|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kallas Hallytyr
Skullbreakers
1538
|
Posted - 2015.05.18 13:51:00 -
[1] - Quote
What Adipem said.
The strafing is utter stupidity. I can and have used it to win firefights, simply because if I don't I won't be able to kill the enemy who is strafing ridiculously fast enough. It's a bad mechanic and it sure as hell is not 'gun game.'
Alt of Halla Murr. Sentinel.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.05.18 14:20:00 -
[2] - Quote
Maiden selena MORTIMOR wrote:Kallas Hallytyr wrote:What Adipem said.
The strafing is utter stupidity. I can and have used it to win firefights, simply because if I don't I won't be able to kill the enemy who is strafing ridiculously fast enough. It's a bad mechanic and it sure as hell is not 'gun game.' Would be more effective to remove hipfire magic sights Problem ******* solved for reals Well yeah, that could help too. The problems with current strafing are many: accuracy while moving is way too high; strafing speed is way too fast - using stationary cover and trying to aim is worthless comparatively.
Reducing accuracy while moving would go a long way to help rid Dust of dance offs in the middle of a firefight.
Alt of Halla Murr. Sentinel.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.05.18 23:21:00 -
[3] - Quote
Krias, if strafing speeds are slowed then cover becomes far more useful just inherently: less body to shoot is harder, so a target in cover vs a target in the open means a dead target in the open. Cover vs cover becomes an accuracy/flanking situation where whoever moves tactically (moving to leverage superior cover, higher ground, etc) the better player.
Edit: speed remains useful as the one who can leverage cover faster and better wins.
Alt of Halla Murr. Sentinel.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.05.19 10:14:00 -
[4] - Quote
Breakin Stuff wrote:The wiggle glitch detection problem surfaced when strafing was buffed to 90% base movement. Now the wiggle has replaced the proper use of cover, and intelligent movement entirely.
If there was an inertia simulation, the wiggle strafe wouldnt be a problem even at that unrealistic movement. The human body can track an opponent whiwho is properly constrained by physics. This. Sideways movement (aka, strafing) is perfectly acceptable, but the current version of the game has it being the best way to survive/win a gunfight as opposed to actually thinking about how you're engaging your opponent (aka, using cover, moving tactically to put your opponent at a disadvantage, ETD) and that is a problem.
As Breakin Stuff said, if inertia existed on dropsuits (again) then people would be able to track properly, immediately reducing the effectiveness of wiggling in place and increasing the value and utility of cover, while rewarding the use of your brain (by rewarding forward thinking when engaging an enemy) as well as rewarding manual dexterity (by rewarding the one with the best aim.)
Alt of Halla Murr. Sentinel.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.05.19 15:33:00 -
[5] - Quote
Krias Thracian wrote:[qFix the cause and fix the hit detection in the game. It's the harder thing to fix, there's no denying that, but it's also the right fix because it fixes far more issues than this in the game. One issue with that is, how much of the problem is hit detection? I know it's not perfect,but when it's strafing and hit detection combined, how do you identify the problem?
Regardless, strafing at 90% movement is an issue, and the big part of that is because it lets you evade fire in a manner that requires no thought - Dust isn't supposed to be a twitch shooter, it was marketed as a tactical one where your decisions matter. Strafing in its current form removes the need to think,because you can just wiggle in place and be fine.
Yes, other games have strafing, but strafing doesn't let people dodge bullets. I know most dont like the comparison with Destiny, but they have excellent strafing gameplay: you can move sideways quickly enough to reach cover, but you simply cannot stand in the open and not die. There aren't any videos (that I'm aware of) that show what wiggling in Destiny looks like, but this is a great video that demonstrates what the kind of strafing that you're talking about: http://www.youtube.com/watch?v=zYZn9tUc2Y0
In it, they're still moving side to side, and it's still important in throwing off your opponent, but they aren't tap dancing and avoiding shots - it's far closer to the video Adipem linked where the strafing is about timing it to make your opponent shoot the wrong way rather than just moving side to side ridiculously quickly and avoiding 50% of their shots.
I actually play Destiny a lot now and I tried to wiggle strafe to see what it was like - it doesn't work, I barely moved at all.
Alt of Halla Murr. Sentinel.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.05.19 16:13:00 -
[6] - Quote
Even at 60%, strafing 'legitimately' is entirely possible.
Alt of Halla Murr. Sentinel.
|
Kallas Hallytyr
Skullbreakers
1
|
Posted - 2015.05.19 17:28:00 -
[7] - Quote
Krias Thracian wrote:Kallas Hallytyr wrote:Even at 60%, strafing 'legitimately' is entirely possible. Of course it is, but 1/3 speed cut is a hell of a nerf to have to swallow for the sake of 1 negative behaviour and smacks of overkill. Well, it does because we have fundamentally different opinions on how bad the current strafing mechanic is
Alt of Halla Murr. Sentinel.
|
|
|
|