015.06.06 00:30:00 -
          [11] - Quote 
          
           
          P14GU3 wrote:Quite a bit of the dust community has asked for this time and time again.
  With power cores coming, we may get some animations, but it would require CCP hiring a animations Dev, so I won't get my hopes up.   They have people for that, as well as modeling. However, none of them are working on Dust anymore.
  Another good indicator that Legion is being worked on, because Dust and Legion are the only games that really need an animator working full time on them.
 Rule 34.6.1: every parody will have a crossover 
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