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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.20 20:27:00 -
[1] - Quote
My 3x Scanner GalLogi loadouts are arguably OP; this wouldn't affect them in the slightest; i'm going to get scanned anyway. My 1x Scanner Scout loadouts (on the other hand) are arguably UP; this would nerf then hard.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.21 12:34:00 -
[2] - Quote
Talos Vagheitan wrote:Adipem Nothi wrote:My 3x Scanner GalLogi loadouts are arguably overpowered; fits like them have everything to do with today's state of permascan. This change wouldn't affect or hinder my GalLogi loadouts in the slightest; they're going to get scanned anyway.
My Scanner Scout loadouts, on the other hand ... this change would hit them hard. They aren't to blame for permascan; why should they take the hit? I don't think this only hits scouts at all. There are definitely Gallogi's that run dampeners, and therefore Gallogi's that don't want to be scanned. Errr ...
When I run GalLogi, I stack brick, dig in with the herd, and rapid-fire 90 degree / 200M scans. If the enemy is doing the same (and they often are) running 2 damps (26dB) wouldn't accomplish anything; I'd need 5 complex damps to get below their 21dB, long-range scans.
I'm fairly certain that these are the units permascanning Ambush, Dom and Acq matches. Your change won't affect them. And if there are in fact "ninja Logis" sneaking around out there as well, this change would succeed only in getting them back behind blue lines and back into brick. Their permascan would not be curbed.
Your change will absolutely affect Scouts who are running scanners. They're running scanners to increase their odds of avoiding detection (survival) and to compensate for EWAR changes which are not working in their favor. Scouts are relatively weak at the moment; many are running scanners to help control their losses. They'll stop if this change is implemented, their losses will increase, and class kill/spawn efficiency and usage rates will drop further.
TL;DR - If you're playing the long game to get Scouts buffed, this change puts you squarely on the right track.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.21 16:59:00 -
[3] - Quote
Talos Vagheitan wrote:I've actually been thinking about this, and I've tweaked the idea a bit.
Most agree scanning should have a drawback. Therefore somebody planted in a group, perma-tri-scanning should therefore face the biggest drawback.
When you scan, instead of increasing your DB to any point, you should somewhat "scan yourself" to the enemies you just scanned. Meaning you will light up to their radar+HUD the same way you do. You can counter that by running damps on yourself.
To clarify:
When you scan a group of enemies, it would function as if they scanned you as well, but at 75% strength and duration of your own scan. You could counter this by simply running dampeners on yourself. If you can get under 75% of your own scans, then you're good. So a Gal-logi in this case would have to choose between swapping out some armor for damps in order to not reveal himself to the team with his scans, or just choosing to paint himself to the entire team.
A dampened scout should have no problems getting under 75% of his own scan.
Interesting! Checking numbers ...
Scout If a Scout is running a 28dB scanner, he'd need to be below 35dB to beat his own scans at 75% strength. A max-skilled Scout (27dB / 32dB) wouldn't need to run any damps at all (too lenient?).
GalLogi If a GalLogi is running a 28dB (21dB w/bonus) scanner, he'd need to be below 26dB to beat his own scans at 75% strength. That would require 2 complex damps + 1 basic damp.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.22 19:41:00 -
[4] - Quote
Alena Ventrallis wrote: You shouldn't have your cake and eat it too. Now where have I heard that line before? Was it Zatara?
An "Overpowered" 300HP Recon Scout :: hugs the edge of combat ... decloaks so he can scan :: :: hides ... doesn't dare shoot at anything :: :: dies instantly on detection :: :: OHK bait for other Scouts :: :: shares scans squad wide between deaths :: :: ends every match at the bottom of the leaderboard ::
A "Balanced" 800HP Recon GalLogi :: volleys back-to-back, 21 dB, 200m scans, 90 degree scans :: :: paints the entire city socket, for the entire team :: :: fires another 21 dB, 200m, 90 degree scan for good measure:: :: tosses a couple core locus nades ... gets a kill :: :: restocks nades on 1/6 hives :: :: goes toe-to-toe with an 800HP Assault ... wins :: :: picks up a dampened MN Scout on passives at 19m ... instagibs it :: :: gets blapped in the back by a 3x damped, 300HP shotgunner ... spins and wins ::
Field Commander: Pre-December I need one recon scout per squad. Try to keep your scans up. Try not to die.
Field Commander: Post-December I need one GalLogi in the city. Keep it painted for the team.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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