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Thread Statistics | Show CCP posts - 31 post(s) |
Cu' Chulainn
Art.of.Death
26
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Posted - 2015.05.30 01:26:00 -
[1] - Quote
Hey to be honest, most my complaints with shields are being indirectly handled here. The minmatar assault mobility was an issue for me. But also it's dual tanking ability needs to be addressed. And then the ScR being addressed so I don't die when it looks at me from 0m - 100m away[/quote]
Min Assault is SPLIT between tanks NOT dual tanked. Speed is the best defense for us. Makes us susceptible to Sheild and Armor based weapons. We also have to use a balance of Energizer/Recharger + Regulator + Armor rep to compete against High damage weapons Like RR and ScrR. Min Assault was already nerfed once. Caldari w Overtank Sheilds and Complex Ferroscale plates...CBT rifle almost stands still against it. Flanking + Speed + dual regen is what I have. Don't listen to this Clown!
THAT is a REP TOOL
"Don't stand in front of the HEAVY" - Matt Pagliotti
"Now Move out and Draw FIRE!!!" - REDRUM
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Cu' Chulainn
Art.of.Death
26
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Posted - 2015.05.30 01:34:00 -
[2] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!!
Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis move faster, but Assaults sprint faster?
The Slayer Logi QQ is expected, but you are seriously nerfing yourself by trying to make a Logi perform an Assaults role... I am not worried about killer bees. sprint and strafe speeds are just multipliers off of movement speed, so all go up.
Just curious why a soldier that carries a **** ton of equipment will be faster than his assault counterpart........I understand your graphs and can see the curve makes sense on paper....but I don't play DUST on PAPER!!!
THAT is a REP TOOL
"Don't stand in front of the HEAVY" - Matt Pagliotti
"Now Move out and Draw FIRE!!!" - REDRUM
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Cu' Chulainn
Art.of.Death
26
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Posted - 2015.05.30 01:36:00 -
[3] - Quote
DeathwindRising wrote:Doc DDD wrote: Go figure, Rattati quick to buff armor suits when one person asks...
8 threads on boards regarding caldari shields being garbage and not a single reply.
Make sure Caldari has absolutely no choice but to sit behind a rock in the redline, both infantry and HAV.
Why not give madrugars a built in nitro booster because 'EVE' and who cares about balance?
How about remove all the stacking penalties from caldari shields, drastically increase damage threshold, and make the suits run faster, you know, since they need to run back to the redline as soon as they are spotted now that gallente have been green lit for turbo.
Hey to be honest, most my complaints with shields are being indirectly handled here. The minmatar assault mobility was an issue for me. But also it's dual tanking ability needs to be addressed. And then the ScR being addressed so I don't die when it looks at me from 0m - 100m away
Min Assault is SPLIT between tanks NOT dual tanked. Speed is the best defense for us. Makes us susceptible to Sheild and Armor based weapons. We also have to use a balance of Energizer/Recharger + Regulator + Armor rep to compete against High damage weapons Like RR and ScrR. Min Assault was already nerfed once. Caldari w Overtank Sheilds and Complex Ferroscale plates...CBT rifle almost stands still against it. Flanking + Speed + dual regen is what I have. Don't listen to this Clown!
THAT is a REP TOOL
"Don't stand in front of the HEAVY" - Matt Pagliotti
"Now Move out and Draw FIRE!!!" - REDRUM
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Cu' Chulainn
Art.of.Death
26
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Posted - 2015.05.30 02:02:00 -
[4] - Quote
Thaddeus Reynolds wrote:Cu' Chulainn wrote:CCP Rattati wrote:Booby Tuesdays wrote:The Min Logi getting its first ever buff? Logi suits and Commando suits, my two primary play styles, are getting a buff? I never thought I would see the day!!!
Is the Logi speed buff for movement speed only, or sprint speed as well? Will Logis move faster, but Assaults sprint faster?
The Slayer Logi QQ is expected, but you are seriously nerfing yourself by trying to make a Logi perform an Assaults role... I am not worried about killer bees. sprint and strafe speeds are just multipliers off of movement speed, so all go up. Just curious why a soldier that carries a **** ton of equipment will be faster than his assault counterpart........I understand your graphs and can see the curve makes sense on paper....but I don't play DUST on PAPER!!! Specialized Servos/Exoskeleton takes the place of the targeting sensors/heat sinks of the assaults allowing it to move faster despite the heavier load? If your issue is to the how a soldier moves faster it's easy to technobabble with sufficiently advanced technology, especially for a universe with confirmed anti-grav/non-air-cushion hover tech, things like graviton reactors and tractor beams
Agreed however the CPU/PG of Logi suit would be severely affected by the drain of running 4x the equipment+BW+ stronger servo/exoskeleton to make said logi suit faster than the more simple design of the assault.... pompous techno-babbling unnecessary.... Whenever the assaults gain targeting sensors/heat sinks let me know....I also believe the logi fit has a better natural scan radius. All this takes power.
Anyway this is a digression from the point and I didn't post this so you see your own colourful words in print...
A simple designed assault suit SHOULD be faster and more tanked than a complexly designed logi suit...maybe not by as much as it is currently...My opinion...
BTW have you ever driven an LAV in DUST???? I guess the anti-grav/non-air-cushion hover tech was left at home spawn!!!!!
THAT is a REP TOOL
"Don't stand in front of the HEAVY" - Matt Pagliotti
"Now Move out and Draw FIRE!!!" - REDRUM
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