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[Veteran_LT Whichimazit]
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Posted - 2012.06.08 00:47:00 -
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First off, I think Headshots should actually change how much damage you do. I would spend a entire clip of a breach assault rifle to the head and get the same damage output as shooting them in the chest. Second, stabbing people is extreamly hard because he has no accuracy at all while flailing his knife, and it does very little damage for how hard it is to stab people. So i think If you stab someone it should be a insta-kill. Third, sometimes you will spawn and be surrounded and would die instantly. So it would be nice if you could implement a spawn shield of say 5 seconds to at least be able to get out of the way so you can defend yourself. (-EDIT-I had a misunderstanding with the Heavy Armour i get how it works now.)Plus, when you strafe and shoot you do way less damage even though you are hitting them dead on. Please change the damage output for that.[u][b] Lastly, I would like a grenade aiming system so you can know where it is going. For example having a arch so you can see how far your throwing it. Those are my main problems when i play this game. Other than that this game is great keep up the good work!! |
[Veteran_Dragon Grace]
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Posted - 2012.06.08 00:54:00 -
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with regards to the armor thank bit. i personally dont see whats wrong here :S
i mean....its an armor tank. its supposed to be very resiliant compared to the shields. I mean in eve online, you fit an apocolypse with an armour take....the shield goes down really quick because it isnt tanked....but it can take a long time for the armor to go down....a very long time sometimes depending on what situation the ship is in.
and the same goes for shield tanks too. fit a drake with a tanked shield fit....and with good skills that thing can run level 4 missions. however, get it into armor...its like putting a hot knife through butter.
i think they got the mechanics for this right in all honesty. its called an armor fit for a reason. its possible that the guy might be buffer fit aswell. hence the mass hitpoints. |
[Veteran_wyled sta1lker]
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Posted - 2012.06.08 00:58:00 -
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just to help u out on the heavy it is not health it is armour your health is the point after shields and armour is gone and that is the point were u are died there is no bar for that
blue bar shield yellow bar armour |
[Veteran_LT Whichimazit]
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Posted - 2012.06.08 01:01:00 -
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ok thanks now it makes sense |
[Veteran_Julien Shattuck]
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Posted - 2012.06.09 09:38:00 -
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I was actually very glad to see this post and I agree with almost all of it though the largest problems seem to be with weapon balance and strafing. I'm fairly new to this game but first impressions count for a lot in a crowded gaming space so i will chime in on this one. The assault rifle seems wildly underpowered to me and going into any kind of CQB fight i know that i will almost certainly lose. I run in, and even if i hit them with almost the entire clip of 25-30 shots it wont be enough to bring them down. We will strafe in a circle and jump up and down for a minute while i reload while they get to unload the better part of their clip into me and some time shortly after i will die. Assault riffles should be made to feel deadly, i understand that the idea is were infantry/mech hybrids and can soak up punishment, but when the first and second tier of assault rifles is so weak that even an entire clip to the face is frequently not enough to kill someone it has two major negative consequences for the game. The first is that it makes new players feel like they are playing in a pay to win game because without investing large amount of time (which equals money in F2P) they are impotent and at a clear disadvantage. The second is that it removes any semblance of tactical gameplay. Since Its impossible to quickly dispatch enemy's with an assault rifle many fights play out like bizarre paper rock scissor matches where two people strafe and bunny hop while reloading until the person with the harder hitting gun typically wins regardless of how good the initiate was (ill frequently sneak up behind people and get maybe half my clip into the back of their head before they start the strafe dance and still have little chance of winning). combine this with a knife that does no damage and iv snuck up behind people landed two knife hits empties the better part of my clip into them and still died while reloading, Please up the minimum lethality of projectile weapons in this game because right now it plays more like planetside 1 than it does like a modern day AAA FPS. I believe that for this game to be successful a mid level assault rifle should average 1 kill per clip if you have an accuracy of 60-70%. Reloading should be something that builds drama when you fight against 2 people and you kill the first with one clip and then have to reload of go to pistol for the 2nd, it shouldn't be expected that securing one kill should take 2 or maybe even 3 clips if your accuracy is a bit off as the game quickly degrades into people strafing in circles and jumping up and down. |
[Veteran_Sorry Accident]
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Posted - 2012.06.09 10:48:00 -
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Julien Shattuck wrote:I was actually very glad to see this post and I agree with almost all of it though the largest problems seem to be with weapon balance and strafing. I'm fairly new to this game but first impressions count for a lot in a crowded gaming space so i will chime in on this one. The assault rifle seems wildly underpowered to me and going into any kind of CQB fight i know that i will almost certainly lose. I run in, and even if i hit them with almost the entire clip of 25-30 shots it wont be enough to bring them down. We will strafe in a circle and jump up and down for a minute while i reload while they get to unload the better part of their clip into me and some time shortly after i will die. Assault riffles should be made to feel deadly, i understand that the idea is were infantry/mech hybrids and can soak up punishment, but when the first and second tier of assault rifles is so weak that even an entire clip to the face is frequently not enough to kill someone it has two major negative consequences for the game. The first is that it makes new players feel like they are playing in a pay to win game because without investing large amount of time (which equals money in F2P) they are impotent and at a clear disadvantage. The second is that it removes any semblance of tactical gameplay. Since Its impossible to quickly dispatch enemy's with an assault rifle many fights play out like bizarre paper rock scissor matches where two people strafe and bunny hop while reloading until the person with the harder hitting gun typically wins regardless of how good the initiate was (ill frequently sneak up behind people and get maybe half my clip into the back of their head before they start the strafe dance and still have little chance of winning). combine this with a knife that does no damage and iv snuck up behind people landed two knife hits empties the better part of my clip into them and still died while reloading, Please up the minimum lethality of projectile weapons in this game because right now it plays more like planetside 1 than it does like a modern day AAA FPS. I believe that for this game to be successful a mid level assault rifle should average 1 kill per clip if you have an accuracy of 60-70%. Reloading should be something that builds drama when you fight against 2 people and you kill the first with one clip and then have to reload of go to pistol for the 2nd, it shouldn't be expected that securing one kill should take 2 or maybe even 3 clips if your accuracy is a bit off as the game quickly degrades into people strafing in circles and jumping up and down. Seems like you aren't actually hitting with your knife. Knife does 135 damage as a base. 2 hits = 270 damage, if you empty your clip into them, they should be dead. Most suits have roughly 250-350 depending on shield/armor boosting mods.
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[Veteran_Nova Knife]
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Posted - 2012.06.09 11:15:00 -
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First - Headshots already do much higher damage. Wish granted!
Second - Melee difficulty is a byproduct of the bugged hit detection, which is fixed next build. Your blade woes will be solved soon enough! Fully skilled and fit for max melee damage, you can insta-kill most scouts and some assault suits, by trading literally all of your tank in exchange. Wish(es) granted!
Third - Spawning is currently bugged, you currently spawn in exactly the same spot every time, and this is not intended. The enemy won't be able to easily predict your spawns when this is fixed. |
[Veteran_Templar Two]
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Posted - 2012.06.09 11:21:00 -
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Nova Knife wrote:First - Headshots already do much higher damage. Wish granted!
Second - Melee difficulty is a byproduct of the bugged hit detection, which is fixed next build. Your blade woes will be solved soon enough! Fully skilled and fit for max melee damage, you can insta-kill most scouts and some assault suits, by trading literally all of your tank in exchange. Wish(es) granted!
Third - Spawning is currently bugged, you currently spawn in exactly the same spot every time, and this is not intended. The enemy won't be able to easily predict your spawns when this is fixed.
Headshots don't do enough damage: I once sneaked behind a merc that was using a cannon, I shot him in the head using a sniper rifle and it took me 2 bullets to kill him. Assault have 322-50 hp, unmodified shields or armor, and the SR dmg is 160 hp so my bonus for headshot at 1 meter was 2-30 hp: ridiculous.
Also the Nova Knife, un-upgraded, takes 3 hits to kill someone and, as you once siad, to maximize the Nova Kfie you basically become a "glass soldier" with nod defenses: not a great thing to simply finally get a OHK for weapon that at best you use 2 times in a match. |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.09 13:09:00 -
[9] - Quote
Nova Knife wrote:First - Headshots already do much higher damage. Wish granted!
Second - Melee difficulty is a byproduct of the bugged hit detection, which is fixed next build. Your blade woes will be solved soon enough! Fully skilled and fit for max melee damage, you can insta-kill most scouts and some assault suits, by trading literally all of your tank in exchange. Wish(es) granted!
Third - Spawning is currently bugged, you currently spawn in exactly the same spot every time, and this is not intended. The enemy won't be able to easily predict your spawns when this is fixed.
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[Veteran_Nova Knife]
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Posted - 2012.06.09 13:24:00 -
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Templar Two wrote:
Headshots don't do enough damage: I once sneaked behind a merc that was using a cannon, I shot him in the head using a sniper rifle and it took me 2 bullets to kill him. Assault have 322-50 hp, unmodified shields or armor, and the SR dmg is 160 hp so my bonus for headshot at 1 meter was 2-30 hp: ridiculous.
Also the Nova Knife, un-upgraded, takes 3 hits to kill someone and, as you once siad, to maximize the Nova Kfie you basically become a "glass soldier" with nod defenses: not a great thing to simply finally get a OHK for weapon that at best you use 2 times in a match.
Assault have 350~ HP base. I have an assault fit (Albeit one I never use) that has 1.1k HP. The Average fit I use has at least 500 HP. The headshot bonus is quite significant, I can assure you. I don't know exactly how high the bonus is, but it is definitely notable. For example : Some suits I can OHK with my pistol on a headshot. Seeing the person again, if I miss the head it can take me three shots to kill the same person/fit. Even against someone using a fit like mine, you can kill them in 2-3 shots, and only one of those needs to be a headshot, usually. It also is worth mentioning that turret mechanics + wonky hit detection make headshotting someone in one iffy business, even if they are standing still. Yay for next build, right?
As for the knife : Forcing people to dedicate themselves to it if they want to instagib people is the proper way to go about it. I love the knife. I named my character after it, as you can see. For people who don't spec up for it or intend to use it on a regular basis, it's not going to be very good. Again, this is proper. OHK'ing is a thing that is very tricky to balance without making something super overpowered, expecially in a game like dust where you're supposed to take a nice beating before you go down! Sacrificing tank for gank power like it is currently is the only way things should be. On that note, it reminds me : How many damage modifiers are you using on your sniper fit? It's the same principle. A sniper -really- shines when you use 2-3 complex light weapon damage modifiers. Without mods, you're going to take way more shots, which again is totally proper. If you want to have a great tank and great damage output - You're kind of out of luck.
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[Veteran_Fulkram]
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Posted - 2012.06.09 15:13:00 -
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LT Whichimazit wrote:First off, I think Headshots should actually change how much damage you do. I would spend a entire clip of a breach assault rifle to the head and get the same damage output as shooting them in the chest. Second, stabbing people is extreamly hard because he has no accuracy at all while flailing his knife, and it does very little damage for how hard it is to stab people. So i think If you stab someone it should be a insta-kill. Third, sometimes you will spawn and be surrounded and would die instantly. So it would be nice if you could implement a spawn shield of say 5 seconds to at least be able to get out of the way so you can defend yourself. when you strafe and shoot you do way less damage even though you are hitting them dead on. Please change the damage output for that.[u][b] Lastly, I would like a grenade aiming system so you can know where it is going. For example having a arch so you can see how far your throwing it. Those are my main problems when i play this game. Other than that this game is great keep up the good work!!
I am in complete agreement with this |
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.09 15:19:00 -
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you want insta-kill with knife?
dont forget , dropsuits are not pijamas
knife is there only if u out of ammo and if u face an wounded enemy , this is not ninja gaiden lol |
[Veteran_Julien Shattuck]
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Posted - 2012.06.09 21:52:00 -
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I don't need instant kill with the knife but for starters it is stupidly hard to land a hit with a knife right now and even after landing a hit and unloading a full clip at point blank range its rarely enough to land a kill. It fully removes any tactical advantage you might have had if sneaking up on someone landing a knife hit and unloading a clip still results in a drawn out strafe battle where they get a bunch of free shots while you spend 6 seconds reloading (honestly feels like a late 90s shooter to have people circling each other and jumping up and down). The game plays like planetside 1 right now and if it ships with damage levels like this you will see a huge influx of players on day one and 2 months later the game will be a ghost town because damage levels like this don't result in a AAA shooter. You will see players gravitate to using only a few realistic builds that can be competitive and either you use them and dominate or you use an assault rifle and you're fodder. The game is in beta so obviously its being tweaked but to no matter how poor someone in the dust universe might be, going into battle with an assault rifle that takes 3 clips to down 1 person is just ridiculous and it makes for bad game play. This game needs to engage people from the start and you do that by allowing day one players to have a sense of potency in the game. Right now it feels like a bad dream where i unload 2 clips into them and they turn around and fire 2 shots into me and i die. Its extremely frustrating and I'm sure that the "average" gamer will feel much the same way when the game goes live. Also lets not try and to explain away low knife damage, people don't go into war with weapons that don't work. People bring knives into battle in present day wars because they are effective at cutting flesh, if 10,000 years in the future armor is invented that makes them virtually useless, then people would just invent a CQB melee weapon that is effective. because why the hell would you want a metal knife in a fight where people have impenetrable armor. Obviously you wouldn't, just like you wouldn't bring an assault rifle into battle that takes 100+ rounds to finish one enemy. |
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