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Indianna Pwns
TERRA R1SING New Eden's Heros
116
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Posted - 2015.05.19 21:24:00 -
[1] - Quote
So before the introduction of ferroscale plates if you wanted to add armour to your suit you had to take a hit to your speed. Therefore the natural alternative for speedier fits was to tank shields instead. This created a nice balance as you had two clear choices, high HP but reduced speed and mobility (armour) or lower HP but more mobility (shields).
However with the introduction of ferroscales suddenly those wanting to keep their speed could suddenly ditch the shields and stack a few ferroscales instead freeing up high slots for damage mods instead.
This I believe is one of the reasons that the meta has swung so heavily in favour of armour now. Imagine how differently the min assault would play if ferroscales didn't exist.
Seems to me that ferroscales outshine shield extenders as they grant more hp with zero penalties to using them. I personally believe that removing them would benefit the game but I think that might be a step too far for some people. |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
442
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Posted - 2015.05.19 21:27:00 -
[2] - Quote
What are ferroscales? Never heard of them?
* slaps on 2 proto plates on scotmans scout and doesn't give a $h!-Ñ about speed cuz I can tank rep and am still quicker than min assaults*
48th Special Operations Force
Twitter-@48SOF
Weekly YES OR NO
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One Eyed King
Nos Nothi
10
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Posted - 2015.05.19 21:31:00 -
[3] - Quote
In terms of pure HP probably, but shields are meant for the regen.
Armor doesn't regen near as fast, especially without any additional module.
While I think there is some merit to the notion that shields are not performing as well as armor, I don't think that this partucular case is much of a factor.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.05.19 21:47:00 -
[4] - Quote
I agree with One Eyed King mostly, though I do think Ferroscale are a little too much of a 'best of both worlds' module.
Alt of Halla Murr. Sentinel.
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Indianna Pwns
TERRA R1SING New Eden's Heros
117
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Posted - 2015.05.19 21:49:00 -
[5] - Quote
One Eyed King wrote:In terms of pure HP probably, but shields are meant for the regen.
Armor doesn't regen near as fast, especially without any additional module.
While I think there is some merit to the notion that shields are not performing as well as armor, I don't think that this partucular case is much of a factor.
Whilst shields do have better regen you have to take yourself out of the fight for a short while to ensure its not interupted. Reducing that downtime requires regulators which uses up space in your lows. A couple of ferroscales paired with some complex repairers does almost as good a job it seems to me. |
PLAYSTTION
Corrosive Synergy Rise Of Legion.
1
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Posted - 2015.05.19 21:56:00 -
[6] - Quote
Before Ferros and reactives armour was UP. Its been the same ever since and shields weren't a problem.
Gassault Galogi Galsent Galmando Galscout
Open Beta Vet - 43 mil sp
Director of Corrosive Synergy
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VAHZZ
2
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Posted - 2015.05.19 22:00:00 -
[7] - Quote
2 complex ferros and 2 complex reps or 1/3 is the Gallente dream, that is what i use atleast. My armor reps as fast as shields, but in between damage. That is the best thing about armor reps, you can rep in between damage whereas shields can't. Armor master race.
King of trolls.
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.05.19 22:13:00 -
[8] - Quote
VAHZZ wrote:2 complex ferros and 2 complex reps or 1/3 is the Gallente dream, that is what i use atleast. My armor reps as fast as shields, but in between damage. That is the best thing about armor reps, you can rep in between damage whereas shields can't. Armor master race. 2 CPX Repairers and 3 CPX Reactive Plates are better. You get 9 more points of repair this way.
That said, I rather have a Kincat somewhere on there. |
VAHZZ
2
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Posted - 2015.05.19 22:24:00 -
[9] - Quote
Joel II X wrote:VAHZZ wrote:2 complex ferros and 2 complex reps or 1/3 is the Gallente dream, that is what i use atleast. My armor reps as fast as shields, but in between damage. That is the best thing about armor reps, you can rep in between damage whereas shields can't. Armor master race. 2 CPX Repairers and 3 CPX Reactive Plates are better. You get 9 more points of repair this way. That said, I rather have a Kincat somewhere on there.
True, but sadly i don't have proto Gallente suits as of yet, only proto Amarr, which i plan on fixing.
Idk about reactives though, maybe on a sentinel or commando.
King of trolls.
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Henrietta Unknown
Corrosive Synergy Rise Of Legion.
1
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Posted - 2015.05.19 22:40:00 -
[10] - Quote
One Eyed King wrote:In terms of pure HP probably, but shields are meant for the regen.
Armor doesn't regen near as fast, especially without any additional module.
While I think there is some merit to the notion that shields are not performing as well as armor, I don't think that this partucular case is much of a factor. Full ferroscale fit. Compact or any other triage hive, or a triage logi. You'll definitely withstand the first attack, eliminate the attacker, and step back to get repped by hives or logi. At a repair rate on par with or higher than the usual shield regen rate, plus a higher hP pool to draw from. (75 hP ferro vs. 66 hP Shield).
Stepping on or surpassing shields' capabilities.
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Mejt0
Dead Man's Game
1
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Posted - 2015.05.19 23:14:00 -
[11] - Quote
Ferroscales can stay. Strafe speed is a different story.
Caldari Loyalist
thecreaturehub fan
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Archduke Ferd1nand
Nos Nothi
455
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Posted - 2015.05.20 00:11:00 -
[12] - Quote
One Eyed King wrote:In terms of pure HP probably, but shields are meant for the regen.
Armor doesn't regen near as fast, especially without any additional module.
While I think there is some merit to the notion that shields are not performing as well as armor, I don't think that this partucular case is much of a factor. Disagree.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Archduke Ferd1nand
Nos Nothi
455
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Posted - 2015.05.20 00:12:00 -
[13] - Quote
Its also only a 2 HP difference between comp. Ferros v. Extenders, because extender bonuses apply (66*1.1=~73), whereas armor plate bonus doesn't apply to ferros or reactives currently.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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One Eyed King
Nos Nothi
10
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Posted - 2015.05.20 00:20:00 -
[14] - Quote
Henrietta Unknown wrote:One Eyed King wrote:In terms of pure HP probably, but shields are meant for the regen.
Armor doesn't regen near as fast, especially without any additional module.
While I think there is some merit to the notion that shields are not performing as well as armor, I don't think that this partucular case is much of a factor. Full ferroscale fit. Compact or any other triage hive, or a triage logi. You'll definitely withstand the first attack, eliminate the attacker, and step back to get repped by hives or logi. At a repair rate on par with or higher than the usual shield regen rate, plus a higher hP pool to draw from. (75 hP ferro vs. 66 hP Shield). Stepping on or surpassing shields' capabilities. You are comparing two players to one shield player.
That isn't Apples and Apples.
Indianna Pwns wrote:One Eyed King wrote:In terms of pure HP probably, but shields are meant for the regen.
Armor doesn't regen near as fast, especially without any additional module.
While I think there is some merit to the notion that shields are not performing as well as armor, I don't think that this partucular case is much of a factor. Whilst shields do have better regen you have to take yourself out of the fight for a short while to ensure its not interupted. Reducing that downtime requires regulators which uses up space in your lows. A couple of ferroscales paired with some complex repairers does almost as good a job it seems to me. Yes, you have to use cover as a shield player. Its part of the job.
But guess what? After a relatively short time behind cover, you have fully regained your shields, while that armor player you have been attacking hasn't gotten all his armor back.
Its the nature of armor vs shields that is at the heart of the issue, not one particular armor module overshadowing one shield module. As a matter of fact, given the utility of LS modules, you are giving up more in terms of what you not equipping because of that LS module (Kincats, Dampening, Cardiac Regs etc) than what you would with Shields in the HS.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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