Breakin Stuff wrote:Any sort of "lock down" disruption should not be possible while shields still hold.
Further, how does this affect infantry?
Further, how would this fail to marginalize gallente and amarr (if they ever get introduced) vehicles by instantly flushing their paper shields so the forges and swarms can more or less murder them at leisure?
Fascinating idea, but needs refinement before serious entertaining of the idea should be done.
Of course it would need refinement in order to be something viable, thats why I like to hear what other people think.
Now, how does it affect infantry? It would take their shields out, thats it. If the side effects, the vehicle stoping or slowing down, whatever it is, were to apply to infantry there would be too much hate... unless it were really one shot, and like 5 seconds reloading. I would rather that the side effects only were with vehicles, so this weapon were use only in coordinated attacks, depending in team work to give the final blow (both with infantry and vehicles)
Armor tanks. Yes, they could get completely destroyed once their shields are out. I really like the idea where they get slowed down and they loose their active modules for 2-3 seconds because it could limitate the chances of tanks with double armor hardeners to just do what they want; people could still do it, but if they sacrifice armor hp for the hardeners, they could get a nasty surprise. If they get more hp, they could survive long enough to try to fight back or run away. Even so, it could still be a little op.
Soooo... maybe the side effects could be to slow down the vehicles and reset the active modules that at the moment are active, forcing them to wait for the cooldown. I still rather the first choice.
Anyway, I do get that armor tanks could suffer a lot, but what I want to achieve is a way in wich they get vulnerable for 2 seconds, in wich time, with teamwork, they could get destroyed. If the pilot or driver is careful and doesnt get cocky nor stay still for long moments, his/her chances to not get destroyed because of this weapon would be higher.
And maybe, to avoid the same tank being "frozen" by the same guy right after it gets functional again, the reload time could be similar to a heavy machine gun.