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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.18 21:12:00 -
[1] - Quote
Turns out that REs vanish in the redzone. Tried ninja-killing a rail tank that was hanging out past the redline, but every RE I placed on it vanished.
This **** needs to be addressed.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.18 21:15:00 -
[2] - Quote
Droopy Bawlz wrote:Scheneighnay McBob wrote:Turns out that REs vanish in the redzone. Tried ninja-killing a rail tank that was hanging out past the redline, but every RE I placed on it vanished.
This **** needs to be addressed. LOL thats working as intended. You have never been able to put any equipment down in the enemy redline That was intended for uplinks and nanohives. It's an oversight by CCP
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.18 22:25:00 -
[3] - Quote
Diablo Gamekeeper wrote:Remote explosives aren't AV tho, proximity explosives are Packed REs are AV
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.18 23:42:00 -
[4] - Quote
On the bright side, I killed an incubus with 3 EX-0s and a proto breach MD today. Don't fly too low.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.19 14:41:00 -
[5] - Quote
dzizur wrote:I can't believe you just discovered that after 2 years ;) most of the tankers I drop RE's on go back to the redline to destroy them..
but yeah, always thought it's intended REs haven't always stuck to vehicles, and I never tried RE-based AV until recently.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.19 15:16:00 -
[6] - Quote
Pocket Rocket Girl wrote:Scheneighnay McBob wrote:Turns out that REs vanish in the redzone. Tried ninja-killing a rail tank that was hanging out past the redline, but every RE I placed on it vanished.
This **** needs to be addressed. not a glitch but now you know why the tankerd run for the red line Nah, we go to the redline because that's the only supply depot left that some jackass didn't blow up.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.19 15:30:00 -
[7] - Quote
Reign Omega wrote:Scheneighnay McBob wrote:Pocket Rocket Girl wrote:Scheneighnay McBob wrote:Turns out that REs vanish in the redzone. Tried ninja-killing a rail tank that was hanging out past the redline, but every RE I placed on it vanished.
This **** needs to be addressed. not a glitch but now you know why the tankerd run for the red line Nah, we go to the redline because that's the only supply depot left that some jackass didn't blow up. Ironically it's easier to blow up installations with RE than with a tank.... conundrum. Maybe if you're using proto packed REs. I don't understand why someone would do that, either. If I had time to cover an installation with REs, I would just hack it.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 22:38:00 -
[8] - Quote
Reign Omega wrote:Scheneighnay McBob wrote:Pocket Rocket Girl wrote:Scheneighnay McBob wrote:Turns out that REs vanish in the redzone. Tried ninja-killing a rail tank that was hanging out past the redline, but every RE I placed on it vanished.
This **** needs to be addressed. not a glitch but now you know why the tankerd run for the red line Nah, we go to the redline because that's the only supply depot left that some jackass didn't blow up. Ironically it's easier to blow up installations with RE than with a tank.... conundrum. Looked further into this, and my REs don't even damage installations, even if they stick onto them. They don't even aggro turrets.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 23:19:00 -
[9] - Quote
aiden telurius wrote:no REs in the redline is a good thing. imagine a dropship covered in REs flies into the enemy MCC and a person blows up the REs as the enemy spawns (assuming all other spawn points have been proto eliminated). it would be unfair. (or they would just place them in the MCC) People already have done HMG/shotgun suicide runs like that in the past. However, it's extremely difficult to fit the dropship in there.
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