Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.10 12:17:00 -
[1] - Quote
Lenz Hong wrote:Well, considering the Power Cores concept CCP Rattati was studying may become real, i have some doubts if this could be used as base to expand the game in some ways...
Is possible to apply this Power Core concept to Vehicles, Weapons and Equipment? Considering that LAVs and HAVs are already made with the same Slots and everything, changing just the CPU/PG, they are the easiest option to update to this concept, right?
Regarding Weapons and Equipment, if they are not already made using a concept like this, would be possible to change to this concept? If change, would be possible to have enough free space (with the changes in Dropsuits) to all Weapons and Equipment be editable, as we have now for Vehicles and Dropsuit?
As example, I'm pretty sure that all the rifles "have" a scope attached, even if it's not used (case of the Assault Rifle "family", all have a scope, but just the Burst and Tactical use it), maybe a module to activate it, changing the zoom? a core to say how the weapon will behave? Also, if i remember correctly, someone already made this suggestion (to apply just modules that would activate or change values, not changing the 3D model itself) and someone from CCP said that this could be done. Any chance to this concept help to develop this?
This could be expanded to have modular enhancements to the equipments, for example a module to apply more nanites to a nanohive or more clones to a drop uplink without using more space?
Using the model we have now (H and L slots, CPU/PG) would be possible to change in such a way that the mods would use the Weapon/Equipment's CPU/PG (if needed), instead of using the Dropsuit's CPU/PG?
Regards o7
utilizing the power core system combined with SKINs could only bring more benefit to the game in terms of resource management. There is no reason whatsoever why it should not be applied.
Weapons can be accomplished by adding a weapon SKIN slot to the dropsuits and then pointing all identically scripted variants to the same rendered model.
The only equipment not using a generic, universal model/SKIN is the templar uplink if I recall correctly.
Weapon modification not being a thing may be related to the resource problem cores are meant to address.
Weapon/equipment PG/CPU is a COST taken away from the dropsuit, not additional resources provided. there should never be a way to expand dropsuit resources via adding items other than PG/CPU mods.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.11 07:47:00 -
[2] - Quote
While I understand you are eager for customizable weaponry, my realistic assessment is that it is off the table because the PS3 has no RAM, only VRAM.
The game, besides the obvious graphical memory hogging and database bloat, also shares a lot of calculation spam on the fly.
Not only do dropsuits need to be rendered, but skill profiles have to be loaded to those dropsuits (and vehicles) preloaded into the VRAM. This means the affect of one player on another is never going to be equal to the effect by his teammate five meters away.
This creates uneven application of force and defense mechanics that the game must resolve on the fly. That calculation spam that DUST shares with EVE is why I expect that the modifiable weaponry features discussed on and off over the years are off the table.
Once we get a port to a new platform, whether that is to PC or PS4, that issue can very likely be given another look.
But until then, I'm pretty certain it's off the table. The more flexibility available on the fly to players, the more RAM must be available in order for the game to function.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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