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Thread Statistics | Show CCP posts - 0 post(s) |
deezy dabest
2
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Posted - 2015.06.01 11:11:00 -
[31] - Quote
I would rather see as little as possible linked to our 2D mobile pay wall.
I think Ratatti already has it on track to get it close to being a good game mode. It is unfortunate that the entire concept of PC in my eyes will always leave this game lacking true end game content.
As far as what to spend district kredits on only time will tell what they decide to put in that market. Expect it to just be skins and BPOs which will hold little meaning to AUR users but at least it will give other people more chances to have cool items like that. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.03 16:38:00 -
[32] - Quote
deezy dabest wrote:I would rather see as little as possible linked to our 2D mobile pay wall. It's something which needs to be constructively addressed seeing that CCP Rattati has stated the modular system that is the warbarge is the future moving forward for Dust 514. One idea, of many that can be explored, is to cut the 14 slot subsystem structure into a possible 7 each with a modifier that are affected by the conditions discussed in the OP.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.03 16:51:00 -
[33] - Quote
deezy dabest wrote:As far as what to spend district kredits on only time will tell what they decide to put in that market. Expect it to just be skins and BPOs which will hold little meaning to AUR users but at least it will give other people more chances to have cool items like that. While people do enjoy hats, from a dev perspective it doesn't seem sound to keep spending time and resources on continually making and balancing items that only a medium to small size proportion of the player-base will spend their DKs on. While the subsystem modifier suggestion does have a big impact on gameplay, its 2-d menus and back-end programming that works in perpetuity with existing systems once running.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.03 21:12:00 -
[34] - Quote
I want to hear other people's perspectives on this.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.06 15:16:00 -
[35] - Quote
Bump.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.08 19:40:00 -
[36] - Quote
If it's not evident already, I think like someone from the finance and marketing departments. It's probably a good thing I am not running for CPM2. Here is a new suggestion I offered in another topic that integrates with the idea in the OP.
Quote:The suggestion I offered for warbarge fuel is both a suggestion to incentivize players not to leave matches and integrates with PC 2.0 as a way to give value toward things to spend District Kredits on. Building a system that only requires 2D menus frees up development time and opens up the possibility to make a mobile management app extension for Dust 514 in the future. It's a lot more easier to implement than box smashing mining mechanic in an FPS equivalent to something like Warframe.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.29 21:44:00 -
[37] - Quote
Bump for feedback.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Dzago Sevatarion
DUST University Ivy League
38
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Posted - 2015.06.29 22:57:00 -
[38] - Quote
I know this is a game with a lot of moving parts, but I'd say the dearth of feedback itt is somewhat demonstrative that the proposal is too opaque. D-Uni hasn't participated in PC during my time as a member so I can't really evaluate your proposal from an informed position. |
Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.29 23:12:00 -
[39] - Quote
Dzago Sevatarion wrote:I know this is a game with a lot of moving parts, but I'd say the dearth of feedback itt is somewhat demonstrative that the proposal is too opaque. D-Uni hasn't participated in PC during my time as a member so I can't really evaluate your proposal from an informed position. The proposal has evolved since those initial comments. What are your personal questions on the proposal?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
4
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Posted - 2015.06.30 00:39:00 -
[40] - Quote
Jadek never tags me in his tweets anymore ;_;
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.06.30 00:45:00 -
[41] - Quote
This is really neat stuff, Jadek. +1
Shoot scout with yes. - Ripley Riley (for CPM2)
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.30 00:51:00 -
[42] - Quote
Draxus Prime wrote:Jadek never tags me in his tweets anymore ;_; Simply, going through the rotations. You are not forgotten. 140 characters can be limiting.
Dust 514 Market Trello. The essential resource for trading in Dust.
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D4GG3R
0uter.Heaven
1
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Posted - 2015.06.30 02:59:00 -
[43] - Quote
Jadek I've always liked your posts but this is by far the best thing you've posted ever....... moderately arousing 10/10
I'm pretty plain.
I watch anime for the boobs
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.30 03:33:00 -
[44] - Quote
D4GG3R wrote:Jadek I've always liked your posts but this is by far the best thing you've posted ever....... moderately arousing 10/10 Hot damn. Thanks for the compliment.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.09 23:58:00 -
[45] - Quote
We can unlock level 8 on our warbarge now...I don't see people doing that when the cost increase is exponential. If the idea is to go to level 14 this is going to be problematic.
Level 5 module unlock is +50,000 WB components.
I really feel like capping at 6 or 7 would be ideal and moving to have the bottom slots become modifiers.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.07.10 09:18:00 -
[46] - Quote
^ I really don't like how this begins stacking up for the weapon damage modifier. At the now opened Warbarge level 8 you can bring your primary weapon damage to a permanent 9% across all game modes.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.16 19:49:00 -
[47] - Quote
Bump.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.07.27 11:38:00 -
[48] - Quote
Bump for discussion.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.09.25 22:05:00 -
[49] - Quote
Bump for discussion.
With the hotfix changes to damage profiles we should probably revisit the purchased damage variable of the ammo power warbarge component.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
197
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Posted - 2015.09.26 05:13:00 -
[50] - Quote
Jadek Menaheim wrote:25 spots per district with 245 districts in Molden Heath, that allows 6125 players to participate in the modified module process. That seems large enough while also encouraging competition for space.
But only if they have no attachment to their current corp, or they're in charge of decision making from their current corp, they're willing to live their life on a pc timer and all sorts of other crap.
This game needs LESS separation between vets and noobs, and LESS reasons to try and get into the 'cool kids clubs' (that have owned the majority of PC districts for forever), not more.
We get it, you're attached to the concept and yes it is kind of novel, but the idea has extreme flaws.
Weep not poor children, For life is this way, Murdering beauty and passion.
I bring the light.
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