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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Fristname Family name
Opus Arcana Covert Intervention
176
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Posted - 2015.05.28 12:45:00 -
[91] - Quote
l l lll wrote:R0man837 wrote:Is that all some of you do is complain? This is a great update. Steps in the right direction. Name another game that takes player feedback so serious. In all honesty I think some of you are spoiled rotten.
Great update CCP. Keep them coming.
I can only quote one of you but try spending upwards of $2k (One 'character account with three toons) and you get ignored/ trolled via work tickets no less... Evolve Not that the trolling is any less annoying or infrequent in that game either. Don't forget that the $20 merc pack buyers cry and get results while us bitter vets are just hated by players and devs alike It only took 6 days for the ddos to end, only 6 matches for it to spin back up (can't play ps4 remote play for a week after playing dust....) GG dang..... :(
<3 hope it gets better
Join the in game chat
Trading_Center and invite your trading buddies
look forward to seeing you there spread the word
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Reallusion GrimSleeper
Need Permission to Die LLC
70
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Posted - 2015.05.28 14:39:00 -
[92] - Quote
Kaze Eyrou wrote:Additionally, with patch 1.1.2, Roden Sniper Rifle holders can now see their Roden's in their Assets menu.
EDIT: And it got nerfed too. From 550 down to 375 damage.
wow. Glad I seen this... I was about to buy a few at a very high ISK rate. I would have been pretty ticked to get them then the next couple of days see a nerf like this. Oh well... I guess the SYMB's is the only REAL sniper rifle now.
My Strongbox Idea -- Vote for decryptors !!!
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Jayson Bennett
4TH PLT PUNISHERS
22
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Posted - 2015.05.28 18:47:00 -
[93] - Quote
@CCP I have recruited some and they reached 100,000+ wp about a week ago. I'm still waiting for my BPO dropsuit, what do I have to do to receive it.
Buying Bons SIN-7 Shotguns
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Smoke Green Everyday
Destroyers Of The Apocalypse
1
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Posted - 2015.05.28 23:54:00 -
[94] - Quote
I Play gfw daily to get the apex, but since the last hotfix is GÇïGÇïimpossible play or two daily battles (deployment problems, the final screen gets stuck, The PS3 system fails and locks every 20 minutes) and all this in the last hotfix.y course the usual lag of the twentieth century .Iwould greatly appreciate that try to fix all these problems, from my point of view ruins the whole game.
Join Destroyers of Apocalypse,
Buy my items or...
Smoke Green (Kaalakiota Rail Rifle) YOU
Smoke Destroyer Assault
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Aderek
Made in Poland... E-R-A
141
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Posted - 2015.05.29 05:16:00 -
[95] - Quote
So, we have ISK on FW for lost items, why not for enemy items destroyed (ex. 10% per lost battle and 20% per win)?
Good day :)
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
60 kk SP and growing
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
563
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Posted - 2015.05.30 03:51:00 -
[96] - Quote
GǪ. So now that "trading" is released in this game, every hotfix that arrives seems to garnish 6+ pages of descriptions and discussions about "the new Skins and Outfits for my Min collection!", and "Are BPOs guaranteed to still be chic for me to wear when PC 3.0 comes out next autumn?"GǪ and nearly ZERO mention about the battlefield tweaks.
Oh my Lourde, you players are more like Valley Girls and Charlie's Angels than I was as a teenager 20 ye--- err, I mean a few years ago. (GǪ..)
Meanwhile,GǪ on the combat subjects, LOL, there have been a few interesting adjustments in this hotfix:
Several gun installation TYPES have been swapped out on our most violent maps (battle-at-the-bridge, trusses-n-stairs map).
Blaster Installations appear to lost some of its tight-pattern-fire, but GAINED some damage-per-round.
Railgun Installations seem to have a new "color-changing" lock-on dot when aiming at a target. The hit-detection also seems to have been corrected.
But I wish I could say I've observed lots of good news.
Players in matches (even Domination matches) still regularly hack-n-abandon the Null (the primary, usually SOLE means of winning the match), and dash around in self-interested hopes of improving their personal KDRs (GǪstill playin as if this is CoD or MoH).
Carrying 6 uplinks seems to have created a variation of spamming, where instead of having 15+ uplinks spread like peanut butter over the entire map, every match now has 8-10 uplinks blobbed over the objective to create LESS comprehension of the battle and MORE casualties due to happy-frisbee-deployment in lakes, on busy HAV freeways, and under horses' behinds. (Could we please go back to carrying 2 or 3 uplinks?)
Players (new or casual or chronic) can still lose interest in participating and shy off to the outskirts of the map for the rest of the matchGǪ even in the first 3 minutes of gameplay or when our side hasn't even suffered imbalanced clone loss yet (GǪit is STILL so easy to break players' backbone and leave them spending more time backpedalling in fear and loss of moral than walking forwards anyplace----Dust is the only game I know that can do that to playersGǪ.wow)
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Scotty AI MatchMaker
The Templis Dragonaurs
44
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Posted - 2015.05.30 11:11:00 -
[97] - Quote
i'm guessing were stuck in the FW screen because of a new end of match results screen?
'Wolves don't lose sleep over the opinions of sheep.'
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.01 21:02:00 -
[98] - Quote
l l lll wrote: -- snip -- It only took 6 days for the ddos to end, only 6 matches for it to spin back up (can't play ps4 remote play for a week after playing dust....)
Sorry, don't have PS4. Would you please explain the problem?
My favorite tank is a Lightning. Just sayin.
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Fristname Family name
Opus Arcana Covert Intervention
194
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Posted - 2015.06.01 22:05:00 -
[99] - Quote
CELESTA AUNGM wrote:GǪ. So now that "trading" is released in this game, every hotfix that arrives seems to garnish 6+ pages of descriptions and discussions about "the new Skins and Outfits for my Min collection!", and "Are BPOs guaranteed to still be chic for me to wear when PC 3.0 comes out next autumn? "GǪ and nearly ZERO mention about the battlefield tweaks. Oh my Lourde, you players are more like Valley Girls and Charlie's Angels than I was as a teenager 20 ye--- err, I mean a few years ago. ( GǪ..) Meanwhile,GǪ on the combat subjects, LOL, there have been a few interesting adjustments in this hotfix: Several gun installation TYPES have been swapped out on our most violent maps (battle-at-the-bridge, trusses-n-stairs map). Blaster Installations appear to lost some of its tight-pattern-fire, but GAINED some damage-per-round. Railgun Installations seem to have a new "color-changing" lock-on dot when aiming at a target. The hit-detection also seems to have been corrected. But I wish I could say I've observed lots of good news. Players in matches (even Domination matches) still regularly hack-n-abandon the Null (the primary, usually SOLE means of winning the match), and dash around in self-interested hopes of improving their personal KDRs (GǪstill playin as if this is CoD or MoH). Carrying 6 uplinks seems to have created a variation of spamming, where instead of having 15+ uplinks spread like peanut butter over the entire map, every match now has 8-10 uplinks blobbed over the objective to create LESS comprehension of the battle and MORE casualties due to happy-frisbee-deployment in lakes, on busy HAV freeways, and under horses' behinds. (Could we please go back to carrying 2 or 3 uplinks?) Players (new or casual or chronic) can still lose interest in participating and shy off to the outskirts of the map for the rest of the matchGǪ even in the first 3 minutes of gameplay or when our side hasn't even suffered imbalanced clone loss yet (GǪit is STILL so easy to break players' backbone and leave them spending more time backpedalling in fear and loss of moral than walking forwards anyplace----Dust is the only game I know that can do that to playersGǪ.wow ) thats always whats happend its just idiots with links
BUILD MORE FARMS!
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William Harold
highland marines IMMORTAL REGIME
0
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Posted - 2015.06.02 15:12:00 -
[100] - Quote
Still no Daily Log-in AUR, I take it? |
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Justinius McCleod
INTERSTELLAR TEMPLARS
3
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Posted - 2015.06.02 17:43:00 -
[101] - Quote
danthrax martin wrote:The mcc map... . But... But... But I love that map...
Me too. Hope it gets fixed soon, as myself and my Corp love the versatility in tactical approach that it offered. Truly a cool map.
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Justinius McCleod
INTERSTELLAR TEMPLARS
3
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Posted - 2015.06.02 17:46:00 -
[102] - Quote
William Harold wrote:Still no Daily Log-in AUR, I take it?
Yes, what happened to THAT??? We all saw the pic in the dev blog (I realize it was an example), and have been looking forward to it. Two weeks have come and gone and still no daily AUR for log-in. An explanation would sure be nice so I have something to pass along to my Corp.
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Justinius McCleod
INTERSTELLAR TEMPLARS
3
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Posted - 2015.06.02 17:55:00 -
[103] - Quote
DAAAA BEAST wrote:10 million isk clone packs ? Woooooooooooooooooooo ! Thanks so much Ratati you don't know what this means for a poor , and new corp like mine ! Agreed. Thanks from INTERSTELLAR TEMPLARS as well! This should significantly reduce prep time as far as resources go.
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Justinius McCleod
INTERSTELLAR TEMPLARS
3
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Posted - 2015.06.02 18:05:00 -
[104] - Quote
Aderek wrote:CCP: please fix CHAT visible (person) on battle...
We cant swich leader or see who is on Corp Chat...
Agreed, this is an issue, especially when running a recruiting squad and a troll or other disruptive player joins. We need to be able to mute or kick disruptive prospects from squad during battle.
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Nirwanda Vaughns
1
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Posted - 2015.06.03 17:40:00 -
[105] - Quote
while i remember. the Recruit C-I and C-II stats hadn't been fixed last i checked. they didn't get the HP increase of the others. the C-II is pretty nice still but C-I's can get higher HP's now
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Reallusion GrimSleeper
Need Permission to Die LLC
86
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Posted - 2015.06.04 01:47:00 -
[106] - Quote
Justinius McCleod wrote:William Harold wrote:Still no Daily Log-in AUR, I take it? Yes, what happened to THAT??? We all saw the pic in the dev blog (I realize it was an example), and have been looking forward to it. Two weeks have come and gone and still no daily AUR for log-in. An explanation would sure be nice so I have something to pass along to my Corp.
AUR is their paid currency. They aren't going to give it away for free, no matter what it shows. The answer to what you are looking for was the AUR event where you could make 500 AUR per day on each character. That's probably the first and last time they will do that in my opinion.
Reallusion's EMP Tesla Sniper Rifle
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Maken Tosch
DUST University Ivy League
11
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Posted - 2015.06.04 02:24:00 -
[107] - Quote
Reallusion GrimSleeper wrote:Justinius McCleod wrote:William Harold wrote:Still no Daily Log-in AUR, I take it? Yes, what happened to THAT??? We all saw the pic in the dev blog (I realize it was an example), and have been looking forward to it. Two weeks have come and gone and still no daily AUR for log-in. An explanation would sure be nice so I have something to pass along to my Corp. AUR is their paid currency. They aren't going to give it away for free, no matter what it shows. The answer to what you are looking for was the AUR event where you could make 500 AUR per day on each character. That's probably the first and last time they will do that in my opinion.
I beg to differ.
Source: https://forums.dust514.com/default.aspx?g=posts&m=2739444#post2739444
CCP Frame wrote: Heads up, Mercs!
Some of you may have already heard that with Warlords 1.1 Daily Logins will now yield AUR as well as SP. While this feature is all done and ready from the development side, we still have to perform some server side changes in order for this to take full effect on TQ. The result is that feature will go live roughly in two weeks after Warlords 1.1 is live on TQ and we test and apply all the necessary changes for this to work for all of you.
Thank you for your patience and understanding! We hope you will enjoy Warlords 1.1 on April 28.
Note that "roughly" is the key word here. If CCP did not intend to give us this feature, they would have said so rather than build up our hopes and smash it like they did before Fanfest 2014.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Bloo Tuesday
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2015.06.05 22:25:00 -
[108] - Quote
not happy til i can give my dust bunny my eve isk. HOW many people have been asking for this? yet you still have failed to implement this? |
Aderek
Made in Poland... E-R-A
146
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Posted - 2015.06.06 12:06:00 -
[109] - Quote
FW battles still frezee on EOB screen.
Stron boxes still include STANDARD ITEMS like quafe gunlogi or quafe small rail gun.
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
60 kk SP and growing
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William Harold
highland marines
1
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Posted - 2015.06.07 01:42:00 -
[110] - Quote
Maken Tosch wrote:Reallusion GrimSleeper wrote:Justinius McCleod wrote:William Harold wrote:Still no Daily Log-in AUR, I take it? Yes, what happened to THAT??? We all saw the pic in the dev blog (I realize it was an example), and have been looking forward to it. Two weeks have come and gone and still no daily AUR for log-in. An explanation would sure be nice so I have something to pass along to my Corp. AUR is their paid currency. They aren't going to give it away for free, no matter what it shows. The answer to what you are looking for was the AUR event where you could make 500 AUR per day on each character. That's probably the first and last time they will do that in my opinion. I beg to differ. Source: https://forums.dust514.com/default.aspx?g=posts&m=2739444#post2739444CCP Frame wrote: Heads up, Mercs!
Some of you may have already heard that with Warlords 1.1 Daily Logins will now yield AUR as well as SP. While this feature is all done and ready from the development side, we still have to perform some server side changes in order for this to take full effect on TQ. The result is that feature will go live roughly in two weeks after Warlords 1.1 is live on TQ and we test and apply all the necessary changes for this to work for all of you.
Thank you for your patience and understanding! We hope you will enjoy Warlords 1.1 on April 28.
Note that "roughly" is the key word here. If CCP did not intend to give us this feature, they would have said so rather than build up our hopes and smash it like they did before Fanfest 2014.
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