Piercing Serenity
PFB Pink Fluffy Bunnies
897
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Posted - 2015.05.27 18:23:00 -
[1] - Quote
True Adamance wrote:P14GU3 wrote:@true, why is that because it fires 3 rounds instead of one? It still has about the same damage per burst as a tactical single round.
Other than that, it is exactly the same.. Redacted that last post until I am content that I can explain what I mean properly.
I think the Charge Shot is the biggest difference, and why people have a hard time agreeing with your math (excluding those who just enjoy disagreement). The way you calculated the DPS of the Tactical AR was fine because there isn't a charge shot. Those numbers accurately reflect how people use the weapon. However, I think that if you factor in a charge shot as the first shot into the DPS calculations, you'll get more inflated (and more accurate to in-game usage) numbers for the scrambler rifle's DPS.
Although I'm sure the Tac Ar has a higher DPS than a charged scrambler rifle over a long period of time, that time interval is longer than the TTK, so it's not very useful. Because the overheat doesn't really matter for the majority of fights that an AmAssault gets into, I think that they pack a much higher DPS per fight than what your calculations suggest (I agree with your math).
TL;DR - Re-do the calculations for the Scrambler Rifle DPS assuming the first shot is a charged shot followed up by regular shot and see how that compares to the Tac Ar to more accurately model how the two weapons are used in game
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Piercing Serenity
Immortal Guides Learning Alliance
897
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Posted - 2015.05.28 04:53:00 -
[2] - Quote
P14GU3 wrote:@ piercing serenity, the charge shot actually does LESS DPS than just firing normal. The real issue with the charge shot is that you can hold a charge, so when someone turns the corner you already have 2-3 shots worth of damage waiting. If you couldn't hold the charge, the DPS would be very little in comparison to the TAR, or even firing normally.
I'll take your word on the DPS dip, but the DPS that it does apply is very front-loaded. With True's numbers, I think that dealing 900 damage within the first 0.5 seconds of the engagement is more powerful than 1100 damage over a full second, because no other weapon can match that kind of DPS over the range that the ScR can.
@True: I know, and liked, your suggestion. I would be fine with a small seize up - it would change the charge shot from a CQC option to a long range engagement starter, where you are closing in on an enemy you have flanked or something.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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