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![Victor889 Victor889](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Victor889
WarRavens
251
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Posted - 2015.06.05 20:55:00 -
[1] - Quote
Make it so anyone entering and exiting a vehicle has a short animation before disembarking.
It doesn't make much sense for soldiers to just materialize out of fat air, plus it would make it slightly fairer for everyone
GÇó Fatties can't hop in and out of LAV's and mow you down at point blank, and hop back in again GÇó Jerk DS/ADS pilots may actually go down with their ships if they couldn't insta-eject and inertia to safety (I still think DS's should pop the same as LAV's and HAV's when their HP is spent) - PLUS, it means when they let go of their controls to hop out onto whatever high point they are about to lay their eggs on, they'll slowly descend too GÇó HAV pilots can't pop out before being blown up to save their worthless clone skins
Just something like -
LAV: Turn to one side and exit gracefully (it is a LAV after all) HAV: Open a hatch or door at the back, climb down/out and shut said latch again DS: Get out of the cockpit via a side door/front canopy and prep to jump before hurtling downward
DISCUSS! |
![Dovallis Martan JenusKoll Dovallis Martan JenusKoll](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.06.05 21:25:00 -
[2] - Quote
Entry timers are needed yes.... But we need to speed up what we have already before even thinking about superficial decoration like that.
Once the maps have a bit more optimization... and a few leaks are plugged.... then you might start thinking about that.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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![Terry Webber Terry Webber](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Terry Webber
Molon Labe. RUST415
725
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Posted - 2015.06.05 21:44:00 -
[3] - Quote
I don't think new animations is a major priority for CCP. Entry/exit timers could be a good temporary solution. By the way, what do you guys think about timers for switching seats while in a vehicle? |
![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.05 21:47:00 -
[4] - Quote
Dust definitely isn't getting any animations. Too resource-heavy. A timer would be good
Rule 34.6.1: every parody will have a crossover
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![P14GU3 P14GU3](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.06.05 23:07:00 -
[5] - Quote
Quite a bit of the dust community has asked for this time and time again.
With power cores coming, we may get some animations, but it would require CCP hiring a animations Dev, so I won't get my hopes up.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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![Yokal Bob Yokal Bob](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Yokal Bob
Dead Man's Game
913
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Posted - 2015.06.05 23:29:00 -
[6] - Quote
Do you really think this is what the game needs right now? Focus on the nows please otherwise basic sh*t will never get done
Vote Dust for PS4
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.05 23:31:00 -
[7] - Quote
Something something PS3 something something hardware limitations. |
![Blueprint For Murder Blueprint For Murder](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Blueprint For Murder
Storm Wind Strikeforce Caldari State
445
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Posted - 2015.06.05 23:32:00 -
[8] - Quote
we don't really even need an animation just a hack timer to get in so people have to watch what there are doing when they get out of a vehicle... also vehicle locks for pilot.
30 day fast started 6/1/15Life-$
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.05 23:32:00 -
[9] - Quote
Yokal Bob wrote:Do you really think this is what the game needs right now? Focus on the nows please otherwise basic sh*t will never get done Might as well, since the basics will never be done, anyways. |
![Billy Jr Billy Jr](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Billy Jr
Eternal Beings
151
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Posted - 2015.06.05 23:51:00 -
[10] - Quote
Yokal Bob wrote:Do you really think this is what the game needs right now? Focus on the nows please otherwise basic sh*t will never get done How long was Dust in beta again? How long has it officially been released? They didn't fix the basics then, they're more than likely not going to with the skeleton of a crew that they have now. |
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![Scheneighnay McBob Scheneighnay McBob](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.06 00:30:00 -
[11] - Quote
P14GU3 wrote:Quite a bit of the dust community has asked for this time and time again.
With power cores coming, we may get some animations, but it would require CCP hiring a animations Dev, so I won't get my hopes up. They have people for that, as well as modeling. However, none of them are working on Dust anymore.
Another good indicator that Legion is being worked on, because Dust and Legion are the only games that really need an animator working full time on them.
Rule 34.6.1: every parody will have a crossover
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