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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 07:53:00 -
[1] - Quote
[Idea] Use District Kredits to sell your unallocated skill points
/ / / / / / / / / / / / / TL;DR of that topic Core Idea -Unallocated active & boosted sp goes into a implant production. -Size of raw components accepted to build implant is determined by your warbarge module level = 5 grades, 5 levels. -Implant components are purchased with AUR or District Kredits -You chose how long it takes to produce. Faster = more skill wastage, Longer = less skill wastage -Stockpile it, trade it, or gift them to anyone Additional Features -Extra crafting production slots to speed up industry rate are bought with AUR or District Kredits -You sell it, use it, or craft it with salvage or booster. -Crafted item makes run of modifer pirate implants for special clone not allowed in high sec battles, or makes high powered boosters / / / / / / / / / / / / /
Bright Steel wrote:SP is a very touchy subject... It's peoples sense of accomplishment and progression in this game and to alter it is something certainly not to take lightly in any respects. While I too am at around 44m SP there are super vets in the game who are already pushing 150-160m skill points. It was calculated a while back that if you had the money to stock up on Omega and stack them for 85 weeks with active play you could complete the Skill Tree ~269m SP (you keep earning more past the 'max'). I don't believe this factored in Instant Boosting after battles. There will come a point where people are going to run out of things to spend their points on, which forces CCP to perpetually make new things to fill this tree which isn't very ideal in terms of costs for a developer.
There is also the feeling of grind in getting things to level 5 on a skill tree which people don't enjoy if they're not maxing boosters. Instead, getting to a point of maxing your cores and setting on a suit and play style you enjoy, while turning additional SP into a resource you and stockpile, sell, trade, or gift carries a difference sense of progression and daily accomplishment.
There's the recruitment tool aspect I discussed in the topic of being able to use the stockpiled implants to get your friends into Dust more quickly. 10 million lifetime SP is that key point for beginning to be battle effective in PC. The wait and trail by fire for a newbie has it's merits, we all went through it, yet there is a zeitgeist of the games industry to reward instant gratification. CCP games should keep New Eden hard and unforgiving, but when getting people into their games, a system of friends rewarding friends with starter SP taken from their own characters feels like a solution that can satisfy both sides of the argument for gratification and process development.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 10:51:00 -
[2] - Quote
What reservations do people have about this?
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 13:59:00 -
[3] - Quote
Mejt0 wrote:Even interesting but only high end veterans would benefit from this. That's part of the idea. It gives vets (both total skill maxers and vets content with few suit roles) an endless way to contribute back into Dust community once they reach peak. With the emphasis placed on players to build Command Points to fuel activity in PC 2.0 proposal, giving vets a recruitment incentive tool of SP implants to dangle over new player and potential corp recruits could play out very beneficially for the growth of Dust as a whole.
This is an 'end game' mechanic, hence the emphasis of using either District Kredits or AUR to pay for implant materials and implant production slots.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 14:04:00 -
[4] - Quote
Michael Arck wrote:Yes I know, what can we do with those amassed SPs. It has the brain calculating...
Jadek wrote:Corporations could also use this as a system to pool SP resources to create skill-maxed champions who wage bloody war for them as pinnacle omni soldiers.
Others like Viktor Hadah Jr may use their wealth to become an omni super mercenary by harnessing the SP sweat of the poors in exchange for a comfortable wage.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 14:32:00 -
[5] - Quote
Maybe it's something that could be paired with the drifter clone discoveries.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 23:50:00 -
[6] - Quote
el OPERATOR wrote:No. This is an altfarmer handout being sold as a benefit to newbies. Passive SP gain cannot be extracted, leaving active SP you earn in battles and the SP you earn from boosters only available for extraction. District Kredits are required to purchase implant materials which can only be used with the appropriate warbarge level which requires components as normal to level up. If you buy implants on your PC playing main and send them to your alt that alt is still locked to the lowest implant factory meaning high grade implants won't work. If you're not actively engaging the alt character, then you don't have any non-passive experience to extract.
It's really quite easy to separate lifetime passive gain from anything else earned--just look at how long the account has been set to 'active.' Passive Sp is earned at a steady rate of X points per day. A 24 month old account would have 26,280,000 SP earned passively if the account accrued 36,000 SP passively per day, for example.
If a player wanted to extract their skills, they could only extract the amount in excess of this 26.2m SP figure. Anything earned by active play, bought boosters, and (maybe) daily log-in bonuses would be applicable to extract.
If there is a way for an alt-farmer to abuse this let's discuss rather than being reactionary.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.26 23:56:00 -
[7] - Quote
Krixus Flux wrote:And he wouldn't have SP advantages against others who don't have a crazy amount of SP Again, after a point 10m to 20m SP (this might lower with slot flattening and powercores), the amount of skill points you have really doesn't have an impact on your combat effectiveness. Having a maxed skill tree, the only benefit you have is the ability to respond to various play-counter-play situations, but if you have little skill with FPS' the 269m skill player is just going to die as easily to the 10m skill player in a focused role.
After a point, skills don't enhance your killing power.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 00:04:00 -
[8] - Quote
el OPERATOR wrote:AND outside of altfarms because it detracts substantially from the concept of a "persistent universe". You start and you GROW into where and what you're trying to do, not buy it or be given it. This 'persistent universe' wouldn't exactly change. The lifetime passive SP you've gained could not be touched for extraction. It's a buffer and representative of your clone having spent time and lived in this universe.
Active and Boosted SP are available for extraction. Think of them as actively shaped components of your mind. They have value in the military sector and second hand mercenary market because they have been whittled and shaped by field testing and activity--battled hardened components.
Machine learning through trial and error. http://www.technologyreview.com/view/537101/deep-learning-machine-solves-the-cocktail-party-problem/
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 00:20:00 -
[9] - Quote
el OPERATOR wrote:So I create an alt and send all my non-passively generated SP to it. Altfarm, stat wipe and brandnew identity achieved. Decisions having Consequences? Nullified. It's a brave new world for the meta, good sir. I just hope you don't use voice comms. It takes investment to go underground with a new identity.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 00:22:00 -
[10] - Quote
el OPERATOR wrote:Wrong, since the entire games fundamental core is play/counterplay he who has the most viable counters available is most likely to win. Sure, your 10M guy gets a kill or two but Mr 269M guy just keeps going through the toolbox till he finds the mix to put 10M man into the redline.
please...smh If that player is a bumbling fool with the toolbox, they're going to drop a bunch of limes.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 00:27:00 -
[11] - Quote
el OPERATOR wrote:How bout all that hard-learned trial-and-error military knowledge is already staying with the player who is already blessed with the ability to create a new alt and use it so there's no need for the SP to be carried over too? The other solution is what I've already done, making a bunch of alts and letting them grow passively, waiting for when I find someone that wants to play Dust 514 to just give them that burner PSN account with the alt on it, and they chance the password when they get it. Having to rely on that as a method to get people into the game faster sucks and probably breaks the EULA.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 01:16:00 -
[12] - Quote
Denchlad 7 wrote:If I respec'd my 30 mil SP alt and did this transfer thingy id have 103mil SP just like that.
Although thats lovely, yeah, no. Denchald. Any passive SP that alt has accrued cannot be extracted. SP is extracted in chunks over time. The faster you move it into implants the more that is lost and you can only move large amounts (i.e. one million skill point implants) from a character if your warbarge factory is leveled up to five with the necessary components. Please re-read the tl;dr and topic.
Quote:This time, dictates how much SP wastage occurs in creating the new implant.
2 day production time: 30% loss 5 day production time: 20% loss 7 day production time: 10% loss
If a 1.000.000 SP (1mill) booster is made over 5 days, it then requires 1.200.000 SP (1,2mill)
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 01:45:00 -
[13] - Quote
el OPERATOR wrote:So I create an alt and send all my non-passively generated SP to it. Altfarm, stat wipe and brandnew identity achieved. Decisions having Consequences? Nullified. Let's walk through the investment needed to go underground relatively fast with your most (not all) of your previous SP.
1.) Have warbarge implant factory to level 5. This requires about 88500 components, or about 265,500 AUR if you want to buy them. This doesn't factor in bypass cooldown time which is factory of magnitude larger.
2.) Now that you have implant factory level 5, you may use Grade A components which hold 1.000.000 SP (1mill). These implant components cost District Kredits x*5 to acquire if bought from NPC vendor.
2 day production time: 30% loss 5 day production time: 20% loss 7 day production time: 10% loss
If a 1.000.000 SP (1mill) booster is made over 5 days, it then requires 1.200.000 SP (1,2mill)
If a player wants to have the lowest lost of skill points they will go with the 7 day option. If for example a 269 million SP character who has been playing for 24 months wants to disappear it will factor as so.
269,000,000 SP Total: -26,280,000 passive sp gained over 24. Locked from use.
242,720,000 SP available for extraction: It would take 220 weeks to extract this amount with a 7 day production time using 1.000.000 SP implants because process requires 1.100.000 SP to activate process.
Up to two additional production slots may be unlocked during 'each' job run with AUR or District Kredits. Using the maximum slots could reduce that 220 weeks down to 73 weeks--just a little over a year.
3.) A player could buy already produced implants with stolen corp funds. As we can see above, someone had to go through the process of making these implants in order to afford the player the ability to make this decision. The investment is still there and the economy is stimulated by the choice.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 02:28:00 -
[14] - Quote
Also, each booster takes a day to implant skills back into a merc. There's that time addition as well.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.27 02:51:00 -
[15] - Quote
Michael Arck wrote:Hot damn I like the corporationS pooling SP into a super soldier!!!! Locked character perhaps only used only at allotted "release" dates? Definitely emergent gameplay which compliments lore. I'm thinking Iron Man's Hulk Buster suit combined with ED 209. Could provide new threats within the PC battlefield. I'm hesitant about adding new features like ugraded power suits, or the Omega clone and pirate module idea that I proposed in the other topic under addition features.
I am more open to allowing skill implants to be combined with existing regular boosters to craft synergized boosters in order to enhance/compliment CCP's sale of existing boosters.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
|
Posted - 2015.05.27 07:41:00 -
[16] - Quote
Krixus Flux wrote:Cool idea dude! I think the naysayers are misunderstanding concept though I don't know how that's possible. There are a good bit of points to sort through in the proposal, but I feel like broken record in saying passive SP (including boosted passive SP) cannot be touched for extraction, which is key in practically eliminating Alt-farming SP to your main account.
If boosted passive SP was allowed, you'd encourage wealthy players to stack passive boosters on their alt accounts and feed it up to the main that way.
Tracking boosted passive SP is a simple as going into the account data and flagging the numbers and type of passive boosters activated on that account. Passive boosters release a finite amount of bonus SP over a given period of time.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 14:00:00 -
[17] - Quote
@Krixus
He helps in his own way by bumping the topic.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.28 17:36:00 -
[18] - Quote
Byte modal, don't you know about the word?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.30 09:33:00 -
[19] - Quote
Bump for feedback.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.04 10:32:00 -
[20] - Quote
What are other people's perspectives on this? Is running out things to spend skill points on a problem?
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.07 03:31:00 -
[21] - Quote
Bump for input.
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