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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.26 22:50:00 -
[1] - Quote
Deadly Goliath wrote:True Adamance wrote:Deadly Goliath wrote:True Adamance wrote: Interesting. According to Protofits [NOT ACCURATE I KNOW] the DPS against......
Shield = 858 [Base], 987 [Proficiency V], and 1164 [Proficiency + 3x CDM] Armour = 572 [Base], 675 [3xCDM]
While the Tac AR hits in terms of DPS against.....
Shield = 803 [Base], 923 [Proficiency V], 1090 [Proficiency V + 3xCDM] Armour = 657 [Base], 775 [3x CDM]
If I am not mistaken. What's this about the ScR thrashing armour too quickly? At 100% accuracy, yes, but the Scrambler Rifle just seems to hit more, I don't know? "the Scrambler Rifle just seems to hit more"...... ......is a logical fallacy known as "anecdote". I don't know man you tell me, why are they so much ScR running around and no TARs? Charge shot, plus its racial assault actually has a bonus that makes the weapon better, while the TAR has neither. Anyone who says ScR destroys armor too quick has never used one. The TAR is a much better weapon overall, even though it will lose out in 1v1 most times against a ScR.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.26 23:00:00 -
[2] - Quote
Talos Vagheitan wrote:Georgia Xavier wrote:Deadly Goliath wrote:The rapid fire is way deadlier than the charge! I dunno. ScR and TAR have same ROF though Is this true? I haven't used a TAR since the rail rifle came out, but last time I used it it was given a large RoF nerf to combat molded controllers/turbo buttons, where's the ScR had unlimited RoF. Did this change? They were both nerfed, down to the same ROF, 600rpm iirc.
Yet the ScR has never had a Nerf according to a large portion of the community..
Edit: Damnit Georgia!!
Double edit: also, the ScR was never unlimited fire. It just had a RoF that most normal humans could not reach, which I believe was 750. While the TAR was 650? 700?
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.26 23:06:00 -
[3] - Quote
Georgia Xavier wrote:P14GU3 wrote:Talos Vagheitan wrote:Georgia Xavier wrote:Deadly Goliath wrote:The rapid fire is way deadlier than the charge! I dunno. ScR and TAR have same ROF though Is this true? I haven't used a TAR since the rail rifle came out, but last time I used it it was given a large RoF nerf to combat molded controllers/turbo buttons, where's the ScR had unlimited RoF. Did this change? They were both nerfed, down to the same ROF, 600rpm iirc. Yet the ScR has never had a Nerf according to a large portion of the community.. Edit: Damnit Georgia!! Let's fite m8!!1!1! I'll deck ye in ya gob, swear on me mum *Grabs ScR and starts charging*
Meet me out back
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.26 23:12:00 -
[4] - Quote
Georgia Xavier wrote:P14GU3 wrote:Meet me out back Ey man come on, no need to get crazy! *proceeds to bump chests with Georgia, talking smack, but doesn't actually plan on doing anything*
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.27 00:39:00 -
[5] - Quote
Aero Yassavi wrote:Deadly Goliath wrote: its quite funny how the people that say it is balanced are the ones who use it Its quite funny how the people who say it is overpowered are the ones who run caldari/matari. Everyone's opinion sucks. FTFY
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.27 00:46:00 -
[6] - Quote
I run speed fit armor tanks 90% of the time. I'm talking <600ehp, and rarely die to ScR. RR kills me more than anything..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.27 01:42:00 -
[7] - Quote
nelo kazuma wrote:For it to be doing more armor dmg than any weapon is a joke. Pretty sure True just proved this statement wrong (with math) less than a page ago. Do these people not read (or arithmetic,) or do they just enjoy spouting nonsense?
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.27 04:11:00 -
[8] - Quote
True Adamance wrote:P14GU3 wrote:nelo kazuma wrote:For it to be doing more armor dmg than any weapon is a joke. Pretty sure True just proved this statement wrong (with math) less than a page ago. Do these people not read (or arithmetic,) or do they just enjoy spouting nonsense? If someone can provide me with the correct formula for damage modification I'll do comparisons of all existing weapons. That being said only two races of the four have Tactical Rifles thus comparing them to other rifle variations is pointless. However in terms of the two tactical weapons I think they both roughly have the same capabilities for the most part. I count the Burst CR as a "tactical" variant. It is semi auto and has a scope. IMO the RR is the only rifle without a tactical variant. That being said, they all perform about equally. I use the CR for most pubs because "armor meta," the TAR for when there is a good mix of suits on the field, and the ScR for scout spam and that one occasional caldari that peeves me off.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.27 04:20:00 -
[9] - Quote
@true, why is that because it fires 3 rounds instead of one? It still has about the same damage per burst as a tactical single round.
Other than that, it is exactly the same..
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1
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Posted - 2015.05.27 22:09:00 -
[10] - Quote
@ piercing serenity, the charge shot actually does LESS DPS than just firing normal. The real issue with the charge shot is that you can hold a charge, so when someone turns the corner you already have 2-3 shots worth of damage waiting. If you couldn't hold the charge, the DPS would be very little in comparison to the TAR, or even firing normally.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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