Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Gorath Stampede]
0
|
Posted - 2012.06.08 04:45:00 -
[1] - Quote
So, from the onset of this game I've wanted to go heavy weapons, which are armor tanks, After looking through the armor plates and armor repairers they dont seem balanced at all.
As just a base heavy I have 800 armor hit points, the BEST armor rep only repairs 5 per second, that is no where near enough by comparison with a shield recharger which gives a 15% boost, that means at a minimum thats 15 shield per second out of 100-200 shields(roughly).
Obviously with that much armor it would be unfair to have 42% recharge rate(meta level 4 shield rep) but 5 hp per second is less then 1% of the armor total of even the base militia heavy suit (1% of 800 is 8 hp/s), even with the repair systems skill at 5 thats only a 15% boost which makes the rep rate 5.7 hp/s. I think this needs to be boosted even if its to something small like 5% rep rate. bottom line, armor reps need to be higher. |
[Veteran_Ventis Gant]
0
|
Posted - 2012.06.08 04:53:00 -
[2] - Quote
One difference though...armor reps work all the time, shield only recharges when you haven't been hit for several seconds. If you are in the middle of a firefight, you are getting reps every second, while the shield tanker might not be. Also, damage mods take up the same slots as shield tank, so shield tankers are giving up damage mods for that tank. As far as I can recall, the only thing that goes in the low slots besides armor tank is fitting mods. Also, armor plates give a much higher HP bonus than shield extenders, which means armor gives you a better buffer tank, which as a heavy is probably what you want anyway. |
[Veteran_Gorath Stampede]
0
|
Posted - 2012.06.08 05:04:00 -
[3] - Quote
I understand that as I am using both shield extenders and armor plates, but 5 hp per second out of 800 is imperceptable if you get in a fire fight, get dropped to say 10% armor and get away you will be back at full strngeth a lot faster for anything but a heavy, but if i as a heavy wait that same 5-6 seconds i'm still at like 12-15% hp whereas other classes are at 40%+. I just think that they need to be boosted a bit, or maybe add ones that are specific to heavy suits that boost more but can't be used on other drop suits |
[Veteran_Silas Krisolo]
0
|
Posted - 2012.06.08 05:14:00 -
[4] - Quote
Gorath Stampede wrote:I understand that as I am using both shield extenders and armor plates, but 5 hp per second out of 800 is imperceptable if you get in a fire fight, get dropped to say 10% armor and get away you will be back at full strngeth a lot faster for anything but a heavy, but if i as a heavy wait that same 5-6 seconds i'm still at like 12-15% hp whereas other classes are at 40%+. I just think that they need to be boosted a bit, or maybe add ones that are specific to heavy suits that boost more but can't be used on other drop suits
It's supposed to be imperceptible. have you ever played an RPG with a regen spell? Regen works every turn and heals the character for small amounts each time; 100 HP there, 100 HP here...the point being it all adds up in the long run.
If armor repair works all of the time, that means you are regenerating armor even while being shot at. This could add precious seconds to your life. It's not meant to be an impenetrable barrier that repairs armor as fast as it is stripped; it's simply a life-extender. If it takes 4 seconds of sustained fire to take you down, and those constantly-regenerating armor points add another second or two to your life, then the armor rep did its job. Think of it as a buffer; if you get in a bind, that constant flow of armor points will either allow you to retreat or hopefully outlast the foe's magazine and let you land the killing blow. |
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.08 06:06:00 -
[5] - Quote
Silas Krisolo wrote:Gorath Stampede wrote:I understand that as I am using both shield extenders and armor plates, but 5 hp per second out of 800 is imperceptable if you get in a fire fight, get dropped to say 10% armor and get away you will be back at full strngeth a lot faster for anything but a heavy, but if i as a heavy wait that same 5-6 seconds i'm still at like 12-15% hp whereas other classes are at 40%+. I just think that they need to be boosted a bit, or maybe add ones that are specific to heavy suits that boost more but can't be used on other drop suits It's supposed to be imperceptible. have you ever played an RPG with a regen spell? Regen works every turn and heals the character for small amounts each time; 100 HP there, 100 HP here...the point being it all adds up in the long run. If armor repair works all of the time, that means you are regenerating armor even while being shot at. This could add precious seconds to your life. It's not meant to be an impenetrable barrier that repairs armor as fast as it is stripped; it's simply a life-extender. If it takes 4 seconds of sustained fire to take you down, and those constantly-regenerating armor points add another second or two to your life, then the armor rep did its job. Think of it as a buffer; if you get in a bind, that constant flow of armor points will either allow you to retreat or hopefully outlast the foe's magazine and let you land the killing blow.
well at close range assult rile does about 321.6 damage a sec, if you are reping 5hp/s there is no "precious seconds" maybe precious nanoseconds hahahahaaha
one bullet undoes almost 4 seconds of repping, so I do agree needs a bit of a buff. |
[Veteran_Buzzwords]
0
|
Posted - 2012.06.08 06:51:00 -
[6] - Quote
aren't the auto reppers % based? so it's not 5 armor per second, it's 5% armor per second? so at 800 max you're actually repping 40 hp/second?
that can't be right actually.. that seems OP even...
edit: yah nvm i checked, it's not. DISREGARD |
[Veteran_Silas Krisolo]
0
|
Posted - 2012.06.08 14:55:00 -
[7] - Quote
Bob Deorum wrote: well at close range assult rile does about 321.6 damage a sec, if you are reping 5hp/s there is no "precious seconds" maybe precious nanoseconds hahahahaaha
one bullet undoes almost 4 seconds of repping, so I do agree needs a bit of a buff.
DPS is an extremely misleading statistic, as it implies every shot is finding its mark 100% of the time.
If you're moving about and making attempts to evade, actual DPS will be much lower, thereby giving your armor regeneration more importance. |
[Veteran_Gorath Stampede]
0
|
Posted - 2012.06.08 14:59:00 -
[8] - Quote
Buzzwords wrote:aren't the auto reppers % based? so it's not 5 armor per second, it's 5% armor per second? so at 800 max you're actually repping 40 hp/second?
that can't be right actually.. that seems OP even...
edit: yah nvm i checked, it's not. DISREGARD
Aye just so everyone knows, shield rechargers give a recharge bonus, armor reps do a specific amount, and with repair skill maxed it caps out at around 5.7hp/s which as bob said, is nothing when someone is dealing 300+ dps |
[Veteran_Gorath Stampede]
0
|
Posted - 2012.06.08 15:05:00 -
[9] - Quote
Silas Krisolo wrote:Bob Deorum wrote: well at close range assult rile does about 321.6 damage a sec, if you are reping 5hp/s there is no "precious seconds" maybe precious nanoseconds hahahahaaha
one bullet undoes almost 4 seconds of repping, so I do agree needs a bit of a buff.
DPS is an extremely misleading statistic, as it implies every shot is finding its mark 100% of the time. If you're moving about and making attempts to evade, actual DPS will be much lower, thereby giving your armor regeneration more importance.
Look the way it stands now armor reps are not strong enough to aid a heavy at close or long range, they may be ok for suits with lower armor hp but it is not enough to save a heavy more then an extra few hits, and when you are being hit by full auto fire from even medium range it just is not enough to make a difference on a heavy |
[Veteran_Matrix Owner]
0
|
Posted - 2012.06.08 15:13:00 -
[10] - Quote
Guys..... They need to give the logi drop suit something to do
I agree it could do with tweaking ever so slightly, although not too much unless they are going to increase the encumberment of armour to slow them down more, including turn circle, which at the moment it is still way to hard to get in behind a heavy.
|
|
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.08 15:22:00 -
[11] - Quote
Silas Krisolo wrote:Bob Deorum wrote: well at close range assult rile does about 321.6 damage a sec, if you are reping 5hp/s there is no "precious seconds" maybe precious nanoseconds hahahahaaha
one bullet undoes almost 4 seconds of repping, so I do agree needs a bit of a buff.
DPS is an extremely misleading statistic, as it implies every shot is finding its mark 100% of the time. If you're moving about and making attempts to evade, actual DPS will be much lower, thereby giving your armor regeneration more importance.
ya but trying to evade wit the heavy suit is not really in the equation when you got a heavy weapon |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |