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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.20 18:02:00 -
[1] - Quote
Honestly we are lacking stuff that gets the attention of high SP players (vets). Pirate faction suits should be implemented into the game by a simple trick that Ratatti could pull out of his hat. The new suits could just be suits with pre fitted skins and role bonuses attached to them. So lets take the Guristas as a example here:
Guristas Assault dropsuit: -Requirements to wear it are Caldari Assault V and Galente Assault V. -Appearal is the Caldari Assault with the guristas skin prefitted on it. -Role bonus: +10% damage for Rail Rifles, Assault rifles and 10% reduction of swarm launcher lock on time. -25% fitting costs for Light weapons, sidearms and grenades -ISk cost is +50% of that from regular assault suits -has a additional high slot (6 in total).
Role bonuses are bonuses that are independant from skills and are attached to the suit itself. Since there is no seperate skillbook required (like in eve you just cross train both races) and the existing skillbooks are only giving bonuses on specific suits the pirate suit comes with bonuses on the suit itself.
This concept was used back in the closed beta for the allmighty Sagaris and Surya tank who came with a +50% damage bonus on the hull itself which was independant from vehicles. It would spice up the game a bit and vets have a reason to cross train dropsuits. Sounds easy enough to implement so why not?
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 18:10:00 -
[2] - Quote
Already suggested it, but this gives a bit better of an example
Although my idea was to make it an uncommon (but not rare) salvage
Some details can be ignored
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thor424
Namtar Elite Gallente Federation
229
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Posted - 2015.05.20 18:12:00 -
[3] - Quote
I believe pirate suits should only be available on from the Black Market Store.
Thor's Emporium
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
605
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Posted - 2015.05.20 18:18:00 -
[4] - Quote
Like the idea, but it should probably be salvage only. Though, it should drop more regularly than Officer gear.
We want cake and tea.
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J0LLY R0G3R
And the ButtPirates
3
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Posted - 2015.05.20 18:57:00 -
[5] - Quote
What you expect me to not like the idea of pirate suits?
XD
The ButtPirates Now Accepting Applications. XD
TheYoutube
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7th Son 7
Algintal Core Gallente Federation
1
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Posted - 2015.05.20 19:02:00 -
[6] - Quote
J0LLY R0G3R wrote:What you expect me to not like the idea of pirate suits?
XD
lol would be awesome if the suit did'nt cover your butt!, lol
Only your complete and total awareness is needed, nothing else will do. ----- OSHO
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.20 19:02:00 -
[7] - Quote
Sounds awfully like a power creep.
Veterans shouldn't have toys for the SP in depth, but in width
Looking at both sides of the coin.
Even Aurum one.
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LUGMOS
Corrosive Synergy Rise Of Legion.
4
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Posted - 2015.05.20 19:21:00 -
[8] - Quote
*raises hand
Guristas is Caldari and Amarr
EDIT: DISREGARD, I IZ STOOPS
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Adipem Nothi
Nos Nothi
9
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Posted - 2015.05.20 19:26:00 -
[9] - Quote
If we're going to derp, why not do it on an underutilized frame? Something to shake up the status quo. Perhaps maybe make a ridiculously OP Commando for the next FoTM?
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Templar XIII
177
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Posted - 2015.05.20 19:28:00 -
[10] - Quote
LUGMOS wrote:*raises hand
Guristas is Caldari and Amarr
Guristas Pirates is Caldari and Gallente, Cal/Amarr belongs to Sansha's Nation |
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Iron Wolf Saber
Den of Swords
19
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Posted - 2015.05.20 19:33:00 -
[11] - Quote
Bright Cloud wrote:Honestly we are lacking stuff that gets the attention of high SP players (vets). Pirate faction suits should be implemented into the game by a simple trick that Ratatti could pull out of his hat. The new suits could just be suits with pre fitted skins and role bonuses attached to them. So lets take the Guristas as a example here:
Guristas Assault dropsuit: -Requirements to wear it are Caldari Assault V and Galente Assault V. -Appearal is the Caldari Assault with the guristas skin prefitted on it. -Role bonus: +10% damage for Rail Rifles, Assault rifles and 10% reduction of swarm launcher lock on time. -25% fitting costs for Light weapons, sidearms and grenades -ISk cost is +50% of that from regular assault suits -has a additional high slot (6 in total).
Role bonuses are bonuses that are independant from skills and are attached to the suit itself. Since there is no seperate skillbook required (like in eve you just cross train both races) and the existing skillbooks are only giving bonuses on specific suits the pirate suit comes with bonuses on the suit itself.
This concept was used back in the closed beta for the allmighty Sagaris and Surya tank who came with a +50% damage bonus on the hull itself which was independant from vehicles. It would spice up the game a bit and vets have a reason to cross train dropsuits. Sounds easy enough to implement so why not?
You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.05.20 23:29:00 -
[12] - Quote
Iron Wolf Saber wrote:Bright Cloud wrote:Honestly we are lacking stuff that gets the attention of high SP players (vets). Pirate faction suits should be implemented into the game by a simple trick that Ratatti could pull out of his hat. The new suits could just be suits with pre fitted skins and role bonuses attached to them. So lets take the Guristas as a example here:
Guristas Assault dropsuit: -Requirements to wear it are Caldari Assault V and Galente Assault V. -Appearal is the Caldari Assault with the guristas skin prefitted on it. -Role bonus: +10% damage for Rail Rifles, Assault rifles and 10% reduction of swarm launcher lock on time. -25% fitting costs for Light weapons, sidearms and grenades -ISk cost is +50% of that from regular assault suits -has a additional high slot (6 in total).
Role bonuses are bonuses that are independant from skills and are attached to the suit itself. Since there is no seperate skillbook required (like in eve you just cross train both races) and the existing skillbooks are only giving bonuses on specific suits the pirate suit comes with bonuses on the suit itself.
This concept was used back in the closed beta for the allmighty Sagaris and Surya tank who came with a +50% damage bonus on the hull itself which was independant from vehicles. It would spice up the game a bit and vets have a reason to cross train dropsuits. Sounds easy enough to implement so why not? You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
I wonder if that applies to skill bonus as well.
Looking at both sides of the coin.
Even Aurum one.
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.20 23:30:00 -
[13] - Quote
How about we fix the first set of suits we have
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Requin Toblat
Glitched Connection
47
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Posted - 2015.05.20 23:40:00 -
[14] - Quote
Iron Wolf Saber wrote:Bright Cloud wrote:Honestly we are lacking stuff that gets the attention of high SP players (vets). Pirate faction suits should be implemented into the game by a simple trick that Ratatti could pull out of his hat. The new suits could just be suits with pre fitted skins and role bonuses attached to them. So lets take the Guristas as a example here:
Guristas Assault dropsuit: -Requirements to wear it are Caldari Assault V and Galente Assault V. -Appearal is the Caldari Assault with the guristas skin prefitted on it. -Role bonus: +10% damage for Rail Rifles, Assault rifles and 10% reduction of swarm launcher lock on time. -25% fitting costs for Light weapons, sidearms and grenades -ISk cost is +50% of that from regular assault suits -has a additional high slot (6 in total).
Role bonuses are bonuses that are independant from skills and are attached to the suit itself. Since there is no seperate skillbook required (like in eve you just cross train both races) and the existing skillbooks are only giving bonuses on specific suits the pirate suit comes with bonuses on the suit itself.
This concept was used back in the closed beta for the allmighty Sagaris and Surya tank who came with a +50% damage bonus on the hull itself which was independant from vehicles. It would spice up the game a bit and vets have a reason to cross train dropsuits. Sounds easy enough to implement so why not? You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books. Could you elaborate a bit more, rather than just saying you can't |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.21 00:54:00 -
[15] - Quote
Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you:
ASSAULT RIFLE PREQUESITS:
-WEAPONARY III -LIGHT WEAPONS I -ASSAULT RIFLE OPERATION I
I just blowed your point by describing the most basic weapon which allmost every merc has specced into. If you cant count it requires 3 skills to use it. If you want to use the prototype variant you need 4 cause of the proficency. But im not done yet guess how many Skills it needs to use a standard caldari assault suit? Most certainly more then 2, in fact it aswell requires 3 skills which are:
-Dropsuit operation I -Medium Caldari Dropsuits III -Caldari Assault Dropsuits I
Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Sennina Sovereign
ROGUE RELICS
70
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Posted - 2015.05.21 00:58:00 -
[16] - Quote
Bright Cloud wrote:Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you: ASSAULT RIFLE PREQUESITS: -WEAPONARY III -LIGHT WEAPONS I -ASSAULT RIFLE OPERATION I I just blowed your point by describing the most basic weapon which allmost every merc has specced into. If you cant count it requires 3 skills to use it. If you want to use the prototype variant you need 4 cause of the proficency. But im not done yet guess how many Skills it needs to use a standard caldari assault suit? Most certainly more then 2, in fact it aswell requires 3 skills which are: -Dropsuit operation I -Medium Caldari Dropsuits III -Caldari Assault Dropsuits I Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason. Give this man a medal that says "#rekt" |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1
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Posted - 2015.05.21 01:01:00 -
[17] - Quote
Bright Cloud wrote:Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you: ASSAULT RIFLE PREQUESITS: -WEAPONARY III -LIGHT WEAPONS I -ASSAULT RIFLE OPERATION I I just blowed your point by describing the most basic weapon which allmost every merc has specced into. If you cant count it requires 3 skills to use it. If you want to use the prototype variant you need 4 cause of the proficency. But im not done yet guess how many Skills it needs to use a standard caldari assault suit? Most certainly more then 2, in fact it aswell requires 3 skills which are: -Dropsuit operation I -Medium Caldari Dropsuits III -Caldari Assault Dropsuits I Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason. He got on CPM because a lot of us put him as one of our last votes, turns out that was all he needed to make the cut...
PIE
Lasers4life
Oh am I part of a cure? Or am I part of the disease?
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fragmentedhackslash
Negative-Feedback. Negative-Feedback
357
|
Posted - 2015.05.21 01:13:00 -
[18] - Quote
Bright Cloud wrote:Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you: ASSAULT RIFLE PREQUESITS: -WEAPONARY III -LIGHT WEAPONS I -ASSAULT RIFLE OPERATION I I just blowed your point by describing the most basic weapon which allmost every merc has specced into. If you cant count it requires 3 skills to use it. If you want to use the prototype variant you need 4 cause of the proficency. But im not done yet guess how many Skills it needs to use a standard caldari assault suit? Most certainly more then 2, in fact it aswell requires 3 skills which are: -Dropsuit operation I -Medium Caldari Dropsuits III -Caldari Assault Dropsuits I Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason.
In every instance, it is a top down unlock. Get 1 instance, to unlock the ability to get the next instance. There is not a single thing in Dust that requires 2 or more things DIRECTLY at the same time. It's a top down.
[49FYD FRAG] INDEPENDENT CONTRACTOR
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.21 01:19:00 -
[19] - Quote
fragmentedhackslash wrote:Bright Cloud wrote:Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you: ASSAULT RIFLE PREQUESITS: -WEAPONARY III -LIGHT WEAPONS I -ASSAULT RIFLE OPERATION I I just blowed your point by describing the most basic weapon which allmost every merc has specced into. If you cant count it requires 3 skills to use it. If you want to use the prototype variant you need 4 cause of the proficency. But im not done yet guess how many Skills it needs to use a standard caldari assault suit? Most certainly more then 2, in fact it aswell requires 3 skills which are: -Dropsuit operation I -Medium Caldari Dropsuits III -Caldari Assault Dropsuits I Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason. In every instance, it is a top down unlock. Get 1 instance, to unlock the ability to get the next instance. There is not a single thing in Dust that requires 2 or more things DIRECTLY at the same time. It's a top down. That might be the case but in dusts history Logi LAV's and Marauders had aswell secondary requirements like engineering, shield upgrades etc. It is not the case that this hasnt existed before. Before we had the graphic skilltree we had just a list of things where the linear progression wasnt obvious. You can even see the old skill system by going on your character sheet and select "skills". Not skills directly from the neocom you have to select it where your FW standings, lifetime stats etc. is listed.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Vell0cet
OSG Planetary Operations Covert Intervention
3
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Posted - 2015.05.21 01:20:00 -
[20] - Quote
I'd rather wait until we're on a new platform before we start adding stuff like pirate dropsuits. The pirate stuff is often bonuses for EVE-style ewar (webs, neuts, etc) that doesn't exist yet. Let's wait untill we have more stuff in the game so we can do them properly instead of rushing it out just to add something new, simply for the sake of adding something new. We can give them proper unique suit models that look amazing, instead of just reskinning what we have.
If we're going to add any new suits, it should be pilot suits first.
Best PvE idea ever!
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fragmentedhackslash
Negative-Feedback. Negative-Feedback
357
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Posted - 2015.05.21 01:22:00 -
[21] - Quote
Bright Cloud wrote:fragmentedhackslash wrote:Bright Cloud wrote:Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you: ASSAULT RIFLE PREQUESITS: -WEAPONARY III -LIGHT WEAPONS I -ASSAULT RIFLE OPERATION I I just blowed your point by describing the most basic weapon which allmost every merc has specced into. If you cant count it requires 3 skills to use it. If you want to use the prototype variant you need 4 cause of the proficency. But im not done yet guess how many Skills it needs to use a standard caldari assault suit? Most certainly more then 2, in fact it aswell requires 3 skills which are: -Dropsuit operation I -Medium Caldari Dropsuits III -Caldari Assault Dropsuits I Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason. In every instance, it is a top down unlock. Get 1 instance, to unlock the ability to get the next instance. There is not a single thing in Dust that requires 2 or more things DIRECTLY at the same time. It's a top down. That might be the case but in dusts history Logi LAV's and Marauders had aswell secondary requirements like engineering, shield upgrades etc. It is not the case that this hasnt existed before. Before we had the graphic skilltree we had just a list of things where the linear progression wasnt obvious. You can even see the old skill system by going on your character sheet and select "skills". Not skills directly from the neocom you have to select it where your FW standings, lifetime stats etc. is listed.
These are no longer IN DUST for a reason bruh. Just saying.
[49FYD FRAG] INDEPENDENT CONTRACTOR
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fragmentedhackslash
Negative-Feedback. Negative-Feedback
357
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Posted - 2015.05.21 01:22:00 -
[22] - Quote
Vell0cet wrote:I'd rather wait until we're on a new platform before we start adding stuff like pirate dropsuits. The pirate stuff is often bonuses for EVE-style ewar (webs, neuts, etc) that doesn't exist yet. Let's wait untill we have more stuff in the game so we can do them properly instead of rushing it out just to add something new, simply for the sake of adding something new. We can give them proper unique suit models that look amazing, instead of just reskinning what we have.
If we're going to add any new suits, it should be pilot suits first.
Exactly.
[49FYD FRAG] INDEPENDENT CONTRACTOR
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.05.21 03:52:00 -
[23] - Quote
If power cores become a thing, this may possibly never become a reality since it'll just be a frame with a specific core, unless it is a pirate core or something. |
Nachos
Rogue Instincts New Eden's Heros
92
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Posted - 2015.05.21 04:19:00 -
[24] - Quote
Adipem Nothi wrote:Thinking lateral post-level-5 upgrades would make more sense, but if we're going to go crazy, why not go crazy on an underutilized/underpowered frame (as opposed to the opposite)? Something to shake up the status quo. Perhaps, roll out an OP Commando instead?
pre-fit every commando with a cloak and a shotgun....raise biotic speed tenfold
xavier zor
xavier zor
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Templar XIII
179
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Posted - 2015.05.21 16:56:00 -
[25] - Quote
Bright Cloud wrote:Iron Wolf Saber wrote: You cannot have one item require 2 skills. This includes platforms (suits/vehicles), modules, weapons, and skill books.
Epic fail on massive proportions right there folks. So lets elaborate on this by proving him that CPM obviously doesnt play the game or is just ignorant. Im just gonna take my regular stock standard assault rifle and guess how many skills it takes to wield it? Can you count IWS? Can you? Probs not so i shall count for you: ... Seriously IWS youve outdone yourself, so how did you got into the position of the CPM again? Cause game knowledge is appearently not the reason. Seriously, Bright Cloud, i surely remember there being something in the EULA clearly stating: "...BrightCloud is not to be such a Tw4t against people not in the know, or only once for each given work day and twice on Christmas...". Don't be against EULA... |
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