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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.20 20:03:00 -
[1] - Quote
When you use a scanner, your scan profile should temporarily spike to 2X (or else a flat 20Db) for around 5 seconds or so.
This would give scanners a drawback, without over-nerfing them.
Right now there are no real drawbacks to scanning at all. This system would make using your scanner a more tactical choice, especially if you are alone and don't want to be discovered yourself.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.21 03:38:00 -
[2] - Quote
Adipem Nothi wrote:My 3x Scanner GalLogi loadouts are arguably overpowered; fits like them have everything to do with today's state of permascan. This change wouldn't affect or hinder my GalLogi loadouts in the slightest; they're going to get scanned anyway.
My Scanner Scout loadouts, on the other hand ... this change would hit them hard. They aren't to blame for permascan; why should they take the hit?
I don't think this only hits scouts at all. There are definitely Gallogi's that run dampeners, and therefore Gallogi's that don't want to be scanned.
Furthermore, I would like to make the profile spike stack. Meaning, if you use a scanner and double your profile, using another scanner before your cooldown has expired would cause it to double again, and so on. In this case, a tri-scanning Gal-logi would be hit quite hard, much harder than a scout with a single scanner.
When your profile reaches a high enough point, I think your chevron should simply light up for the entire team. This would make you quite a target for the enemy team.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.05.21 14:14:00 -
[3] - Quote
I've actually been thinking about this, and I've tweaked the idea a bit.
Most agree scanning should have a drawback. Therefore somebody planted in a group, perma-tri-scanning should therefore face the biggest drawback.
When you scan, instead of increasing your DB to any point, you should somewhat "scan yourself" to the enemies you just scanned. Meaning you will light up to their radar+HUD the same way you do. You can counter that by running damps on yourself.
To clarify:
When you scan a group of enemies, it would function as if they scanned you as well, but at 75% strength and duration of your own scan. You could counter this by simply running dampeners on yourself. If you can get under 75% of your own scans, then you're good. So a Gal-logi in this case would have to choose between swapping out some armor for damps in order to not reveal himself to the team with his scans, or just choosing to paint himself to the entire team.
A dampened scout should have no problems getting under 75% of his own scan.
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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