Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.05.18 19:57:00 -
[1] - Quote
Just to clarify on something that has been mentioned in this thread so far, Dust's alleged Exclusivity to PS3.
It was never 'exclusive' to the PS3 or indeed any other format. Circumstance dictated that it be on PS3 because Microsoft wouldn't allow access to a CCP server (Tranquility) from within Xbox Live's walled garden. There are pictures of demo versions being played on 360's from very, very early in its development cycle. Once it was clear to CCP that they couldn't get around that, development switched to PS3. This was facilitated by Sony being very keen to get experience of the FTP market and giving CCP a lot of help.
This relationship is still a very healthy one by the way, made very clear to anyone at Fanfest 2014. Sony exec's I spoke to had huge grins on their faces when it was becoming clear just how many units of the Morpheus headset and PS4 that Valkyrie is going to sell for them. (a lot is what those that have tried it will testify to)
As for the PS4, its very easy with the benefit of hindsight to criticise the decision to stick with PS3 for the games launch. Hindsight is always 20-20. But the fact is that Dust was announced in August 2009, nearly three and a half years before the PS4 was officially announced and over fours years before you could buy the console. Now I know that many of you will argue that it was known that the PS4 was coming for a couple of years before that and CCP should've anticipated that. Well, the Steam box was supposed to be out last year is all I'll say about that. Software developers need to know that a format is actually going to arrive before committing resources, hence why most launch titles are first party titles. Sony and Microsoft's in house dev teams will always get the first details of a console, way earlier than third party software houses do.
To continue the history lesson, Dust was announced in 2009 but it had already been worked for a couple of years before that. A game is never announced and then work starts on it the following day. Its announced when the company is confident that it can be completed and launched on schedule. It's usually not till its passed all sorts of internal reviews and a considerable amount of work already done before the public even hear about it. Most games get cancelled before the public even hear of them. The current vogue of Kickstarters, Pre Alpha access such as Day-Z and H1Z1 and early demonstrations of profit of concepts like EVE-VR that became Valkyrie is a relatively new concept. But even then the two most famous Kickstarters, Star Citizen and Elite: Dangerous still had a lot of preparatory work before they shown off to the public.
To reiterate my earlier point about game Dev's needing details of consoles before committing resources, EVE-VR was first publicly shown at Fanfest 2013, two months after the announcement of the PS4. It was a no brainer to commit it to that format once the game was green lighted. And even since then the speed of the uptake of the PS4 has caught the industry and indeed Sony by surprise.
The Legion copyright has lapsed. That much is now public knowledge and unable to be denied by myself, the rest of the CPM or CCP. I can't really comment about it much more than that. Much can be inferred by its lapsing I guess and I'd imagine it will but I continue to remain confident as to the future of a New Eden first person shooter.
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