TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
109
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Posted - 2015.05.27 04:02:00 -
[1] - Quote
Good day,
The Scrambler Rifle's do not need a nerf, the Amarr Assault does not need a nerf.
It's the combination that seems to be the problem.
I don't think I've ever seen a 17-1 Scrambler Rifle user in a Gallente or Caldari Assault. But I've seen several Scrambler Rifle or Laser Rifle users in Amarr Assault or Commando suits (a lot less often in Commando suits), with this kind of Kill Ratio.
Now the Amarr Assault always for one (basic), two(adv), or three (proto) high slots and 3-4-5 low slots. This allows Amarr to stack up on weapon upgrades and Armor. And because of heat reduction of the Amarr Assault's and Commando they can use "Laser" Based weapons to great advantage.
Gallente and Assault Rifles get a bonus when hip firing regarding the kick. It's just not as useful in real gameplay as the Amarr bonus is.
Caldari get reload speed bumped up for railguns. Again, very useful, but less so in a head to head meeting.
Minmatar get a larger clip / magazine size, again, useful, but less so in a head to head to head meeting. But more useful than Caldari, because they have to reload less.
The Frontline Assaults tend to be more effective than the regular or advanced combat loadouts, because they get the racial bonuses, in addition to the assault shield and armor bonus.
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An Amarr Assault with just one weapon upgrade can do more damage per shot than anything but a Tactical AR, which they are almost equal to, but the Scrambler has higher accuracy and the charge feature, change to Assault Scrmbler and it's far more accurate, a couple of points or more for comparable level of AR.
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What they should consider doing is give a half or quarter point of accuracy per level to AR, CR, RR racial bonuses Assault / Commando wise.
Thanks for reading this.
--- Edit
I was just in a battle with a Proto Amarr Assault running a Viktor's Laser who went 35-1. You have to have three or four guys shooting at him with armor based weapons all at once or else he's able to switch and kill everyone in order. They can do so much more damage than any other combination.
If the person knows what to do and is in a squad against non-squad players, this is what happens.
The combination is OP, for certain folks. In General is it OP, I don't know.
In other words can I give a newbie a proto amarr assault and a proto scrambler or proto laser and have them dominate?? I'm not sure. |