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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.26 22:20:00 -
[1] - Quote
Interesting. According to Protofits [NOT ACCURATE I KNOW] the DPS against......
Shield = 858 [Base], 987 [Proficiency V], and 1164 [Proficiency + 3x CDM] Armour = 572 [Base], 675 [3xCDM]
While the Tac AR hits in terms of DPS against.....
Shield = 803 [Base], 923 [Proficiency V], 1090 [Proficiency V + 3xCDM] Armour = 657 [Base], 775 [3x CDM]
If I am not mistaken. What's this about the ScR thrashing armour too quickly?
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.26 22:32:00 -
[2] - Quote
Deadly Goliath wrote:True Adamance wrote: Interesting. According to Protofits [NOT ACCURATE I KNOW] the DPS against......
Shield = 858 [Base], 987 [Proficiency V], and 1164 [Proficiency + 3x CDM] Armour = 572 [Base], 675 [3xCDM]
While the Tac AR hits in terms of DPS against.....
Shield = 803 [Base], 923 [Proficiency V], 1090 [Proficiency V + 3xCDM] Armour = 657 [Base], 775 [3x CDM]
If I am not mistaken. What's this about the ScR thrashing armour too quickly? At 100% accuracy, yes, but the Scrambler Rifle just seems to hit more, I don't know?
"the Scrambler Rifle just seems to hit more"......
......is a logical fallacy known as "anecdote".
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 00:31:00 -
[3] - Quote
Juno Tristan wrote:it just needs an increase to the hip fire dispersion and it'd be in a good place
That's not necessarily a nerf though.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 02:08:00 -
[4] - Quote
P14GU3 wrote:nelo kazuma wrote:For it to be doing more armor dmg than any weapon is a joke. Pretty sure True just proved this statement wrong (with math) less than a page ago. Do these people not read (or arithmetic,) or do they just enjoy spouting nonsense?
Armour = 572 [Base], 675 [3xCDM]
Vs
Duvolle Tactical AR = Armour = 657 [Base], 775 [3x CDM]
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 04:14:00 -
[5] - Quote
iKILLu osborne wrote:Scr is op that's the truth however the assault bonus is what makes ppl say wtf ccp why you no fixie.
I would recommend. Bringing up the other assault bonus to par before making any nerfs happen
That's a point worthy of debate as it is by comparison of the Tactical ScR against another rifle of a different type that this conclusion is reached.
At this point while I acknowledge the ScR needs alteration the approach of the general community is more akin to a witch hunt than reasonable discussion or constructive feedback.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 04:16:00 -
[6] - Quote
BLEGH
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 04:23:00 -
[7] - Quote
P14GU3 wrote:@true, why is that because it fires 3 rounds instead of one? It still has about the same damage per burst as a tactical single round.
Other than that, it is exactly the same..
Redacted that last post until I am content that I can explain what I mean properly.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 19:57:00 -
[8] - Quote
Piercing Serenity wrote:True Adamance wrote:P14GU3 wrote:@true, why is that because it fires 3 rounds instead of one? It still has about the same damage per burst as a tactical single round.
Other than that, it is exactly the same.. Redacted that last post until I am content that I can explain what I mean properly. I think the Charge Shot is the biggest difference, and why people have a hard time agreeing with your math (excluding those who just enjoy disagreement). The way you calculated the DPS of the Tactical AR was fine because there isn't a charge shot. Those numbers accurately reflect how people use the weapon. However, I think that if you factor in a charge shot as the first shot into the DPS calculations, you'll get more inflated (and more accurate to in-game usage) numbers for the scrambler rifle's DPS. Although I'm sure the Tac Ar has a higher DPS than a charged scrambler rifle over a long period of time, that time interval is longer than the TTK, so it's not very useful. Because the overheat doesn't really matter for the majority of fights that an AmAssault gets into, I think that they pack a much higher DPS per fight than what your calculations suggest (I agree with your math). TL;DR - Re-do the calculations for the Scrambler Rifle DPS assuming the first shot is a charged shot followed up by regular shot and see how that compares to the Tac Ar to more accurately model how the two weapons are used in game
That's one aspect of the weapon I acknowledge and have suggested a potential fix to since Rattati himself has made rather derogatory comments about the rifles function.
Rather than allow the charged shot followed by rapid fire rounds why not have it function with a 1-2 second weapons cooling animation like the Ion Pistol. Lets ScR keep the charge as a tactical option while not allowing it to apply both its alpha and DPS. Just one or the other.
"Crush all who complain!"
- Arkena Wyrnspire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.27 22:36:00 -
[9] - Quote
P14GU3 wrote:@ piercing serenity, the charge shot actually does LESS DPS than just firing normal. The real issue with the charge shot is that you can hold a charge, so when someone turns the corner you already have 2-3 shots worth of damage waiting. If you couldn't hold the charge, the DPS would be very little in comparison to the TAR, or even firing normally.
There's nothing wrong as I see it with holding the charge, it's almost necessary to get full value out of the shot. However I know you personally favour a "no hold" approach to balancing it.
My preferred manner is to see it have a seizure animation post shot preventing it from coupling alpha with DPS. Separating the charged shot into a viable but tactical fire mode that has its own individual draw back.
Kage made a thread about this. Post you opinion in it as well!
"Crush all who complain!"
- Arkena Wyrnspire
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