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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 12:33:00 -
[1] - Quote
The big hang-up in being able to send Warbarge Components via player trade systems is the ability to set up lots and lots of PSN accounts to accrue components passively. What if we used District Kredits, a currency earned on player activity, as a gatekeeping mechanic to trade these items.
Pay x amount of District Kredits to send proportional x amount of Warbarge Components.
CCP would have full control over the trade faucet.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 12:35:00 -
[2] - Quote
This would also need to imply District Kredits couldn't be sent directly to another player.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jack Boost
Zarena Family
804
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Posted - 2015.05.28 13:07:00 -
[3] - Quote
Workaround:
- use components on 'farm' toon in lab. - transfer 'mined' stuff to main account.
Done.
Not much time left...
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 13:13:00 -
[4] - Quote
Jack Boost wrote:Workaround:
- use components on 'farm' toon in lab. - transfer 'mined' stuff to main account.
Done. Not sure if we're on the same page here. I'm talking about being able to send a player your own components so they can use them to upgrade warbarge subsystems (or spend them on extracting weapons from the exp. lab).
Dust 514 Market Trello. The essential resource for trading in Dust.
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LOL KILLZ
LulKlz
152
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Posted - 2015.05.28 13:18:00 -
[5] - Quote
No trading components or sp.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 13:21:00 -
[6] - Quote
LOL KILLZ wrote:No trading components or sp. I'd ask you to give a more in-depth reason for that point of view but you said your piece in other topics.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
LOL KILLZ
LulKlz
153
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Posted - 2015.05.28 13:26:00 -
[7] - Quote
Jadek Menaheim wrote:LOL KILLZ wrote:No trading components or sp. I'd ask you to give a more in-depth reason for that point of view but you said your piece in other topics. It's simple, you and your corp designate a few guys to receive said components and farm officer weapons from those profiles and alts. Officer stomping would be the norm. It's hard enough keeping noobs playing.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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Jack Boost
Zarena Family
805
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Posted - 2015.05.28 13:30:00 -
[8] - Quote
Jadek Menaheim wrote: Not sure if we're on the same page here. I'm talking about being able to send a player your own components so they can use them to upgrade warbarge subsystems (or spend them on extracting weapons from the exp. lab).
Ok.. but for what you need components? (beside upgrades warbage) For now, only for laboratory and making better gear.
Instead sending components .. just render item on toon and send rendered items to main (or anywhere). This also can make you more items (multiple laboratories instead one at main toon)
This is only more time consuming at start, but I think it is ok with CCP philosophy.
At the end, same effect, with difference that we can do it now
Not much time left...
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 13:43:00 -
[9] - Quote
LOL KILLZ wrote:Jadek Menaheim wrote:LOL KILLZ wrote:No trading components or sp. I'd ask you to give a more in-depth reason for that point of view but you said your piece in other topics. It's simple, you and your corp designate a few guys to receive said components and farm officer weapons from those profiles and alts. Officer stomping would be the norm. It's hard enough keeping noobs playing. So quick to shut down and not explore possibilities.
1. CCP controls experimental production droprate (this is besides the lab being time capped over two days). More weapons produced across dust community, fewer of those weapons are officer grade. More experimental grade.
2. CCP controls conversion rate of District Kredits for Components. This may include a tax with a cooldown features for continually sending items to the same person. The more you send items to the same person, the more District Kredits are required to send the same amount of Components comparatively.
3. Academy and Public Matchmaking. Work is progressively being done to give noobs even more places to participate in Dust 514. However, this is a social game set in the cutthroat environment of New Eden, CCP Game's IP, which is known for being a tough.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jack Boost
Zarena Family
805
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Posted - 2015.05.28 13:49:00 -
[10] - Quote
At 2).
You can send/spread items throu all your 'farm' population, not just one person. With some work you can easy manage to avoid extra kredit to spend ;)
Not much time left...
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 13:58:00 -
[11] - Quote
Jack Boost wrote:At 2).
You can send/spread items throu all your 'farm' population, not just one person. With some work you can easy manage to avoid extra kredit to spend ;)
1. You need a lot of District Kredits to spread over large amount of alt accounts this require lots of player activity. 2. It takes time to physically log into and load up all those alt accounts. 3. The system tracks how often you send District Kredits to the same account, raises tax according to frequency of deposits. 4. CCP can prevent deposits being made to brand new accounts, or accounts that are inactive. 5. Warbarge production systems are already bound by a 2 day time window.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.29 05:24:00 -
[12] - Quote
Looking for more feedback.
Dust 514 Market Trello. The essential resource for trading in Dust.
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