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Apocalyptic Destroyerr
Shining Flame Amarr Empire
173
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Posted - 2015.05.26 23:16:00 -
[1] - Quote
Now coming from a player who literally only runs Armor and only runs everything Amarr and is only for AFW / GFW I have to say shields are pretty awful. There's no words for how broken they are. Literally every weapon in the game destroys them. Should we Nerf every weapon ? Obviously No.
So, shields are definitely missing something to be apart of the big game of Dust 514
There are numerous things in which we can fix this !
First Method: * Reduce the Shield Recharge Delay for either only the Caldari (Since they are a shield race) or for all suits and slightly buff the extenders.
*Idea* New skill for Caldari : Reduce shield depletion delay by 1% or 2% per level.
Second Method: *We leave everything as is but add a new tool
*The Shield Booster* (Name can be changed)
It's basically a handheld shield booster, that can only work on infantry (Maybe tanks if worked around like armor repair) Note: This tool does not continuously repair the shields but instead supplies the shields with a burst of repaired shielding and jump starts them for self repair.
The Numbers are :
Basic: Supplied Burst on Suits: 75 HP Supplied Burst on Vehicles: 400 HP Overheat Time: 17 Sec
Advanced: Supplied Burst on Suits: 97 HP Supplied Burst on Vehicles: 500 HP Overheat Time: 12 Sec
Proto: Supplied Burst on Suits: 110 HP Supplied Burst on Vehciles: 600 HP Overheat Time: 7 Sec
Note ! That it can be debatable whether or not that this tool does or does not overheat to prevent misuse. It can also be debatable whether or not that it can be used on vehicles. The numbers are there, the idea is there. It may be sent to the trash or improved. But as far as I know there will be no shield repair tool. This is as close as it gets.
Third Method: Increase the Speed of the Caldari to be somewhat on par with the Minmitar. Reason being is Caldari is only shield. It strikes me odd as why the Minmitar is so fast when they don't utilize as much shield.
(Minmitar took the Caldari's Swarms, Knives, not the speed too :/ ) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
508
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Posted - 2015.05.26 23:19:00 -
[2] - Quote
I proposed taking away the gallente and amarr shield recharge and setting it to 1 per second. Now the caldaro still have crappy armor, but gallente and amarr have crappy shields.
And i mean rep wise.
48th Special Operations Force
Twitter-@48SOF
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Operative 1174 Uuali
Y.A.M.A.H No Context
766
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Posted - 2015.05.26 23:23:00 -
[3] - Quote
Make shields recharge slower, but rechargers et al charge much faster. Add more HP to extenders, but make them cost more cpu. Therefore, you create greater contrast between hard hp that can take alpha damage and recharge for hit and run. So, shields would be more either/or in power and then a matter of balancing between the two. Whereas, armor would be more in the middle between ehp rep and hard hp.
The armor races are about staying in the fight from CQ to medium range. Whereas, the Cal are about either temporarily close range or constant long range.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
173
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Posted - 2015.05.26 23:55:00 -
[4] - Quote
Bump for Cal |
Squagga
Fatal Absolution Negative-Feedback
648
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Posted - 2015.05.26 23:58:00 -
[5] - Quote
I like this guy. Everybody else tries to fix everything, when one thing needs fixing o7
Shields, the silent killer.
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Golden Day
Corrosive Synergy No Context
1
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Posted - 2015.05.27 00:09:00 -
[6] - Quote
I switched to caldari scouts much faster shield recharge and movement speed
Shotguns are magic
Also couldnt stand getting mowed down everytime I go up against a minmatar assault...
Im just a glorified blueberry
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.27 00:12:00 -
[7] - Quote
Shield depleted delay is about fine as is, but I don't see any harm in giving caldari assaults a small bonus to it. I also say buff caldari shield HP. Their eHP is only barely above that of the minmatar, and the caldari are supposed to be like a shielded version of the amarr- slow and tanky. That's also why we shouldn't buff caldari movement speed.
Aloha snackbar
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Sicerly Yaw
Quantum times
189
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Posted - 2015.05.27 01:13:00 -
[8] - Quote
Scheneighnay McBob wrote:Shield depleted delay is about fine as is, but I don't see any harm in giving caldari assaults a small bonus to it. I also say buff caldari shield HP. Their eHP is only barely above that of the minmatar, and the caldari are supposed to be like a shielded version of the amarr- slow and tanky. That's also why we shouldn't buff caldari movement speed.
wrong very wrong the caldari are supposed to mirror the gallente not the amarr |
nelo kazuma
Ecce Initio RLC. RUST415
226
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Posted - 2015.05.27 01:41:00 -
[9] - Quote
Operative 1174 Uuali wrote:Make shields recharge slower, but recharger mods et al charge much faster. Add more HP to extenders, but make them cost more cpu. Therefore, you create greater contrast between hard hp that can take alpha damage and recharge for hit and run. So, shields would be more either/or in power and then a matter of balancing between the two. Whereas, armor would be more in the middle between ehp rep and hard hp.
The armor races are about staying in the fight from CQ to medium range. Whereas, the Cal are about either temporarily close range or constant long range. Why add more cost our costs already exceed armor modules in cpu and pg and give us half the value. A decent not op buff is required
FOR THE STATE ^(-_-) Cal Loyalist For Life
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
177
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Posted - 2015.05.27 06:13:00 -
[10] - Quote
Bump for Shield Bros |
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VALCORE72
Vengeance Unbound RUST415
332
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Posted - 2015.05.27 09:21:00 -
[11] - Quote
Golden Day wrote:I switched to caldari scouts much faster shield recharge and movement speed
Shotguns are magic
Also couldnt stand getting mowed down everytime I go up against a minmatar assault... rat should be looking in to shot guns . since it is a shield based weapon some ppl are saying he has the scrambler problem . to much damage to armor . just saying lol |
Scheneighnay McBob
Tribal Liberation Force Paramilitary
6
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Posted - 2015.05.27 14:34:00 -
[12] - Quote
Sicerly Yaw wrote:Scheneighnay McBob wrote:Shield depleted delay is about fine as is, but I don't see any harm in giving caldari assaults a small bonus to it. I also say buff caldari shield HP. Their eHP is only barely above that of the minmatar, and the caldari are supposed to be like a shielded version of the amarr- slow and tanky. That's also why we shouldn't buff caldari movement speed. wrong very wrong the caldari are supposed to mirror the gallente not the amarr Brush up on your eve ****.
Caldari mirror Amarr, Minmatar mirror Gallente. Barring artillery and drones, minmatar and gallente use speed and short-range weapons. Caldari and Amarr have long-range weapons, but are slow and tanky.
Aloha snackbar
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Georgia Xavier
Y.A.M.A.H No Context
565
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Posted - 2015.05.27 14:36:00 -
[13] - Quote
Lightning35 Delta514 wrote:I proposed taking away the gallente and amarr shield recharge and setting it to 1 per second. Now the caldaro still have crappy armor, but gallente and amarr have crappy shields.
And i mean rep wise. That is stupid beyond belief.
Click me
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.05.27 15:11:00 -
[14] - Quote
Lightning35 Delta514 wrote:I proposed taking away the gallente and amarr shield recharge and setting it to 1 per second. Now the caldaro still have crappy armor, but gallente and amarr have crappy shields.
And i mean rep wise. I can see why you would say this, but they have a 6 second delay / 8 depleted.
Chances are, they'll always have to wait those 8 seconds since they have around 160 shields at most of they're not using extenders.
Buff regulators! |
Verdia DeMosays
Alexylva Paradox Low-Class
2
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Posted - 2015.05.27 16:17:00 -
[15] - Quote
Yeah, for my Isk, shields are almost useless, except as a filler for those slots on the left. The ones across from my 3 proto armor reps on my proto min logi. I would like to see a decent shield HP buff, since armor is so dominant. And before people whine about armor not being OP, I present my proto logisuit with its 30hp/s armor self rep.
Seriously, please make shields somewhat viable again.
Sorry, I'm used to wormhole space, what are these Empire thingies?
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.05.27 16:22:00 -
[16] - Quote
Lightning35 Delta514 wrote:I proposed taking away the gallente and amarr shield recharge and setting it to 1 per second. Now the caldaro still have crappy armor, but gallente and amarr have crappy shields.
And i mean rep wise. We already have crappy shields.
It would take 3 extenders, a few rechargers/energizers and a regulator to get the base shield stats a caldari suit does.
Caldari suits need 1 armour repair mod and a complex armour plate to get close to base stats of armour suits(while still having all the good shield built in goodness)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
514
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Posted - 2015.05.27 17:17:00 -
[17] - Quote
Cody Sietz wrote:Lightning35 Delta514 wrote:I proposed taking away the gallente and amarr shield recharge and setting it to 1 per second. Now the caldaro still have crappy armor, but gallente and amarr have crappy shields.
And i mean rep wise. We already have crappy shields. It would take 3 extenders, a few rechargers/energizers and a regulator to get the base shield stats a caldari suit does. Caldari suits need 1 armour repair mod and a complex armour plate to get close to base stats of armour suits(while still having all the good shield built in goodness)
I mean rep wise. Amarr and gallente shields rep to fast. They should be forced to use rechargers the same way Caldari need armor reps.
48th Special Operations Force
Twitter-@48SOF
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
181
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Posted - 2015.05.27 18:01:00 -
[18] - Quote
Lightning35 Delta514 wrote:Cody Sietz wrote:Lightning35 Delta514 wrote:I proposed taking away the gallente and amarr shield recharge and setting it to 1 per second. Now the caldaro still have crappy armor, but gallente and amarr have crappy shields.
And i mean rep wise. We already have crappy shields. It would take 3 extenders, a few rechargers/energizers and a regulator to get the base shield stats a caldari suit does. Caldari suits need 1 armour repair mod and a complex armour plate to get close to base stats of armour suits(while still having all the good shield built in goodness) I mean rep wise. Amarr and gallente shields rep to fast. They should be forced to use rechargers the same way Caldari need armor reps.
I actually feel like There should be a bonus for the Caldari concerning either shield depletion or recharge. Or penalize the non Shield races |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
182
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Posted - 2015.05.27 18:15:00 -
[19] - Quote
Verdia DeMosays wrote:Yeah, for my Isk, shields are almost useless, except as a filler for those slots on the left. The ones across from my 3 proto armor reps on my proto min logi. I would like to see a decent shield HP buff, since armor is so dominant. And before people whine about armor not being OP, I present my proto logisuit with its 30hp/s armor self rep.
Seriously, please make shields somewhat viable again.
Exactly, I don't ever use Extenders unless complex or for a filler slot. If not I'll use a damage mod instead or precision mod |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
186
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Posted - 2015.05.28 17:14:00 -
[20] - Quote
It now strikes me odd as how to the Caldari want something so badly but won't settle for what they can get. |
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
214
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Posted - 2015.05.31 15:04:00 -
[21] - Quote
Bump |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.31 15:17:00 -
[22] - Quote
But, if you buff shields then tons of noobs will flock to my Master Race....
But in all seriousness I don't think they're that weak. Depends on your play style. I almost always go positive in my basic 'Dragonfly' assault C-1.
I also run am armor tanked Amarr assault, and my stats are pretty comparable when I do.
Maybe some minor tweaks would be in order, to recharge, or giving Caldari a recharge bonus or something..
I just wouldn't want to see some drastic change which makes shields OP
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Varoth Drac
Dead Man's Game
932
|
Posted - 2015.05.31 15:21:00 -
[23] - Quote
All that's needed, is a buff to rechargers and energisers. |
Piercing Serenity
Immortal Guides Learning Alliance
897
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Posted - 2015.05.31 15:29:00 -
[24] - Quote
Personally, I still don't think that this solution fixes the issue. It addresses symptoms.
From my understanding, EVE/DUST maximum shield values are always supposed to be less than maximum armor values. So you can't do anything to shield suit's absolute HP without making them unreasonable. The suggestions in this thread might make shield (comparatively) more viable, armor and speed tanking will always be the better option so long as map and objective designs favor CQC engagements. At the end of the day we should evaluate suits based on how well they preform at the most competitive level, when the only metric that really matters is "Did my team win, or lose?".
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Squagga
Fatal Absolution Negative-Feedback
664
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Posted - 2015.05.31 15:47:00 -
[25] - Quote
I sincerely appreciate OP. This is a big issue we've been dealing with, and working on getting CCP to fix
Shields, the silent killer.
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V1RONXSS
X-SENSE Security
50
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Posted - 2015.05.31 15:49:00 -
[26] - Quote
Just remove all kind of recharge delays, done.
The "Chiki Briki v Damki" Starter Pack.
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
2
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Posted - 2015.05.31 16:44:00 -
[27] - Quote
VALCORE72 wrote:Golden Day wrote:I switched to caldari scouts much faster shield recharge and movement speed
Shotguns are magic
Also couldnt stand getting mowed down everytime I go up against a minmatar assault... rat should be looking in to shot guns . since it is a shield based weapon some ppl are saying he has the scrambler problem . to much damage to armor . just saying lol
Make the shotgun a hybrid weapon. And shotgun hit detection has been crappy lately, and you do have to chew through the armor a bit, kinda like trying to kill a sentinel with a Six Kin, takes a while. Or am i just bad?
Minmatar-Daredevil, blind, smart, resourceful, breaks faces
GET UP
Back to where it began
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Heimdallr69
Negative-Feedback.
5
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Posted - 2015.05.31 16:55:00 -
[28] - Quote
Operative 1174 Uuali wrote:Make shields recharge slower, but recharger mods et al charge much faster. Add more HP to extenders, but make them cost more cpu. Therefore, you create greater contrast between hard hp that can take alpha damage and recharge for hit and run. So, shields would be more either/or in power and then a matter of balancing between the two. Whereas, armor would be more in the middle between ehp rep and hard hp.
The armor races are about staying in the fight from CQ to medium range. Whereas, the Cal are about either temporarily close range or constant long range. Extenders take more CPU/pg than ferros yet they give more hp..
Removed inappropriate content - CCP Logibro
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
215
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Posted - 2015.05.31 16:59:00 -
[29] - Quote
Squagga wrote:I sincerely appreciate OP. This is a big issue we've been dealing with, and working on getting CCP to fix
These suggestions are do able, yes ? |
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