KalOfTheRathi
Nec Tributis
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Posted - 2015.05.30 01:10:00 -
[1] - Quote
Myrons are shield vehicles.
All shield vehicles are bugged. Drive over a bump with full shields but low armor, boom death. Bump into a building, boom death.
Now we can add, repair to 50% armor and ... boom death. Or, as it happens in New Eden; you become dust.
I wonder if the game didn't get confused about your location? Many shield vehicle interactions with objects result in bizarre explosions that an armor vehicle will survive. If the game processes your myron as moving ever so slightly, touching a building will cause it to explode. Hmm, interesting.
Sorry about your Myron though, SMcB.
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Technical bits, please ignore if not interested in programming:
Many Unreal Engine games (v3 being worse than v4) have problems with locations. Specifically they lose track of the fact that the object is no longer actually moving. But the time step occurs and the physics has to do something so it jiggles the base of the object. In our little ball of dust even tiny movements by any shield vehicle against (or near) a building will cause it to explode.
A clear example when you are playing other games is the small but constant movements of the dead; e.g. limbs or heads rocking back and forth. Dust has worked around some of that if you terminate the clone. It no longer is movable. Maybe it is simply a texture then. But other game developers routinely expect dead bodies to be movable later, unfortunately that means they are still active objects and very small values will induce oscillations.
One last programming thought is whether some of these are caused by floating point rounding issues? Small FP offsets are the ban of repeatability.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.05.30 01:28:00 -
[2] - Quote
Scheneighnay McBob wrote: I'm wondering if it's truly something that complicated, or if dropships simply have a "fuse" when they get to 0 armor- they like to explode in mid air very often. This is easy to observe if you have an armor rep module on ANY dropship, and it gets hit by AV at high altitudes. I would often see in an incubus that my ship would rep up fairly well in the air, then explode anyway.
This is likely to counter how difficult armor dropships used to be to kill- a good pilot could stall the dropship's descent until the reps get the dropship back in working condition, then hit an afterburner or something to stop it from hitting the ground.
I like your answer better. My still has some merit related to bumping into things but the timer makes sense.
And we used to have something like it back in the day. Once your vehicle was burning you needed to put the fire out, the only way to do that was armor repair. Shields didn't effect it. Maybe that is still happening.
My favorite tank is a Lightning. Just sayin.
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