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DeathwindRising
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Posted - 2015.05.28 13:15:00 -
[1] - Quote
Cat Merc wrote:Heimdallr69 wrote:Cat Merc wrote:So, make armor regen a useless joke. k den. Yeah with your 3 dmg mods same mobility triage hives rep tools, scr spam rekt by all ob's A range suit that can't even rep when dealt 1dmg...yeahh that's legit Mind posting fits instead of claiming that something is fact because you say so? As for triage hives I'll explain later since I'm on mobile and typing is a pain in the arse.
http://www.protofits.com/fittings/view/1134/5854
this is 123 hp/s before reps using 2 compact hives |
DeathwindRising
ROGUE RELICS
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Posted - 2015.05.28 13:22:00 -
[2] - Quote
Heimdallr69 wrote: Make me it so they recharge delay can't be better on the min ass...also make it so you recharge while being shot but at half the rate..say I have mine set to 80 recharge but while being shot I recharge at 40 since that's half But it'll still stay 1.6 delay like normal
Ideas? Sorry got out of surgery and had this idea so I'm dope and couldn't find my other thread
idk about half... maybe 25%. since i can make a suit with 120 shield hp/s and half would be 60
a cal scout can do over 200 shield hp/s so half that? even with only 200 shield hp, that seems pretty suspect.
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DeathwindRising
ROGUE RELICS
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Posted - 2015.05.29 05:09:00 -
[3] - Quote
Zan Azikuchi wrote:killertojo42 wrote:Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there's the two cal officer suits, balac gar was made back in beginning beta months and frame is the only dev who hasnt had time to play in months properly if at all leaving to the two officer suits for caldari being clearly the weakest. I doubt frame even gave input on his suit and by loking at the choice in officer suits 3/4 officer suit race by officer suit choice promote armor stacking, it's not conspiracy it's their play style. Follow the players ( devs ) and you'll see their interests Okay LITERALLY funny as you say that, I went 34/4 using a proto ck.0 aslt, with 5 damage mods (3 krins, 1 complex light, 1 enhanced light) while stacking armor (2 complex armor, 1 enhanced reactive), I went toe to toe w/ amarr proto, and viziams, AND won, (HP/S 334, HP/A 535) kal RR, Bolt P, and after that 1st match, compact hives, i was able to pop in and out of cover and even win against heavies when I soften up (or if im strafing well) with core nades... I feel dirty So yeah you cant even call it duel taking really since I forgoed any shield mods, so yeah... That's a thing.
I did it this morning too actually some guy with an officer scr ran from me. I was using an exile lol. Even killed two proto amarr sentinels. |
DeathwindRising
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Posted - 2015.05.29 05:12:00 -
[4] - Quote
What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.29 06:25:00 -
[5] - Quote
Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it .
Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there.
The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge.
No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't.
It's just another way of balancing things. |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.05.29 11:03:00 -
[6] - Quote
Zan Azikuchi wrote:DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it . Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there. The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge. No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't. It's just another way of balancing things. A cal nerf im actually willing to do, if I wasn't a sniper with only 3 lows, but its sacrificable though, of course once again odds of anything like this happening is only if all the armor players were on board with the idea along with ratti...
they were on board. in fact everyone was on board with moving damage mods to lows. the problem was that it was part of a trade. kincats would be high slots, which is what armor tankers wanted, in return for moving damage mods to lows. Rattati said no way and everything fell apart |
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