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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.31 16:05:00 -
[1] - Quote
Francois Sanchez wrote:Oh finally a truly balanced proposition for rifles. I like the fact that TTK is increased, it leaves more space for skill Pretty much this.
I would also like to note that - depending on the margin - if TTK is increased enough on the Light Weapons (such as rifles) that allows for a larges palette within which to work on granting the Assault racial bonuses more weight/merit, something they are generally in need of.
0.02 ISK
ps ~ it's still first thing in the morning for me at the moment, and we all know I look to concepts over particular numbers, but having said those things I'm thrilled by the idea of there being a solid method present for the LW game wide. Helps apply balance, helps the NPE (as weapons are more readily understood by incoming players), helps improve racial fits/gameplay as you can get utility from each race in a more stable way.
The merits of any given method can be debated, but I will take a game wide method that is clear and known over the lack of either of those things pretty much any day of the week. o7
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.31 16:08:00 -
[2] - Quote
Breakin Stuff wrote:Option C would be my preference.
But let's get off the semantics.
Does anyone see problems with proposed stats?
Does anyone need clarification on how the stat blocks in the spreadsheets work? I hope this set of questions gets a lot more feedback. I've used every rifle in the game, but I would much rather community feedback on the subject than try to use my own personal experience to define where the system is robust or weak (I believe using a sample size of one and defining it as purely accurate is a form of confirmation bias).
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4
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Posted - 2015.05.31 16:17:00 -
[3] - Quote
Breakin Stuff wrote:Cross Atu wrote:Breakin Stuff wrote:Option C would be my preference.
But let's get off the semantics.
Does anyone see problems with proposed stats?
Does anyone need clarification on how the stat blocks in the spreadsheets work? I hope this set of questions gets a lot more feedback. I've used every rifle in the game, but I would much rather community feedback on the subject than try to use my own personal experience to define where the system is robust or weak (I believe using a sample size of one and defining it as purely accurate is a form of confirmation bias). That and because Cross is heroically lazy. And yet somehow manages to do things. Community feedback! It's in my job description
Plus, turns out not everyone would be the same exact game I would means I have to listen to be a decent CPM. And if that means making others provide input rather than doing it all myself, well, I'll struggle through somehow
CPM 1 mail me your feedback and remember to have fun!
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