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[Veteran_Silas Krisolo]
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Posted - 2012.06.07 21:10:00 -
[1] - Quote
Did a search using "grenade" as a keyword, didn't see anything similar.
I'm quite surprised there are not more topics on grenades. I haven't seen throw mechanics this wonky since playing the SOCOM 4 beta.
1) There should be inheritance, if there isn't already. I don't think there is; it's hard to tell. What that means is, if you're running forward while throwing a grenade, the grenade should go further. If you're strafing while throwing a grenade, its trajectory should curve slightly to the corresponding side.
2) The arc is WAY too high. I feel like the player character is trying to land a shot on a basketball court than actually throw a grenade. It'd be nice if the grenade flew in slightly more of a straight line. Mind you, not an actual straight line...it should be less of a rainbow, though.
3) I'm not sure if this is a bug or what, but splash damage seems inconsistent on enemies that are in enclosed spaces. While an enemy was hacking a point inside the large base (not the outdoor area), I tossed the grenade practically at his feet, backed up, saw the explosion, then watched as I saw him walk out, unscathed. I have not been able to replicate this. |
[Veteran_Tyrone-Jamaal]
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Posted - 2012.06.07 21:50:00 -
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Agreed- i stopped throwing grenades because they were so unreliable. Trying to through a grenade into a into or out of a doorway ended up with it bouncing off the doorframe back at me. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.07 21:57:00 -
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I complained about not being able to cook grenades, turns out you can buy one that explodes on contact, I assume this is what I want. Also look at the specs of the nade. The damage will be better in a smaller radius of course. |
[Veteran_Fivetimes Infinity]
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Posted - 2012.06.07 21:58:00 -
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Why would you ever stop throwing grenades? They're free and hurt people. Spam the **** out of them.
Incidentally, there shouldn't be any militia grenades. All grenades should be consumable. Grenade spam is not something I like much. So improve grenade usage and then make them all cost money. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.07 22:01:00 -
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Fivetimes Infinity wrote:Why would you ever stop throwing grenades? They're free and hurt people. Spam the **** out of them.
Incidentally, there shouldn't be any militia grenades. All grenades should be consumable. Grenade spam is not something I like much. So improve grenade usage and then make them all cost money.
You just said to Spam the **** out of grenades and in the same breath you admitted to not liking it. haha |
[Veteran_Xelor NuXelT]
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Posted - 2012.06.07 22:19:00 -
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Grenade damage is rather inconsistent. It's either throw one at opponents feet and see them still alive, or vice versa. I was really shocked (and admittedly a little ecstatic) that I once killed 3 people with 1 grenade with them not being too close together. It wasn't even a sleek grenade, and you would think a sleek grenade wouldn't do as much damage as well.
This only happened once though. But grenades really are screwed up. |
[Veteran_Silas Krisolo]
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Posted - 2012.06.08 03:47:00 -
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Xelor NuXelT wrote:Grenade damage is rather inconsistent. It's either throw one at opponents feet and see them still alive, or vice versa.
Just had a rather amusing mental image of throwing an opponent at a grenade's feet and seeing them live. Your use of vice versa is comically incorrect. |
[Veteran_Rayn Sheppard]
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Posted - 2012.06.08 03:57:00 -
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It does seem to have a high arc, and makes for difficult guess work to place one in a turret camp and such. But, you get used to it the more you use it. So now, I land them with a pretty good accuracy.
Practice makes perfect, mates.
Cheers! |
[Veteran_Traynor Youngs]
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Posted - 2012.06.08 05:22:00 -
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Grenades should have a reticule and when you throw it it should automatically try to "hit" that reticule with the grenade.
This way you can "aim" at a window and throw the grenade and have some likelihood of having it go through.
Right now, grenades are fail. |
[Veteran_Rekkof Lluks]
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Posted - 2012.06.08 05:24:00 -
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how about being able to somehow choose how hard/far to throw a grenade? |
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[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.08 06:14:00 -
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Silas Krisolo wrote:Xelor NuXelT wrote:Grenade damage is rather inconsistent. It's either throw one at opponents feet and see them still alive, or vice versa. Just had a rather amusing mental image of throwing an opponent at a grenade's feet and seeing them live. Your use of vice versa is comically incorrect.
I just pictured throwing feet at someones grenade and dying. Kinda weird. |
[Veteran_Jack McReady]
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Posted - 2012.06.08 09:39:00 -
[12] - Quote
agree, grenades really need some work. first, it is really hard to tell if a grenade was thrown or not, they are almost invisible, getting killed by such invisible grenades is annoying. it is also hard to tell if it landed where i wanted it to land. it is also hard to aim them, the arc and the flying path is weird. combine the 2 together and it all comes down to luck.
also an indicator that helps me cook the grenade would be great. |
[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.08 10:21:00 -
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I'm surprised you didn't mention that it takes 5-10 seconds to throw the grenade. or at least it did for me. why does it take so long? i don't see a pin on these things. they look like they activate via a button/switch. |
[Veteran_St Savage]
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Posted - 2012.06.08 10:30:00 -
[14] - Quote
I don't think there's any need to make grenades consumable only. They are incredibly difficult to replace during battle and you only spawn with two of them.
Besides that I agree with most of the points in this thread, although I'd also like to say that I was disappointed with the grenades damage too however it's understandable considering you can get better ones than the militia. |
[Veteran_Toron Gonta]
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Posted - 2012.06.08 10:42:00 -
[15] - Quote
It would be nice if you could see them a little better. Maybe with a blinking light or a little bigger? We all use a hightech dropsuit and should be able to throw BIG granates . |
[Veteran_theun wired]
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Posted - 2012.06.08 11:14:00 -
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i have noticed an issue with the grenades, thrown arc animation seems to be inconsistent with the location of the grenade.
threw a grenade through a doorway it appeared to bounce of the top of the door and back at me but then detonated on the other side of the doorway. so it landed where where i was looking but appeared to go some place else. |
[Veteran_Templar Two]
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Posted - 2012.06.08 11:25:00 -
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I saw the live IGN videos and CCP seems to have fixed grenade throw already.
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[Veteran_Orin Fenris]
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Posted - 2012.06.08 12:06:00 -
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I dunno about you, but in the offset, I would not be fully opposed to having some kind of grenade indicator, to at least let you know what direction the thing is coming from. It's kinda annoying to be randomly blown up. And you really can't hardly see the things. |
[Veteran_Templar Two]
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Posted - 2012.06.08 12:10:00 -
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We have grenade trial in Killzone: it'a bit un-realistic but at least you can see them. |
[Veteran_Ahrotahntee]
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Posted - 2012.06.08 12:18:00 -
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Silas Krisolo wrote: 1) There should be inheritance, if there isn't already. I don't think there is; it's hard to tell. What that means is, if you're running forward while throwing a grenade, the grenade should go further. If you're strafing while throwing a grenade, its trajectory should curve slightly to the corresponding side.
Completely agree. Well said.
Silas Krisolo wrote: 2) The arc is WAY too high. I feel like the player character is trying to land a shot on a basketball court than actually throw a grenade. It'd be nice if the grenade flew in slightly more of a straight line. Mind you, not an actual straight line...it should be less of a rainbow, though.
Also completely agree, at current I look down like 45 degrees before I throw a grenade just so it goes where I semi-want it to.
Silas Krisolo wrote: 3) I'm not sure if this is a bug or what, but splash damage seems inconsistent on enemies that are in enclosed spaces. While an enemy was hacking a point inside the large base (not the outdoor area), I tossed the grenade practically at his feet, backed up, saw the explosion, then watched as I saw him walk out, unscathed. I have not been able to replicate this.
I've had problems with grenades just *not going off*, or non-solid objects absorbing the damage, or clipping into a wall and getting swallowed by the map, this is definitely a bug that needs to be fixed. |
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[Veteran_Oddy Sw0l0x]
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Posted - 2012.06.08 12:59:00 -
[21] - Quote
I think showing a projected path that the grenade would take makes sense, as your suit could calculate and display all the information. I agree that they are a little hit and miss at the moment, but I assume they are already aware of the issue. If not, they are now :)
trajectory display, more consistent damage, possibly faster. |
[Veteran_Sargeant Mattio]
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Posted - 2012.06.08 15:08:00 -
[22] - Quote
perhaps it's just because of the latency (as i'm playing from Australia on European servers - which is a really bad idea.. Australia gets much better pings with US West servers) but I find that the time it takes to actually throw a grenade (from the moment you push the button to you seeing it released into the air) is WAY too long! e.g. I'd peep around the corner, press throw grenade function, and it took like 2secs or something ridiculous (perhaps i'm exaggerating) but it took way too long.
I'm looking at an enemy down the hall way or something and i'm waiting for the grenade to be thrown so I can hurry up and take cover but it takes so long that they've seen me, i'm literally a sitting duck as I can't shoot them at this point and if i take cover chances are i'll end up throwing the grenade up against the wall and blowing myself up.
and before you trolls say something stupid just give me the benefit of the doubt yeh? I've played many FPS before and I know how to cook grenades etc. etc. ...MAYBE it's just because the latency is THAT bad.. but from my experience it takes too long. The throw should be almost instant unless you hold the button down which should either cook the grenade or increase your throw distance. |
[Veteran_Silas Krisolo]
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Posted - 2012.06.08 17:22:00 -
[23] - Quote
Sargeant Mattio wrote:perhaps it's just because of the latency (as i'm playing from Australia on European servers - which is a really bad idea.. Australia gets much better pings with US West servers) but I find that the time it takes to actually throw a grenade (from the moment you push the button to you seeing it released into the air) is WAY too long! e.g. I'd peep around the corner, press throw grenade function, and it took like 2secs or something ridiculous (perhaps i'm exaggerating) but it took way too long.
I'm looking at an enemy down the hall way or something and i'm waiting for the grenade to be thrown so I can hurry up and take cover but it takes so long that they've seen me, i'm literally a sitting duck as I can't shoot them at this point and if i take cover chances are i'll end up throwing the grenade up against the wall and blowing myself up.
and before you trolls say something stupid just give me the benefit of the doubt yeh? I've played many FPS before and I know how to cook grenades etc. etc. ...MAYBE it's just because the latency is THAT bad.. but from my experience it takes too long. The throw should be almost instant unless you hold the button down which should either cook the grenade or increase your throw distance.
I actually don't have a problem with this. The soldier must drop his weapon, take the grenade from his drop suit, activate it, and throw it. It's the other end of the spectrum when considering most other modern shooters which have a dedicated grenade function that allows grenade throws in under half a second, which I honestly just find silly.
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[Veteran_Dargondarkfire darkfire]
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Posted - 2012.06.08 19:58:00 -
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Silas Krisolo wrote:Sargeant Mattio wrote:perhaps it's just because of the latency (as i'm playing from Australia on European servers - which is a really bad idea.. Australia gets much better pings with US West servers) but I find that the time it takes to actually throw a grenade (from the moment you push the button to you seeing it released into the air) is WAY too long! e.g. I'd peep around the corner, press throw grenade function, and it took like 2secs or something ridiculous (perhaps i'm exaggerating) but it took way too long.
I'm looking at an enemy down the hall way or something and i'm waiting for the grenade to be thrown so I can hurry up and take cover but it takes so long that they've seen me, i'm literally a sitting duck as I can't shoot them at this point and if i take cover chances are i'll end up throwing the grenade up against the wall and blowing myself up.
and before you trolls say something stupid just give me the benefit of the doubt yeh? I've played many FPS before and I know how to cook grenades etc. etc. ...MAYBE it's just because the latency is THAT bad.. but from my experience it takes too long. The throw should be almost instant unless you hold the button down which should either cook the grenade or increase your throw distance. I actually don't have a problem with this. The soldier must drop his weapon, take the grenade from his drop suit, activate it, and throw it. It's the other end of the spectrum when considering most other modern shooters which have a dedicated grenade function that allows grenade throws in under half a second, which I honestly just find silly.
what pin (edit sorry you didn't say pin)? these are futuristic grenades. i see no pin pulling animation. and id say it takes 5 second or more to throw a grenade. the animation has me stop, put down the gun, then a second of nothing, then pull the grenade up, then stare at the grenade, then finally throw it.
from there i have seen my grenade fly like i tossed it across a football field, then see the grenade explode 5 feet in front of me, i have seen it go threw an opponent and land behind them, and explode on top the wall behind were in landed. |
[Veteran_Riffix Dathmor]
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Posted - 2012.06.08 21:03:00 -
[25] - Quote
Dargondarkfire darkfire wrote:I'm surprised you didn't mention that it takes 5-10 seconds to throw the grenade. or at least it did for me. why does it take so long? i don't see a pin on these things. they look like they activate via a button/switch.
I agree with the OP and this. The throw responsiveness needs to be fixed or made skill-based(apologies if it already is and missed it). |
[Veteran_St Savage]
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Posted - 2012.06.09 03:55:00 -
[26] - Quote
Quote: I actually don't have a problem with this. The soldier must drop his weapon, take the grenade from his drop suit, activate it, and throw it. It's the other end of the spectrum when considering most other modern shooters which have a dedicated grenade function that allows grenade throws in under half a second, which I honestly just find silly.
Actually there's nothing to say you can't simply take your non-master hand away from the weapon (which is there to stabilise for aiming anyway, not so much to support the weapons weight) to throw a grenade more quickly.
I'm undecided as to whether grenades should be able to be thrown more quickly though, considering they can one-shot someone, I'd probably die more often if they were thrown more quickly, and the fact that I'm adjusting to the extra time needed to prep a grenade. |
[Veteran_Boss Dirge]
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Posted - 2012.06.09 04:27:00 -
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I don't have any problems with speeding up the throw time, to me it's just unnaturally long. Think of how many rounds you can fire in one measly second. I can reach and take a swig of the beer that is 1.5 feet away from me in less than a second. |
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